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Post by ravenkai on Oct 28, 2006 14:20:25 GMT -5
I have read through some of the special matches you can have in the GWF Feds and Bootlegs.. I was wondering how can someone make their own disigner rules matches up... Need some good advice
Raven
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Post by LWPD on Oct 29, 2006 8:55:36 GMT -5
Here are some general tips you may find helpful:
1. Once you decide the type of match you want to represent...make an effort to learn the concept behind it as completely as possible. The benefit to this is that you can create something which most completely represents your ideal image. If possible watch a match or several matches using the format and take careful notes of what catches your eye.
It can also be helpful to use the Internet to gain a written 'play by play' of the match type. This can give you a working plan of the types of core 'spots' you may want to place in your chart. Match reviews will often lay out content in detail.
2. After you've developed an idea of what the match 'can be' isolate the various aspects and decide how to best incorporate them into a chart that creates what you 'want it' to be. Assuming you are creating a chart that uses two six sided dice there are several routes you can take:
i. 'Meat and Potatoes' format: decide the number of elements you want to represent (max eleven) and list them with numbers 2 through 11. If you have less than 11 then you can 'bunch elements' with-in a number (example element xyz occurs with rolls 2-4). This is the easiest format to create. For example:
Roll 4-5 Opponent grabs the Kendo Stick and connects with a brutal series of shots to the legs...add 1 to opponents pin rating and decreases his agility, ropes, turnbuckle and deathjump rating by 1 level. Opponent continues the assault on level 2 offensive.
ii. Complex multiple layer format[/b]: create a maximum of 11 'initial' roll options and at your will incorporate alternate roll elements with-in some or all of the results. For example...in a the fictional Boston Strangler Match:
Roll 7: Opponent reaches through the barbed wire and grabs the Boston Stranglers Bag with his bloody hand from the corner turnbuckle. He now attempts to place it over the defensive wrestler's head. Roll 2 dice:
Roll result above defensive wrestler's pin: the defensive wrestler has the bag partially placed over his mouth which depletes his oxygen...but he ultimately is able to Judo flip the attacker over his shoulder...sending him face first into the turnbuckle. The defensive wrestler removes the bag from his head and lays down in exhaustion on the mat. Add 1 to pin rating. Attacker recovers and rolls on level 3 offense.
Roll result below the defensive wrestler's pin: the offensive wrestler successfully places the Boston Stranglers Bag over the head of his opponent...the ref pushes him to the corner and the 15 second countdown begins:
Add 2 to pin rating and roll pin:
Roll above the defensive wrestler's pin rating: the defensive wrestler miraculously recovers before the 15 seconds are up and unites the bag from his head. His face is nearly blue but the match will continue. Add 1 to his pin rating. Opponent proceeds on level 3 offense
Roll below the offensive wrestler's pin rating: the Boston Stranglers bag is securely locked in as the defensive wrestler's body goes limp. The fifteen seconds expire and the offensive wrestler wins.
Roll Emergency Oxygen Tank Factor: 1 six sided dice roll times the opponents established pin fatigue rating determines the length of hospital stay. He will miss ring action for that number of cards.
* This format can be as complex and elaborate as your imagination. Just remember to not make it complex to the point where it becomes impractical to play out. Trial and error is the best teacher.
iii. Staggered elements tied to a chart format: this is helpful for creating a certain type of match environment from the very beginning. This can be used to give a wrestler with certain characteristics a 'built in advantage' over someone with other elements by tying stats (power, agility, out of ring, etc) into the role outcome. For example in an Indian Strap Match a large powerful wrestler has an early advantage over a smaller less powerful opponent. How can I represent that? By creating initial rules _BEFORE_ I begin the match.
Example: Before starting the match, the initial pin rating is "readjusted" in the following way: If one wrestler has a higher power rating, calculate the difference & add that # to the less powerful wrestler's pin rating. For example if Wrestler A has a Pin Rating of 1 & Power Rating of -4 and Wrestler B has Pin Rating of 2 & Power Rating of -2. After the readjustment, Wrestler A retains his Pin Rating of 1, while Wrestler B will now have a Pin Rating of 4.
iv. Hybrid match format: taking individual elements from two or more specialty matches and tying them with-in the chart: For example in a Barbed Wire Steel Cage Leather Strap Match there are three separate elements which can be represented through the role outcomes. Using barbed wire...the effects of the cage...and the element of using the strap to drag the opponent to all four corners in order to win. Make an effort to do justice to all three aspects in your representation.
3. When you experiment make sure to keep in mind that you should be having fun...that's the most important part of all. Whatever works to that end is 'right'...whatever doesn't is moving in the wrong direction of the whole point of the exercise...your enjoyment.
LWPD (there really should be a separate forum sticky on the COTG Misc. board for newbie questions where question threads like these can be answered and future follow ups to the questions can be pasted in...it would have invaluable benefit for newcomers...especially those who limit themselves to lurking while trying to learn)
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Post by Werner Mueck on Oct 29, 2006 13:16:28 GMT -5
'nuff said
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Post by Knapik on Oct 29, 2006 13:30:03 GMT -5
Good post, LWPD.
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Post by vansabu on Oct 30, 2006 12:30:52 GMT -5
Good Question and awesome answer ...thanks to both of you.
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Post by ravenkai on Nov 1, 2006 11:36:53 GMT -5
Thank you all.. now i think i will put my thinking cap on and get some special matches down on paper...
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Post by Shon Maxx on Nov 4, 2006 7:26:53 GMT -5
In addition to what LWPD said;
The most important aspect is how someone wins the match. You have plenty of options here; pin, higher pin (for wins that might be easier than usual), more than one pin roll, cage rating, chart rating, count out, DQ, etc. A number of existing matches have where you lose if you gain 10 tokens. Personally, I hate this because it doesn't benefit one wrestler or another, and I prefer matches where some wrestlers are better than others. But this is up to you.
Charts are not necessary, but they are useful, especially if you've never created a match before.
Best of luck to you, Raven.
Take care,
Jay
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