Suicide Fire, Gasoline Death Match
Jan 5, 2008 13:36:16 GMT -5
Post by DMK II on Jan 5, 2008 13:36:16 GMT -5
SUICIDE FIRE, GASOLINE DEATH MATCH
This is a highly dangerous match that has been made illegal by the Galactic Wrestling Commission.
The match originated in the OHL in 2120 when Tenzan Sasaki and Rep Saki sought to bring their feud to an end. On two sides of the ring, the ring ropes are replaced by barbed-wire. In two corners of the ring, there are giant wooden boards loaded with barbed-wire and primed with small explosives that are set to go off upon impact. An old fashioned iron bathtub is placed in the center of the ring and is filled to the brim with gasoline. The match is won by either pinfall or submission. On offensive rolls of 1 or 3, roll on the chart below. When a chart option is rolled, roll 1 die. If it’s even, use the chart below, if it’s odd, continue the match as normal. “You” refers to the wrestler on offense. At the end of the match, both wrestlers will probably be injured. Roll 1 die plus the number of fatigue tokens earned during the match to decide the severity of the wrestler‘s injury (unless otherwise noted). Titan Death Match Rules are in play.
2 : You attempt to whip your opponent into the barbed-wire ropes but he’s able to stop his momentum just in time to avoid being shredded by the barbs. Roll on lvl 2 offense.
3 : You violently grind the opponent’s face on the barbed-wire, opening several nasty wounds that begin to bleed immediately. Roll on lvl 2 offense.
4 : You attempt to whip your opponent into the barbed wire but he reverses it on you and sends you crashing into the barbed-wire! Your back is cut to shreds from the barbed-wire . You cringe in pain and fall to the mat. Opponent rolls on lvl 2 offense.
5 : You and the opponent battle it out near the tub of gasoline. You gain control and slam the opponent’s face on the edge of the tub. A large wound is opened above his right eye and blood immediately begins to pour from it. You then take the opponent and dunk his head into the gasoline filled bathtub! The opponent comes up screaming in pain as the gasoline burns his eyes and his freshly opened wound! Add 1 to the opponent’s PIN and roll on lvl 2 offense.
6.You attempt to whip the opponent into one of the exploding boards propped up in the corner. Roll 1 Die :
Even : You succeed in sending the opponent crashing into one of the boards. Small explosions rock the opponent and he is sent violently crashing to the ring mat, his back charred and burnt black. Add 1 to opponent’s PIN and Roll on lvl 3 offense.
Odd : The opponent gains the upper hand and sends you flying into the board head first! An explosion goes off that nearly catches your hair on fire and you crash to the mat, limbs flailing as the smell of burnt hair permeates the ring area! Add 1 to your Pin and the Opponent takes over on lvl 3 offense.
7-8 : As you fight near the tub, the opponent begins to get the edge on you. In a moment of desperation you quickly splash some of the gasoline from the tub into the opponent’s face!! He is blinded! As he cries out in pain you hit a spear into one of the exploding boards!!! A moderate explosion goes off and both of you are rocked and sent flying to the mat. Sections of the opponent’s body are caught on fire!!! He flails on the canvas in an effort to put himself out. Finally you help him put himself out by stomping on him repeatedly. Add 1 to the opponent’s PIN and Roll on lvl 3 offense.
9 : You sandwich the opponent between the two exploding boards and attempt to splash him from the top rope. Roll 1 die.
Even : You come off the top rope with a big splash, crushing the opponent between the two boards as they go off in a wild explosion! Thick black smoke billows out from between the boards as you pull a bloody and burnt opponent out from the wreckage. You quickly go for the cover. Add 2 and roll the opponent’s PIN. If no pin, Opponent’s Adds 1 to PIN you take over on lvl 3 offense.
Odd : The opponent is able to weasel his way out from between the boards just in time and you are sent crashing onto the boards. An explosion goes off that nearly throws you from the ring. You roll around on the canvas in immense amounts of pain as section of your arm and back have been burnt so badly the flesh is literally melted off! Add 2 to you pin and opponent makes the cover. If no PIN, add1 to your PIN and opponent rolls on lvl 3 offense.
10 : You bring a steel chair into the ring and lay the opponent out with several stiff chair shots. You then proceed to dunk the steel chair in the bathtub full of gasoline, making sure to cover it completely. You then reach into your trunk and pull out a box of matches. You show the matches to the crowd before you spark one up and light the steel chair on fire! Roll 1 die.
