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Post by Nemecys on Apr 17, 2005 7:11:59 GMT -5
This is a match I recently created for my next PPV. It's similar to the Iron Man Match, but with a few evil twists. Hope you enjoy!
Take care,
Jay
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Never-Ending Nightmare Match
This match is similar to the Iron Man or Marathon Match, but with a few changes.
-No Time Limit.
-All Matches are special matches. The winner of a coin toss chooses the special match for the first fall. The winner of each fall later on chooses the next special match.
-The wrestler who scores two straight falls over his opponent wins the Never-Ending Nightmare.
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Like Watching Paint Dry
Guest
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Post by Like Watching Paint Dry on Apr 23, 2005 22:09:26 GMT -5
This is an excellent concept that I'm shocked I've never seen executed. It's rare to see something completely original churned out. that's viable Great job.
I'd only suggest throwing in a 2D6 12 distinct match chart roll (with each match able to be used only once) and a turnover mechanism such as a time limit (through 20 offensive moves or straight time) or pin fall attempts, dq's, etc. to trigger alternating match stips rotating in. The every other pin rotation is good...but to really make it a 'nightmare' and play up the concept match rotations need to have a higher probability of coming into play to really take advantage of things.
Thanks for sharing!
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Post by Nemecys on Apr 30, 2005 5:24:08 GMT -5
Good ideas, Paint. Either way (time limit or after every fall rotation for special matches). Personally, I prefer the falls since the winner of the previous fall can choose the next match. The 12 distinct match chart is a good idea, though I may have some matches repeat, depending on the storyline.
For example, the plan my one wrestler in a future NEN Match is to win the first fall brutally, choose a normal match, get disqualfied, destroy the opponent again, choose a normal match again, and again get disqualified. This could continue until the wrestler decided to end it and/or he saw the opponent as a threat to winning the match.
Jay
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