Mesmer's Labyrinth
Jul 29, 2007 14:33:17 GMT -5
Post by WRAITH on Jul 29, 2007 14:33:17 GMT -5
Hey guys, a while back I was trying to make a new match on par with a major tournament or royal rumble. I came up with this idea but decided it really didn't fit with my current ideals. But instead of just deleting what I had come up with I decided I would post it here, that way if anyone else wants to try it they can see how it actually works and if they like it for their fed ...
Mesmer's Labyrinth
This event takes place on what is or what was Planety Colby. The sorcerer known as Mesmer was awarded a small territory in the Eastern Hemisphere in the planet. The territory attracts all sorts of unusual and unique creatures while at the same time scares the bejesus out of others.
STAGE ONE - THE LOTTERY: 48 Superstars enter a drawing and are divided into "lethal lottery" tag teams. This round takes place at the Tombs of Necros, think of a sort of decayed coliseum mixed with grave stones around the ring (use the Ruins of Antilla chart with this round). The winning team is then greeted by Count Necros who has two keys. The wrestler that scored the victory gets "KEY A" the other wrestler recieves "KEY B," both then enter the Labyrinth. After this round there will be twenty-four superstars remaining.
EXAMPLE - One of the lottery drawn matchups are Havoc & Kill Prey taking on Monolith & Wolf. Havoc scores the pinfall on Wolf and is given Key A and proceeds down path A. Kill Prey still moves on but is given Key B and proceeds down path B.
STAGE TWO - PATH A: This path will lead down the Corridors of Insanity. The twelve superstars wander the halls until they come face to face with another superstar. Each wrestler rolls, if even the corridors effect the wrestler and there pin becomes the regular number. If odd they are unaffected and stay with their pin in parenthesis. The wrestlers square off in Nightmare Matrix matches. After this round six wrestlers remain.
EXAMPLE - Havoc wanders down path A and faces the corridors of insantiy. He is effected by the imagery he witnesses and his pin becomes the first number and not the number in parenthesis (this effect only lasts for this stage). He wanders into a room and finds himself face to face with Disaster, the room immediatedly begins changing, it's the nightmare matrix. Havoc scores the pinfall and continues down path A.
STAGE TWO - PATH B: This path will lead down to the Lost Catacombs. The twelve superstars wander until they come face to face with another superstar. Each wrestler rolls, if odd the corridors affect the wrestler and there pin becomes the regular number. If even they are unaffected and stay with their pin in parenthesis. The wrestlers then square off in a Pictor Four Corners match. The wrestler needs to touch each turnbuckle in successive means in order to unlock the catacomb and to open a path to Stage B. After this round six wrestlers remain.
EXAMPLE - Kill Prey wanders the lost catacombs and gets frustrated, roll and Kill Prey is irritated but unaffected. Kill Prey then wanders into a room with Daiymo. The room seals itself behind each wrestler. Kill Prey defeats Daiymo by touching all four buckles and a secret passageway opens allowing Kill Prey to advance.
STAGE THREE - PATH A: This path guides the six remaining wrestlers to the Hall of Mirrors, each wrestler squares off against a doppleganger of themselves. The four wrestlers with the best time advance to the next round (least amount of moves scores the victory).
EXAMPLE - Havoc meets up with the other remaining wrestlers. Across from them six mirrors are revealed. When Havoc enters he finds himself. A clock begins ticking. Havoc is able to defeat himself at 13:45, the fourth best time and path opens for him to continue on.
STAGE THREE - PATH B: This path guides the six remaining wrestlers to the Spectre's Crypt. Inside a stone room, Mesmer conjures up a doppleganger of a past wrestler. The four wrestlers with the best time advance to the next round (least amount of moves gets the victory)
EXAMPLE - Kill Prey meets up with the other six wrestlers. Across from them six mirrors are revealed. Kill Prey enters and a clock begins ticking. Instead of seeing himself, Kill Prey finds the Bounty Hunter! Kill Prey is able to defeat him in 10:22. The fourth best time and he continues on. This stage is all about being able to use old cards. I like sticking to themes here like seen here, Encubus-Thantos, Payback-Lord Nexus, etc.
STAGE FOUR - SURVIVOR SERIES: The four survivors of Path A meet the four survivors of Path B in the Throne Room in the Dark Sorcerer's Castle. The ring is located in the center with a giant gargoyle stone statue opposite the entrance to the throne room. The four survivors of Path A, become one team. The four survivors of Path B, become the other team. Regular survivor series rules apply. If it turns out there is only one survivor then the mouth of the gargoyle opens and the winner climbs up and in to The Magician's Lair. If not, the survivors of the team meet in an elimination match. When there are two left it becomes a ladder match with the winner being the one who can climb into the mouth of the gargoyle and greets Mesmer.
EXAMPLE - Havoc, Bloodline, Encubus and The Betrayer take on Kill Prey, The Bomb, US Patriot and Tauran. It comes down to Kill Prey and Havoc. A ladder is lowered into the ring. Havoc knocks out Kill Prey. Havoc take the ring over to the gargoyle. Climbs up and jumps into the mouth finding the Magicians lair and his reward ...
The winner recieves something we remember and have wondered what happened to ... the Alpha Stone Scepter acts very much like the ACE essence title. Yes, Mesmer has found Chaos's old Alpha Stone and put the essence of it into the sceptor. It gives the winner special abilities until the next event where the winner must give the scepter back to Mesmer who awards it to the next winner.
