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Post by ItzSlymm on Mar 28, 2005 1:21:32 GMT -5
This is the battle royal I came up with by mixing in some of my old rules along with some new ideas. I have read other players Battle Royal rules and they are incredible and I am by no means trying to outdo anyone. I wanted something fun first off, but I also wanted something realistic as well as pain free lol. When reading the rules, at first my "Battle Royal Rating" system may seem confusing, but once you get the hang of it, it's as easy as 1-2-kick out! (lame joke i know) Anyways, here they are, you're welcome to give them a shot if you'd like. Chances are the charts will come out unformatted here but I'll give it a shot. If anybody would like me to send them via e-mail, just let me know and I'd be happy to.. Welp, here goes nothing...
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Post by ItzSlymm on Mar 28, 2005 1:24:17 GMT -5
“Over-The-Top-Rope Battle Royal” Rules *Follow Universal Battle Royal rules with the following exceptions:
*Until there are only 5 wrestlers remaining, all chart moves become “out of the ring” . Once there are 5 or fewer, the normal chart instructions apply.
*For all “out of the ring” instructions, check the defensive wrestlers “Battle Royal Rating” and roll two dice on the Over-The-Top-Rope Chart.
*A Pin is still an automatic elimination.
System to determine a wrestlers “Battle Royal” Rating.
1. Add Ropes, Turnbuckle, Ring & Deathjump ratings. A = +2, B = +1 C = 0
2. Add the Finisher Rating (always taking the highest possible outcome on roll finishers).
3. Add the levels of all reversals (ex: SANDMAN - 1 or SANDMAN - 2)
4. Reverse Agility and Power ratings then Add or Subtract (ex: Agility -1 becomes +1)
5. Subtract the wrestlers (advanced) PIN rating
As an example I am using The Sandman’s wrestling card. Step by step here is how you figure his Battle Royal points.
1. Ring rating = 2 pts., Turnbuckle rating = 1 pt, Ropes & Deathjump ratings = 0 pts. (per chart above)
2. HARDCORE DDT (0) = 0 pts., SINGAPORE CANE (+2) = 2 pts.
3. SANDMAN - 1, SANDMAN - 2, SANDMAN - 2, SANDMAN - 1 = 6 pts.
4. Agility rating = -1 pt., Power rating = 0 pts.
5. PIN 6 (3) = -3 pts.
Using this formula, The Sandman’s Battle Royal Points would be 7. Then refer to the chart below to see what his rating would be: 14 - 20 Pts. A 7 - 13 Pts. B 0 - 6 Pts. C
The Sandman would then have a Battle Royal Rating of “B”
Note: It’s best to make a list of the participants along with their Battle Royal Points and Ratings for easy access.
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Post by ItzSlymm on Mar 28, 2005 1:29:20 GMT -5
Over-The-Top-Rope Chart (You refers to defensive wrestler)
OUTCOME A B C Opponent charges and you toss him out! 2-3 2 -
You fight back and go on the offensive with a big move! ROLL ON LEVEL 3 Offense. 4 3 2
You thwart the opponents attack and mount an offense of your own. ROLL ON LEVEL 2 OFFENSE 5-6 4-5 3-4
ROLL AGAIN ON THE “ELSEWHERE CHART” (Only roll on this chart if there are at least three "other" wrestlers still involved in the match). 7 6 5
The opponent struggles to get you over the top rope but continues his Attack. OPPONENT ROLLS ON LEVEL 2 OFFENSE 8 7 6
*As the opponent tries to toss you out of the ring, the momentum carries the both of you over. Both wrestlers try to hang on for dear life! BOTH YOU AND THE OPPONENT ROLL 6 OR LOWER +/- AGILITY RATINGS. 9 8 7 The opponent tries to throw you out of the ring. ROLL 6 OR LOWER +/- YOUR AND OPPONENTS POWER RATING. 10-12 9-10 8-9 The opponent tosses you out of the ring onto the floor! 12 11-12 10-12
*If these are the last two wrestlers in the Royal and both go over, roll one die to see who touches the floor first and loses (Even-Odd).
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Post by ItzSlymm on Mar 28, 2005 1:35:08 GMT -5
Elsewhere Chart (The two wrestlers engaged prior to rolling on this chart are EXEMPT from any proceeding instruction)
OUTCOME ROLL A wrestler chosen at random is eliminated by another wrestler chosen at random. (Could possibly be used to begin a feud) 2 All the other wrestlers go at it fiercely pummeling one another. Add 1 to each wrestlers PIN RATING 3 The wrestler with the highest Battle Royal points attempts to toss out a wrestler chosen at random. That wrestler rolls on the Over-The-Top-Rope Chart immediately. 4
Two wrestlers chosen at random go at it. Roll 1 die for initiative. WRESTLER ON OFFENSE ROLLS ON LEVEL 2. 5 The wrestler remaining with the third lowest Battle Royal points is ousted by a wrestler of your choice. 6
The wrestler remaining with the lowest Battle Royal points is tossed out by a wrestler of your choice. 7 The wrestler remaining with the second lowest Battle Royal points is tossed out by a wrestler of your choice. 8 Two wrestlers of your choice go at it. Roll 1 die for initiative. WRESTLER ON OFFENSE ROLLS ON LEVEL 2. 9 A wrestler chosen at random is attacked from behind by a wrestler of your choice. This wrestler ROLLS ON LEVEL 3 OFFENSE. 10 A wrestler chosen at random is trying to be thrown out by two wrestlers of your choice. That wrestler ROLLS 7 OR LOWER +/- HIS POWER RATING AND THE HIGHER OF THE TWO ATTACKERS POWER RATING. 11 A wrestler chosen at random is trying to be ousted by two wrestlers of your choice. One of the wrestlers (Wrestler A) holds the VICTIM while the other (Wrestler B) attempts to clothesline him out of the ring. VICTIM ROLLS 7 OR LOWER +/- HIS AGILITY RATING AND WRESTLER A’s POWER RATING. (If the Victim is not eliminated, assume he ducks and Wrestler A gets clotheslined over the top rope. Wrestler B upset, is then attacked by the Victim. WRESTLER B ROLLS ON THE OVER-THE-TOP-ROPE CHART IMMEDIATELY. 12
Note: If two wrestlers have the same amount of “Points” roll one die to see who is eliminated (Even-Odd)
Enjoy, Slymm
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Post by Hamza on Mar 31, 2005 5:05:45 GMT -5
You're the man Slymm. Another home run. Please keep them coming! ;D
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Post by rickert on Mar 31, 2005 16:51:59 GMT -5
I would love to get a copy of this with easier-to-follow formatting.
If you could please send them to:
rickertt@insightbb.com
Thanks Rick T.
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Post by countnecros on Apr 28, 2005 13:07:44 GMT -5
If still possible I would love to have this emailed to me as well.
Thanks in advance
jarandus@msn.com
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