Even : You repeatedly smash the opponent with flaming steel chair shots and much to the horror of the fans, the skin on the opponent’s arm and forehead begins to bubble up and melt away. You then take one of the exploding boards and suplex it onto the helpless opponent, further injuring him! Add 2 to the opponent’s PIN and roll on lvl 3 offense.
Odd : The opponent attempts to beg off, but you’re not about to show him any mercy. You wind up for a big swing with the flaming steel chair, but the opponent manages to duck it, and you instead connect with one of the exploding boards!!!! Bad news as the board explodes, sending a massive fireball into your exposed face!!!!! All the hair on your face has been burnt off, including large portions of your skin!!!! Add 2 to your PIN and opponent rolls on lvl 3 offense.
11. You and the opponent fight near the tub of gasoline, trading punches and forearms. You get the edge and irish whip the opponent into the barbed-wire ropes. He bounces off the ropes cringing in pain and you immediately grab him up and slam him into the tub of gasoline!!!!!! Roll 1 die to see what happens next.
1-2: The opponent is able to scramble helpless from the tub of gasoline. The liquid burns his open wounds and leaves him completely vulnerable for you to move in for the Kill. Add1 to the opponent’s PIN and roll on lvl 3 offense.
3-4 : The opponent tries to escape from the tub of gasoline, but you take one of the exploding boards and suplex it onto him as he is attempting to climb from the tub! The explosion ignites the gasoline and the scene is one of fiery horror!!! The opponent flails on the ring canvas, his entire body nearly consumed by flames!!!! He screams in pain as the ref quickly puts him out. The opponent’s looks dead!!! Add 3 to the opponent’s PIN and make the cover. If no PIN, add 3 to the opponent’s PIN and roll on lvl 3 offense.
5.The opponent manages to escapes the tub of gasoline unharmed. Add 1 to the opponent’s PIN and roll on lvl 2 offense.
6 : The opponent is able to escape from the tub unharmed, but you grab him and irish whip him into one of the exploding boards! An explosion goes off, and the gasoline covering the opponent’s body immediately ignites!!!! The opponent stumbles out of the corner on fire and falls back into the tub of gasoline!!!! The tub of gasoline immediately erupts in flames and the ref throws the match out without a second thought. The opponent is seriously injured. Roll on the violent injury chart below to see his fate. Add the number of fatigue tokens received during the match to the roll for more accuracy.
12 : You and the opponent brawl near the tub of gasoline. Roll 1 die to see what horrible thing happens next.
1-2 : You gain the edge and drop toe hold the opponent face first onto the edge of the bathtub, opening up a wound on his forehead. Add 1 to the opponent’s PIN and roll on lvl 2 offense.
3-4 : The opponent gains the upper hand and drop toe holds you head first onto the edge of the bathtub. You’re busted open badly and nearly blinded from all the blood in your face. Add 1 to your PIN and opponent rolls on lvl 2 offense.
5 : It’s a stalemate. You roll on lvl 1 offense.
6. The brawl gets out of hand and the tub of gasoline gets knocked over!!! Gasoline spills out over the ring canvas and the ref tries to get everyone out of the ring. But the both of you refuse and continue to brawl. You both lose your footing in the midst of the melee and crash into one of the exploding barbed-wire boards!!! An explosion goes off that not only blows the both of you up, but sets the ring canvas completely on fire!!!!! Fans in attendance begin screaming and running for the exits as the ring is a massive wall of flames, with you and opponent trapped inside!!!! Whichever one of you has the lowest PIN rating, rolls on top of the other and gets the win. If both PIN ratings are the same, assume the match is thrown out. By the time ring crews make it to the ring and pull you free, you’re both injured badly. Both wrestlers roll on the violent injury chart below.
VIOLENT INJURY CHART (2d6)
2 : Serious, life threatening injuries. You may never wrestle again. Roll 4d6 + the number of fatigue tokens received during the match and that’s the number of months you are out.
3-5 : Surprisingly you suffer very little injuries. Roll 1 d6 for injury length.
6-8 : Moderate injury. Roll 2 d6 for injury length.
9-10 : You are injured worse then you first think. Roll 2d6 + fatigue tokens received for injury length.
11 : No injury. You lucky bastard!!!
