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Post by geaux5000 on Jun 30, 2007 3:24:03 GMT -5
alright so sometimes early on in a match you have a wrestler who rolls snakeyes or something similar on what should have been an easy kick out PIN attempt...do you allow interference that you would have allowed had you known it would have been a critical moment in the match?
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Post by bauermann on Jun 30, 2007 3:34:59 GMT -5
It sometimes happens in my fed, but I never allowed outside interference after I rolled PIN. But it`s your fed, promoter.
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Post by geaux5000 on Jun 30, 2007 3:44:15 GMT -5
I just hate to waste the one outside interference attempt on a PIN roll of 3 or 4.
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Post by bauermann on Jun 30, 2007 3:51:17 GMT -5
But you can have huge upsets this way. And you can start new feuds.
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Post by mrbeefy on Jun 30, 2007 20:59:41 GMT -5
If I'm wanting a longer match for some reason I sometimes will make it where ther have to be at least 3 PIN attempts before a successful PIN or 3 fatigue tokens, but usually I let them go for the same reason. But you can have huge upsets this way. And you can start new feuds.
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Post by Big Bri on Jul 10, 2007 18:26:50 GMT -5
This is my rule of thumb...
Heels: PIN of 5 or higher to roll pin save or interference Faces: PIN of 6...
I see a heel trying to use interference before a face.
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Post by Chris Ingersoll on Jul 12, 2007 9:23:01 GMT -5
alright so sometimes early on in a match you have a wrestler who rolls snakeyes or something similar on what should have been an easy kick out PIN attempt...do you allow interference that you would have allowed had you known it would have been a critical moment in the match? In that situation, I usually just assume that the manager or whoever was distracted by a fan or otherwise not paying attention.
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Post by offspring515 on Jul 12, 2007 15:07:44 GMT -5
Or you could say that the manager/wrestler didn't interfere because they were shocked by such an early pin too.
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