Thats it ... any feedback is welcome, anything you want to add or change feel free. Just something I had come up with and thought would be an interesting concept to use.
Mesmer's Labyrinth
This event takes place on what is or what was Planety Colby. The sorcerer known as Mesmer was awarded a small territory in the Eastern Hemisphere in the planet. The territory attracts all sorts of unusual and unique creatures while at the same time scares the bejesus out of others.
STAGE ONE - THE LOTTERY: 48 Superstars enter a drawing and are divided into "lethal lottery" tag teams. This round takes place at the Tombs of Necros, think of a sort of decayed coliseum mixed with grave stones around the ring (use the Ruins of Antilla chart with this round). The winning team is then greeted by Count Necros who has two keys. The wrestler that scored the victory gets "KEY A" the other wrestler recieves "KEY B," both then enter the Labyrinth. After this round there will be twenty-four superstars remaining.
EXAMPLE - One of the lottery drawn matchups are Havoc & Kill Prey taking on Monolith & Wolf. Havoc scores the pinfall on Wolf and is given Key A and proceeds down path A. Kill Prey still moves on but is given Key B and proceeds down path B.
STAGE TWO - PATH A: This path will lead down the Corridors of Insanity. The twelve superstars wander the halls until they come face to face with another superstar. Each wrestler rolls, if even the corridors effect the wrestler and there pin becomes the regular number. If odd they are unaffected and stay with their pin in parenthesis. The wrestlers square off in Nightmare Matrix matches. After this round six wrestlers remain.
EXAMPLE - Havoc wanders down path A and faces the corridors of insantiy. He is effected by the imagery he witnesses and his pin becomes the first number and not the number in parenthesis (this effect only lasts for this stage). He wanders into a room and finds himself face to face with Disaster, the room immediatedly begins changing, it's the nightmare matrix. Havoc scores the pinfall and continues down path A.
STAGE TWO - PATH B: This path will lead down to the Lost Catacombs. The twelve superstars wander until they come face to face with another superstar. Each wrestler rolls, if odd the corridors affect the wrestler and there pin becomes the regular number. If even they are unaffected and stay with their pin in parenthesis. The wrestlers then square off in a Pictor Four Corners match. The wrestler needs to touch each turnbuckle in successive means in order to unlock the catacomb and to open a path to Stage B. After this round six wrestlers remain.
EXAMPLE - Kill Prey wanders the lost catacombs and gets frustrated, roll and Kill Prey is irritated but unaffected. Kill Prey then wanders into a room with Daiymo. The room seals itself behind each wrestler. Kill Prey defeats Daiymo by touching all four buckles and a secret passageway opens allowing Kill Prey to advance.
STAGE THREE - PATH A: This path guides the six remaining wrestlers to the Hall of Mirrors, each wrestler squares off against a doppleganger of themselves. The four wrestlers with the best time advance to the next round (least amount of moves scores the victory).
EXAMPLE - Havoc meets up with the other remaining wrestlers. Across from them six mirrors are revealed. When Havoc enters he finds himself. A clock begins ticking. Havoc is able to defeat himself at 13:45, the fourth best time and path opens for him to continue on.
STAGE THREE - PATH B: This path guides the six remaining wrestlers to the Spectre's Crypt. Inside a stone room, Mesmer conjures up a doppleganger of a past wrestler. The four wrestlers with the best time advance to the next round (least amount of moves gets the victory)
EXAMPLE - Kill Prey meets up with the other six wrestlers. Across from them six mirrors are revealed. Kill Prey enters and a clock begins ticking. Instead of seeing himself, Kill Prey finds the Bounty Hunter! Kill Prey is able to defeat him in 10:22. The fourth best time and he continues on. This stage is all about being able to use old cards. I like sticking to themes here like seen here, Encubus-Thantos, Payback-Lord Nexus, etc.
STAGE FOUR - SURVIVOR SERIES: The four survivors of Path A meet the four survivors of Path B in the Throne Room in the Dark Sorcerer's Castle. The ring is located in the center with a giant gargoyle stone statue opposite the entrance to the throne room. The four survivors of Path A, become one team. The four survivors of Path B, become the other team. Regular survivor series rules apply. If it turns out there is only one survivor then the mouth of the gargoyle opens and the winner climbs up and in to The Magician's Lair. If not, the survivors of the team meet in an elimination match. When there are two left it becomes a ladder match with the winner being the one who can climb into the mouth of the gargoyle and greets Mesmer.
EXAMPLE - Havoc, Bloodline, Encubus and The Betrayer take on Kill Prey, The Bomb, US Patriot and Tauran. It comes down to Kill Prey and Havoc. A ladder is lowered into the ring. Havoc knocks out Kill Prey. Havoc take the ring over to the gargoyle. Climbs up and jumps into the mouth finding the Magicians lair and his reward ...
The winner recieves something we remember and have wondered what happened to ... the Alpha Stone Scepter acts very much like the ACE essence title. Yes, Mesmer has found Chaos's old Alpha Stone and put the essence of it into the sceptor. It gives the winner special abilities until the next event where the winner must give the scepter back to Mesmer who awards it to the next winner.
Thats it ... any feedback is welcome, anything you want to add or change feel free. Just something I had come up with and thought would be an interesting concept to use.