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Post by krisosk on Jan 20, 2007 15:05:22 GMT -5
I'd say that the majority of the tweaks will be very, very minimal (unless there is a major injury that occurs in the booklet). In fact, the biggest Progression tweaks will happen in the aCe, and since it will be Online exclusive, players with paper versions (via print-out) would have paper versions of both Avarice 2120 and Avarice 2121 if they chose to. On the subject of skewed views coming from Online rankings you've got to keep in mind that rankings accumulated from the "Global" Stat Tracker are going to come from people using both traditional paper AND the Sim Program. The Stat Tracker can be used as the player sees fit. My point here is that in essence, all cummulative rankings always have been and always will be a bit skewed. Everyone runs their fed in a unique way (did someone say bootlegs? ), Online Character Progression just gives people one option...and adds a serious dose of realism. Strictly regarding the old GWF re-releases, Tom would obviously approve all tweaks. In my opinion though, there are all sorts of different things to consider. Some characters like Matador of M83 for example, who was around for a relatively brief time, but fought in his "prime" for the whole span, we might never touch at all. Others, like lets say Thantos could run the gamut in ultimate "progression and regression" form, from green rookie, to tag-team legend, to head honcho Evil Gamemaster, and so on, until his inevitable retirement. And remember, a WHOLE LOT of these tweaks will be storyline related. I remember when Pit Viper was the first "turn" way back when. How neat would it have been if he had just ONE Masked Assassins based move? And does it seem right that Muss and The Bomb still preform the Double Phantasy in 2121? With Online, we'd probably rename that move. Most of the Character Progression might be obvious, yet we plan on making the tweaks interesting and exciting, and hopefully it ends up being just more incentive to join us and play Online. ~ :-Xsk
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Post by offspring515 on Jan 21, 2007 10:47:20 GMT -5
Kris I think this all sounds great. I always hated it when a face would turn heel, and not have any heel type moves on his card. It'd be nice to see a guy get an "eye rake-1" or a "low blow-3" when he turns heel. Just a little something to show his new methods.
Not that every heel has that, but it would fit for some guys.
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Post by Trent Lawless on Jan 21, 2007 13:58:59 GMT -5
This feature is a (no pun intended, okay, yes it is) godsend to those of us continuity freaks who have always wanted to be able to make minor changes and weren't "officially" able to do so because they weren't on the actual cards. Now, they will be. I'm personally greatly looking forward to them, especially if I get a chance to do them in the CPC.
Golf clap for the Online team, everyone.
<clap clap clap clap clap>
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Post by ravenkai on Jan 21, 2007 14:35:29 GMT -5
Yeah, I'm looking forward to these. Plus it can correct little issues like Guardsman's bite to head and Raze's double camel clutch issue.
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Post by jefft on Jan 22, 2007 13:58:09 GMT -5
Some characters like Matador of M83 for example, who was around for a relatively brief time, but fought in his "prime" for the whole span, we might never touch at all. 20 years is 'relatively brief'?
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Post by gamemaster on Jan 22, 2007 18:58:55 GMT -5
Yeah, I'm looking forward to these. Plus it can correct little issues like Guardsman's bite to head and Raze's double camel clutch issue. Guardsman's bite ruled.
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Post by MikeMcKinney on Jan 24, 2007 0:06:16 GMT -5
it sounds pretty damn good.
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Post by GrumpyBigBee on Jan 25, 2007 9:13:50 GMT -5
Yeah, I'm looking forward to these. Plus it can correct little issues like Guardsman's bite to head and Raze's double camel clutch issue. Guardsman's bite ruled. That is the best about Guardsman... his bite to head move with his move closed shut tight.
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Post by gamemaster on Jan 27, 2007 19:17:23 GMT -5
New question about the progression. Will your character update every year or will you have a 2087 Thantos, 2088, and 2099? What if you havent made it too a certain year and you dont want Thantos too upgrade or down grade yet? Or just wanr to replay a year? Sorry but this keeps me up at night...