12 : The company you last worked for will be holding a memorial card in your honor in the near future. R.I.P you poor bastard
This is a highly dangerous match that has been made illegal by the Galactic Wrestling Commission.
The match originated in the OHL in 2120 when Tenzan Sasaki and Rep Saki sought to bring their feud to an end. On two sides of the ring, the ring ropes are replaced by barbed-wire. In two corners of the ring, there are giant wooden boards loaded with barbed-wire and primed with small explosives that are set to go off upon impact. An old fashioned iron bathtub is placed in the center of the ring and is filled to the brim with gasoline. The match is won by either pinfall or submission. On offensive rolls of 1 or 3, roll on the chart below. When a chart option is rolled, roll 1 die. If it’s even, use the chart below, if it’s odd, continue the match as normal. “You” refers to the wrestler on offense. At the end of the match, both wrestlers will probably be injured. Roll 1 die plus the number of fatigue tokens earned during the match to decide the severity of the wrestler‘s injury (unless otherwise noted). Titan Death Match Rules are in play.
2 : You attempt to whip your opponent into the barbed-wire ropes but he’s able to stop his momentum just in time to avoid being shredded by the barbs. Roll on lvl 2 offense.
3 : You violently grind the opponent’s face on the barbed-wire, opening several nasty wounds that begin to bleed immediately. Roll on lvl 2 offense.
4 : You attempt to whip your opponent into the barbed wire but he reverses it on you and sends you crashing into the barbed-wire! Your back is cut to shreds from the barbed-wire . You cringe in pain and fall to the mat. Opponent rolls on lvl 2 offense.
5 : You and the opponent battle it out near the tub of gasoline. You gain control and slam the opponent’s face on the edge of the tub. A large wound is opened above his right eye and blood immediately begins to pour from it. You then take the opponent and dunk his head into the gasoline filled bathtub! The opponent comes up screaming in pain as the gasoline burns his eyes and his freshly opened wound! Add 1 to the opponent’s PIN and roll on lvl 2 offense.
6.You attempt to whip the opponent into one of the exploding boards propped up in the corner. Roll 1 Die :
Even : You succeed in sending the opponent crashing into one of the boards. Small explosions rock the opponent and he is sent violently crashing to the ring mat, his back charred and burnt black. Add 1 to opponent’s PIN and Roll on lvl 3 offense.
Odd : The opponent gains the upper hand and sends you flying into the board head first! An explosion goes off that nearly catches your hair on fire and you crash to the mat, limbs flailing as the smell of burnt hair permeates the ring area! Add 1 to your Pin and the Opponent takes over on lvl 3 offense.
7-8 : As you fight near the tub, the opponent begins to get the edge on you. In a moment of desperation you quickly splash some of the gasoline from the tub into the opponent’s face!! He is blinded! As he cries out in pain you hit a spear into one of the exploding boards!!! A moderate explosion goes off and both of you are rocked and sent flying to the mat. Sections of the opponent’s body are caught on fire!!! He flails on the canvas in an effort to put himself out. Finally you help him put himself out by stomping on him repeatedly. Add 1 to the opponent’s PIN and Roll on lvl 3 offense.
9 : You sandwich the opponent between the two exploding boards and attempt to splash him from the top rope. Roll 1 die.
Even : You come off the top rope with a big splash, crushing the opponent between the two boards as they go off in a wild explosion! Thick black smoke billows out from between the boards as you pull a bloody and burnt opponent out from the wreckage. You quickly go for the cover. Add 2 and roll the opponent’s PIN. If no pin, Opponent’s Adds 1 to PIN you take over on lvl 3 offense.
Odd : The opponent is able to weasel his way out from between the boards just in time and you are sent crashing onto the boards. An explosion goes off that nearly throws you from the ring. You roll around on the canvas in immense amounts of pain as section of your arm and back have been burnt so badly the flesh is literally melted off! Add 2 to you pin and opponent makes the cover. If no PIN, add1 to your PIN and opponent rolls on lvl 3 offense.
10 : You bring a steel chair into the ring and lay the opponent out with several stiff chair shots. You then proceed to dunk the steel chair in the bathtub full of gasoline, making sure to cover it completely. You then reach into your trunk and pull out a box of matches. You show the matches to the crowd before you spark one up and light the steel chair on fire! Roll 1 die.
