Old school fun - BODY SLAM MATCH
Aug 31, 2007 0:43:31 GMT -5
Post by Knapik on Aug 31, 2007 0:43:31 GMT -5
Hey guys, I'm putting together a Wrestlemania I set and I played around with a body slam match chart. Check it out and let me know what you think!
The object of the match is to be the first to body slam your opponent! Roll this chart in place of any normal chart situation (into the ropes, out of the ring, etc.). The match has a lot of modifiers for each roll
MODIFIERS TO CALCULATE BEFORE MATCH
If opponent's power rating is better than yours, add 2 to roll. If opponent's power rating is even, add 1 to roll.
Subtract (or add) power to each roll.
(For instance Triple H [-2 pw] is fighting Umaga [-3 pw]. Triple H will add 2 to every roll because his opponent is stronger than him, then subtract 2 for his power. Therefore every attempt for Triple H will affix no modifier (2-2=0). For Umaga, he adds nothing to his roll because he is stronger than his opponent and subtracts 3 for his power. Umaga will affix a -3 (-3-0=-3) modifier to every roll.)
MODIFIERS TO CALCULATE DURING THE MATCH
If the chart is on Level 1 Offense, add 4 to your roll.
If the chart is on Level 2 Offense, add 2 to your roll.
If the chart is on Level 3 Offense, add 0 to your roll.
(For instance, if Triple H rolls a '3' on Level 1 Offense [into the ropes (c)], he may instead attempt to body slam Umaga. Since this is a chart located on Level 2 Offense, he will add 2 to the roll. He would affix any starting modifiers (in his case, 0) then add 2 to a roll of two dice.)
MODIFIERS DUE TO FATIGUE
If opponent has three tokens, subtract 2 from roll.
If opponent has five or more tokens, subtract 4 from roll.
BODY SLAM CHART - roll two dice:
11-12 - you try to lift your opponent, but don't brace yourself properly! Opponent falls on top of you for the cover... but there are no pinfalls in this match! Opponent gets up and takes over on Level 2 Offense.
7-10 - You get a good footing, but the opponent blocks you from lifting him by punching you repeatedly in the face! You reel back dizzy and opponent takes over on Level 1 Offense.
5-6 - Almost there! You braces yourself and get a foot off the ground, but your opponent holds on for dear life! After a moment of struggle, you give up and take over on Level 2 Offense.
2-4 - You struggle a bit then manage to lift your opponent high off the mat! Cameras go off all around and you hold him there before dropping him hard to the mat!!! You win the match with a successful body slam!
The object of the match is to be the first to body slam your opponent! Roll this chart in place of any normal chart situation (into the ropes, out of the ring, etc.). The match has a lot of modifiers for each roll
MODIFIERS TO CALCULATE BEFORE MATCH
If opponent's power rating is better than yours, add 2 to roll. If opponent's power rating is even, add 1 to roll.
Subtract (or add) power to each roll.
(For instance Triple H [-2 pw] is fighting Umaga [-3 pw]. Triple H will add 2 to every roll because his opponent is stronger than him, then subtract 2 for his power. Therefore every attempt for Triple H will affix no modifier (2-2=0). For Umaga, he adds nothing to his roll because he is stronger than his opponent and subtracts 3 for his power. Umaga will affix a -3 (-3-0=-3) modifier to every roll.)
MODIFIERS TO CALCULATE DURING THE MATCH
If the chart is on Level 1 Offense, add 4 to your roll.
If the chart is on Level 2 Offense, add 2 to your roll.
If the chart is on Level 3 Offense, add 0 to your roll.
(For instance, if Triple H rolls a '3' on Level 1 Offense [into the ropes (c)], he may instead attempt to body slam Umaga. Since this is a chart located on Level 2 Offense, he will add 2 to the roll. He would affix any starting modifiers (in his case, 0) then add 2 to a roll of two dice.)
MODIFIERS DUE TO FATIGUE
If opponent has three tokens, subtract 2 from roll.
If opponent has five or more tokens, subtract 4 from roll.
BODY SLAM CHART - roll two dice:
11-12 - you try to lift your opponent, but don't brace yourself properly! Opponent falls on top of you for the cover... but there are no pinfalls in this match! Opponent gets up and takes over on Level 2 Offense.
7-10 - You get a good footing, but the opponent blocks you from lifting him by punching you repeatedly in the face! You reel back dizzy and opponent takes over on Level 1 Offense.
5-6 - Almost there! You braces yourself and get a foot off the ground, but your opponent holds on for dear life! After a moment of struggle, you give up and take over on Level 2 Offense.
2-4 - You struggle a bit then manage to lift your opponent high off the mat! Cameras go off all around and you hold him there before dropping him hard to the mat!!! You win the match with a successful body slam!