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Post by krisosk on Jan 28, 2007 13:46:32 GMT -5
New question about the progression. Will your character update every year or will you have a 2087 Thantos, 2088, and 2099? What if you havent made it too a certain year and you dont want Thantos too upgrade or down grade yet? Or just wanr to replay a year? Sorry but this keeps me up at night... As of now, I don't see why there should be a definite tweak every single game year. I guess I see the ratio at sort of 50% of a game editions roster might get a slight stat/move name tweak, the other half might be left alone. This might change, but that's where it stands now. So talking GWF, let's take Star Warrior. "Original" card in 2087, upgrade to "prime" card in 2090. If you owned every game edition from 2087-2090, and you looked at your "roster" you'd see game cards for Star Warrior 2087 (the stats from the paper card )(Original art), Star Warrior 2088 (slight upgrade) (Original art), Star Warrior 2089 (another slight upgrade) (still Original art), Star Warrior 2090 (the stats from the paper card)(Prime artwork). If you're running a GWF federation in the year 2089 and you choose to NOT use the two tweaked versions of Star Warrior (from 88 and 89), you won't have to. Just keep Star Warrior 2087 in your federation and then choose to use the 2090 card when the time comes. You'll never be locked in to using a certain version of a card. Federation rosters can be modified at your convenience. ~ :-Xsk
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Post by GrumpyBigBee on Jan 29, 2007 10:30:54 GMT -5
nice. I like the sound of that.
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Post by GalactiKing on Jan 29, 2007 10:53:07 GMT -5
It's one of the more interesting features that's going to see use. I'm looking forward to it.
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Post by gamemaster on Jan 29, 2007 10:55:01 GMT -5
And that takes care of that.
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Post by jester on Jan 30, 2007 21:04:23 GMT -5
Can wrestlers be integrated Can you use Avarice in the CPC or Dante in the AcE ?
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Post by BDS on Jan 31, 2007 8:03:36 GMT -5
Can wrestlers be integrated Can you use Avarice in the CPC or Dante in the AcE ? Absolutely. It'll be just like having a box of cards, and you can mix and match however you want.
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Post by tystates on Jan 31, 2007 12:37:18 GMT -5
Who will do the tweaks to cards? Is Tom going to decide on a minor change to whoever at some point, Mark for CPC, etc?
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Post by krisosk on Jan 31, 2007 19:48:03 GMT -5
Who will do the tweaks to cards? Is Tom going to decide on a minor change to whoever at some point, Mark for CPC, etc? That is what's planned. ~ :-Xsk
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Post by MikeMcKinney on Feb 2, 2007 10:54:22 GMT -5
This is going to be very interesting....... but I like it. It's gonna be like real life.
tkx again, the dice don't lie. (or in this case the mouse clicker)
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Post by LWPD on Feb 3, 2007 9:24:52 GMT -5
This is an excellent concept and I like that it creates a choice as opposed to a condition. On a related note to the issue of character progression...will players have the option of incorporating 'their own' injury effects into the card stats?
For example lets say I run an angle where Star Warrior is attacked by Invincible Krakan after a match. On paper with the cards and dice I could just plug in a variable of +2 added to his pin rating for 3 fight cards. While I realize it could 'throw off' the Global Stat mechanic...will creating our own injury effects and duration lengths be an option for online play?
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Post by BDS on Feb 3, 2007 18:43:16 GMT -5
This is an excellent concept and I like that it creates a choice as opposed to a condition. On a related note to the issue of character progression...will players have the option of incorporating 'their own' injury effects into the card stats? For example lets say I run an angle where Star Warrior is attacked by Invincible Krakan after a match. On paper with the cards and dice I could just plug in a variable of +2 added to his pin rating for 3 fight cards. While I realize it could 'throw off' the Global Stat mechanic...will creating our own injury effects and duration lengths be an option for online play? In the dice rolling part of the sim, injuries and such won't actually change the card, but will be noted through another pop-up on the COTGonline interface. Think of it like a post-it note. That having been said, there's absolutely no reason that I see why we can't have a user interface to add, edit, and manage these little notes, be they for injuries or other special conditions (the aCe titles come to mind). In the "quick sim" option, injuries will be hard coded in the simulator at launch with no way to change them. This is one part of the software I expect to expand considerably as we expand the project post-launch. As it expands, rules for custom injuries and such are definitely something that we could work in there.
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