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Post by rickert on May 22, 2007 16:08:37 GMT -5
Sometimes matches, especially between a pair of lower end or midcarders, just seem to bog down with no resolution in sight. They go to Lev 3 then to 2 then to 1 then to 2 then back to 1, etc.
My question is this: has anyone ever devised a rule or chart that could brake this type of lull and get the match a ickstart?
Thanks for any help you can give.
Rick T.
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Post by Knapik on May 22, 2007 16:14:37 GMT -5
Time limit draw.
If a match goes a long tim with no hope of ending I call the match a time limit draw... instant feud! I build up the rematch to a PPV with the stipulation there must be a winner.
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Post by Aquinas on May 22, 2007 16:16:35 GMT -5
That's what I do as well. If the match gets to the point where you're getting bored and it's going nowhere, just ending it a draw works well.
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Post by rickert on May 23, 2007 8:32:48 GMT -5
Here's something I am trying:
WHEN THINGS BOG DOWN
Use this chart when the match bogs down. There is no official time to do it. Be your own judge. Roll 1D6 and consult below.
1 Time limit draw. No winner. Possible rematch.
2 Next time Out of the Ring is rolled, both wrestlers get involved in brawl and are counted out.
3 For the rest of the match any time a level 3 offensive move is rolled, check for pin.
4 Next time Out of the Ring is rolled, the opposing wrestler is hurt going outside and is counted out.
5 Both wrestlers amp it up. Any defensive reversal goes up on level. So 1s becomes 2s and 2s and 3s become 3s.
6 Random wrestler from back comes to the ring and interferes and causing a DQ.
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Post by LWPD on May 23, 2007 19:33:17 GMT -5
Here's something I am trying: WHEN THINGS BOG DOWN Use this chart when the match bogs down. There is no official time to do it. Be your own judge. Roll 1D6 and consult below. 1 Time limit draw. No winner. Possible rematch. 2 Next time Out of the Ring is rolled, both wrestlers get involved in brawl and are counted out. 3 For the rest of the match any time a level 3 offensive move is rolled, check for pin. 4 Next time Out of the Ring is rolled, the opposing wrestler is hurt going outside and is counted out. 5 Both wrestlers amp it up. Any defensive reversal goes up on level. So 1s becomes 2s and 2s and 3s become 3s. 6 Random wrestler from back comes to the ring and interferes and causing a DQ. Very nice Rick. You not only answered your own question...but you made a stellar contribution to a common problem that we all face sometimes....the match that can't end too soon. Well done!
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Post by rickert on May 23, 2007 21:00:09 GMT -5
Here's something I am trying: WHEN THINGS BOG DOWN Use this chart when the match bogs down. There is no official time to do it. Be your own judge. Roll 1D6 and consult below. 1 Time limit draw. No winner. Possible rematch. 2 Next time Out of the Ring is rolled, both wrestlers get involved in brawl and are counted out. 3 For the rest of the match any time a level 3 offensive move is rolled, check for pin. 4 Next time Out of the Ring is rolled, the opposing wrestler is hurt going outside and is counted out. 5 Both wrestlers amp it up. Any defensive reversal goes up on level. So 1s becomes 2s and 2s and 3s become 3s. 6 Random wrestler from back comes to the ring and interferes and causing a DQ. Very nice Rick. You not only answered your own question...but you made a stellar contribution to a common problem that we all face sometimes....the match that can't end too soon. Well done! Thank you. It is the first time I've done a chart as I haven't been playing long enough or logged enough matches to have tried to post anything of the quality of work that I see in these many offerings. Your encouragement is appreciated. Rick T.
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Post by vansabu on May 24, 2007 11:02:17 GMT -5
Good job with the chart...I have alot of matches that have gone on forever. This will help alot. Great Job.
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