Even : You repeatedly smash the opponent with flaming steel chair shots and much to the horror of the fans, the skin on the opponent’s arm and forehead begins to bubble up and melt away. You then take one of the exploding boards and suplex it onto the helpless opponent, further injuring him! Add 2 to the opponent’s PIN and roll on lvl 3 offense.
Odd : The opponent attempts to beg off, but you’re not about to show him any mercy. You wind up for a big swing with the flaming steel chair, but the opponent manages to duck it, and you instead connect with one of the exploding boards!!!! Bad news as the board explodes, sending a massive fireball into your exposed face!!!!! All the hair on your face has been burnt off, including large portions of your skin!!!! Add 2 to your PIN and opponent rolls on lvl 3 offense.
11. You and the opponent fight near the tub of gasoline, trading punches and forearms. You get the edge and irish whip the opponent into the barbed-wire ropes. He bounces off the ropes cringing in pain and you immediately grab him up and slam him into the tub of gasoline!!!!!! Roll 1 die to see what happens next.
1-2: The opponent is able to scramble helpless from the tub of gasoline. The liquid burns his open wounds and leaves him completely vulnerable for you to move in for the Kill. Add1 to the opponent’s PIN and roll on lvl 3 offense.
3-4 : The opponent tries to escape from the tub of gasoline, but you take one of the exploding boards and suplex it onto him as he is attempting to climb from the tub! The explosion ignites the gasoline and the scene is one of fiery horror!!! The opponent flails on the ring canvas, his entire body nearly consumed by flames!!!! He screams in pain as the ref quickly puts him out. The opponent’s looks dead!!! Add 3 to the opponent’s PIN and make the cover. If no PIN, add 3 to the opponent’s PIN and roll on lvl 3 offense.
5.The opponent manages to escapes the tub of gasoline unharmed. Add 1 to the opponent’s PIN and roll on lvl 2 offense.
6 : The opponent is able to escape from the tub unharmed, but you grab him and irish whip him into one of the exploding boards! An explosion goes off, and the gasoline covering the opponent’s body immediately ignites!!!! The opponent stumbles out of the corner on fire and falls back into the tub of gasoline!!!! The tub of gasoline immediately erupts in flames and the ref throws the match out without a second thought. The opponent is seriously injured. Roll on the violent injury chart below to see his fate. Add the number of fatigue tokens received during the match to the roll for more accuracy.
12 : You and the opponent brawl near the tub of gasoline. Roll 1 die to see what horrible thing happens next.
1-2 : You gain the edge and drop toe hold the opponent face first onto the edge of the bathtub, opening up a wound on his forehead. Add 1 to the opponent’s PIN and roll on lvl 2 offense.
3-4 : The opponent gains the upper hand and drop toe holds you head first onto the edge of the bathtub. You’re busted open badly and nearly blinded from all the blood in your face. Add 1 to your PIN and opponent rolls on lvl 2 offense.
5 : It’s a stalemate. You roll on lvl 1 offense.
6. The brawl gets out of hand and the tub of gasoline gets knocked over!!! Gasoline spills out over the ring canvas and the ref tries to get everyone out of the ring. But the both of you refuse and continue to brawl. You both lose your footing in the midst of the melee and crash into one of the exploding barbed-wire boards!!! An explosion goes off that not only blows the both of you up, but sets the ring canvas completely on fire!!!!! Fans in attendance begin screaming and running for the exits as the ring is a massive wall of flames, with you and opponent trapped inside!!!! Whichever one of you has the lowest PIN rating, rolls on top of the other and gets the win. If both PIN ratings are the same, assume the match is thrown out. By the time ring crews make it to the ring and pull you free, you’re both injured badly. Both wrestlers roll on the violent injury chart below.
VIOLENT INJURY CHART (2d6)
2 : Serious, life threatening injuries. You may never wrestle again. Roll 4d6 + the number of fatigue tokens received during the match and that’s the number of months you are out.
3-5 : Surprisingly you suffer very little injuries. Roll 1 d6 for injury length.
6-8 : Moderate injury. Roll 2 d6 for injury length.
9-10 : You are injured worse then you first think. Roll 2d6 + fatigue tokens received for injury length.
11 : No injury. You lucky bastard!!!
12 : The company you last worked for will be holding a memorial card in your honor in the near future. R.I.P you poor bastard