Spots Chart
Sept 23, 2007 1:16:17 GMT -5
Post by Holland227 on Sept 23, 2007 1:16:17 GMT -5
Spots Chart
By: Todd Holland (Holland227)
This chart is to be used when you had an exciting match or a dull match and want to add something different to it. This chart will contain spots for a match that will help you in your write-ups or imaginations for the events because with limited move sets on the cards this can help get things flowing better. Roll on this chart anytime your match is getting dull , dragging out and seems to have no end, or whenever you have an opening in the match that needs filled Note: Wrestler A is on offense, Wrestler B is on defense
2: While in Dominating control, Wrestler A sets Wrestler B up on the top turnbuckle. Wrestler A then runs off the opposing ropes and lands a perfect flying dropkick to Wrestler B right in the kneecaps trying to ground Wrestler B. Roll on Offense Lvl 3
3-4: Wrestler A has the advantage and is looking for a huge move. He grabs a chair and sets it up in the ring. While the referee tries to get the chair otu of the ring Wrestler A grabs a second chair and sets it up and performs a running diving splash onto Wrestler B off the chair. Roll on lvl Offense 3
5-7: Wrestler A has Wrestler B in trouble. He sets up Wrestler B on top the turnbuckle and climbs up. Roll 1 die:
Even: Wrestler A does a spinning dropkick right to the face of Wrestler B, sending him to the arena floor. Then Wrestler A ascends the top rope and nails an amazing flying sucicide dive. Roll Count out for Wrestler B, if no countout roll on Out of Ring Chart
Odd: Wrestler B amounts a comeback and hits a closed fist to the head of Wrestler A. Then he either Performs a Superplex tossing Wrestler A into the crowd or He does a Spinning Reverse Huricanranna back into the ring on Wrestler A. Roll Countout for both men in Situation #1. If no count out Wrestler B rolls on Lvl 3 offense inside ring. Roll Pin for Wrestler A in Situation #2. If no Pin Wrestler B rolls on Lvl 3 Offense.
8-10: Wrestler B mounts a comeback and grabs 2 steel chairs. He tosses one to Wrestler A who tries to swing it at him but misses and almost blind sides the ref. With the ref turned away Wrestler B grabs the second chair and Slams the first chair back into the face of Wrestler A and then proceeds to DDT him onto the second chair. Add 1 to Wrestler A and Roll lvl 3 offense for Wrestler B
11-12: The Ultimate Spot. Both men are down. Roll 1 die. Even Wrestler A gets advantage, Odd Wrestler B. The Wrestler with Advantage goes outside and removes the steel guard rail and lies on across a wooden table. He then sets up two folding chairs on top of the table and the lies stacks another table on top of the other one. He then shoves the ref aside and grabs the other Wrestler and heads to the top rope. He performs a huge jumping DDT with the Chair under the other Wrestlers face and crashes through the tables, chairs and guard rail. Add 3 to the wrestler on defense, Add 2 to the Wrestler on Offense. roll DQ. If no DQ both men roll countout, if no countout both men roll pin again to see if they are knocked out. If no one Knocked out, then Roll on out of ring chart in Advantage Wrestlers favor.
By: Todd Holland (Holland227)
This chart is to be used when you had an exciting match or a dull match and want to add something different to it. This chart will contain spots for a match that will help you in your write-ups or imaginations for the events because with limited move sets on the cards this can help get things flowing better. Roll on this chart anytime your match is getting dull , dragging out and seems to have no end, or whenever you have an opening in the match that needs filled Note: Wrestler A is on offense, Wrestler B is on defense
2: While in Dominating control, Wrestler A sets Wrestler B up on the top turnbuckle. Wrestler A then runs off the opposing ropes and lands a perfect flying dropkick to Wrestler B right in the kneecaps trying to ground Wrestler B. Roll on Offense Lvl 3
3-4: Wrestler A has the advantage and is looking for a huge move. He grabs a chair and sets it up in the ring. While the referee tries to get the chair otu of the ring Wrestler A grabs a second chair and sets it up and performs a running diving splash onto Wrestler B off the chair. Roll on lvl Offense 3
5-7: Wrestler A has Wrestler B in trouble. He sets up Wrestler B on top the turnbuckle and climbs up. Roll 1 die:
Even: Wrestler A does a spinning dropkick right to the face of Wrestler B, sending him to the arena floor. Then Wrestler A ascends the top rope and nails an amazing flying sucicide dive. Roll Count out for Wrestler B, if no countout roll on Out of Ring Chart
Odd: Wrestler B amounts a comeback and hits a closed fist to the head of Wrestler A. Then he either Performs a Superplex tossing Wrestler A into the crowd or He does a Spinning Reverse Huricanranna back into the ring on Wrestler A. Roll Countout for both men in Situation #1. If no count out Wrestler B rolls on Lvl 3 offense inside ring. Roll Pin for Wrestler A in Situation #2. If no Pin Wrestler B rolls on Lvl 3 Offense.
8-10: Wrestler B mounts a comeback and grabs 2 steel chairs. He tosses one to Wrestler A who tries to swing it at him but misses and almost blind sides the ref. With the ref turned away Wrestler B grabs the second chair and Slams the first chair back into the face of Wrestler A and then proceeds to DDT him onto the second chair. Add 1 to Wrestler A and Roll lvl 3 offense for Wrestler B
11-12: The Ultimate Spot. Both men are down. Roll 1 die. Even Wrestler A gets advantage, Odd Wrestler B. The Wrestler with Advantage goes outside and removes the steel guard rail and lies on across a wooden table. He then sets up two folding chairs on top of the table and the lies stacks another table on top of the other one. He then shoves the ref aside and grabs the other Wrestler and heads to the top rope. He performs a huge jumping DDT with the Chair under the other Wrestlers face and crashes through the tables, chairs and guard rail. Add 3 to the wrestler on defense, Add 2 to the Wrestler on Offense. roll DQ. If no DQ both men roll countout, if no countout both men roll pin again to see if they are knocked out. If no one Knocked out, then Roll on out of ring chart in Advantage Wrestlers favor.