Character Progression
Feb 3, 2007 18:59:55 GMT -5
Post by LWPD on Feb 3, 2007 18:59:55 GMT -5
bigdaddyswank said:
lwpd said:
This is an excellent concept and I like that it creates a choice as opposed to a condition. On a related note to the issue of character progression...will players have the option of incorporating 'their own' injury effects into the card stats?
For example lets say I run an angle where Star Warrior is attacked by Invincible Krakan after a match. On paper with the cards and dice I could just plug in a variable of +2 added to his pin rating for 3 fight cards. While I realize it could 'throw off' the Global Stat mechanic...will creating our own injury effects and duration lengths be an option for online play?
In the dice rolling part of the sim, injuries and such won't actually change the card, but will be noted through another pop-up on the COTGonline interface. Think of it like a post-it note. That having been said, there's absolutely no reason that I see why we can't have a user interface to add, edit, and manage these little notes, be they for injuries or other special conditions (the aCe titles come to mind).
In the "quick sim" option, injuries will be hard coded in the simulator at launch with no way to change them. This is one part of the software I expect to expand considerably as we expand the project post-launch. As it expands, rules for custom injuries and such are definitely something that we could work in there.
Thanks for the feedback BDS. As a promoter who's very 'hands on' that's definitely a feature I'd love to see made playable down the road. I'm sure once the system goes 'live' and people start giving first hand game play feedback...the process will help COTG Online move toward becoming an ever evolving 'more perfect' system.