Desperation Manuver Chart (Heel)
Mar 25, 2005 13:10:17 GMT -5
Post by Big Bri on Mar 25, 2005 13:10:17 GMT -5
I forgot to mention that the original versions of both of these charts (face & heel) were done by Curt Ligot.
This chart was designed to re-create the drama of big title matches where the heel champion will often resort to dirty tactics to win or retain a title.
• Use this chart whenever you roll your PIN on Level 3 Defense or whenever your opponent rolls his finisher.
• You can use this chart ONE TIME per match into addition to your allotted one-time use of outside interference.
• During Titan Death/Specialty Matches, ignore all DQ’s
2-3: In a last-ditch effort, you put all of your remaining power into a devastating “low blow”!
ROLL DISQUALIFICATION
If you’re not disqualified, you execute your finisher on the opponent!
OPPONENT ROLLS PIN (PLUS YOUR FINISHER RATING)
4: As the opponent goes for the pin (or submission), you roll away, grab the referee, and toss him into the opponent!
ROLL DISQUALIFICATION
If you’re not disqualified,
ROLL ON “HURT REFEREE” CHART
5: As the opponent goes for the pin (or submission), you strategically roll out of the ring. The opponent chases you, but as he runs up behind you, you smash him with the championship belt!
ROLL DISQUALIFICATION
If you’re not disqualified, it is to be assumed that the referee didn’t see the illegal stunt. You toss the opponent back into the ring and go
for the victory!
OPPONENT ROLLS PIN
6: As the opponent goes for the pin (or submission), you lash out with a vicious eye gouge and regain control.
ROLL ON LEVEL 2 OFFENSE
7: As the opponent charges at you, you grab the referee and use him as a human shield! Roll one die:
EVEN: You hit the opponent with a clothesline. The referee is still down and you take advantage of the situation..
YOU GET 5 FREE MOVES. ROLL ON LEVEL 2 OFFENSE
ODD: You attempt a clothesline, but the opponent duck responds with one of his own! The referee is still down!
OPPONENT GETS 5 FREE MOVES AND ROLLS ON LEVEL OFFENSE
8-9: In true desperation, you attempt to kick your opponent in the “breadbasket”, but the opponent catches your foot, then he executes one of his specialty moves on you! You crash hard to the canvas.
OPPONENT ROLLS ON LEVEL 3 OFFENSE
10-11: As the opponent goes for the pin (or submission), you grab the ropes. The opponent then drags you to the center of the ring and executes one
of his specialty maneuvers on you!
ROLL YOUR PIN
12: As the opponent goes for the pin (or submission), you attempt to roll out of the ring. Before you can escape, the opponent pulls you back into the center of the ring and uses his finisher on you!
ROLL YOUR PIN (PLUS OPPONENT’S FINISHER RATING)
This chart was designed to re-create the drama of big title matches where the heel champion will often resort to dirty tactics to win or retain a title.
• Use this chart whenever you roll your PIN on Level 3 Defense or whenever your opponent rolls his finisher.
• You can use this chart ONE TIME per match into addition to your allotted one-time use of outside interference.
• During Titan Death/Specialty Matches, ignore all DQ’s
2-3: In a last-ditch effort, you put all of your remaining power into a devastating “low blow”!
ROLL DISQUALIFICATION
If you’re not disqualified, you execute your finisher on the opponent!
OPPONENT ROLLS PIN (PLUS YOUR FINISHER RATING)
4: As the opponent goes for the pin (or submission), you roll away, grab the referee, and toss him into the opponent!
ROLL DISQUALIFICATION
If you’re not disqualified,
ROLL ON “HURT REFEREE” CHART
5: As the opponent goes for the pin (or submission), you strategically roll out of the ring. The opponent chases you, but as he runs up behind you, you smash him with the championship belt!
ROLL DISQUALIFICATION
If you’re not disqualified, it is to be assumed that the referee didn’t see the illegal stunt. You toss the opponent back into the ring and go
for the victory!
OPPONENT ROLLS PIN
6: As the opponent goes for the pin (or submission), you lash out with a vicious eye gouge and regain control.
ROLL ON LEVEL 2 OFFENSE
7: As the opponent charges at you, you grab the referee and use him as a human shield! Roll one die:
EVEN: You hit the opponent with a clothesline. The referee is still down and you take advantage of the situation..
YOU GET 5 FREE MOVES. ROLL ON LEVEL 2 OFFENSE
ODD: You attempt a clothesline, but the opponent duck responds with one of his own! The referee is still down!
OPPONENT GETS 5 FREE MOVES AND ROLLS ON LEVEL OFFENSE
8-9: In true desperation, you attempt to kick your opponent in the “breadbasket”, but the opponent catches your foot, then he executes one of his specialty moves on you! You crash hard to the canvas.
OPPONENT ROLLS ON LEVEL 3 OFFENSE
10-11: As the opponent goes for the pin (or submission), you grab the ropes. The opponent then drags you to the center of the ring and executes one
of his specialty maneuvers on you!
ROLL YOUR PIN
12: As the opponent goes for the pin (or submission), you attempt to roll out of the ring. Before you can escape, the opponent pulls you back into the center of the ring and uses his finisher on you!
ROLL YOUR PIN (PLUS OPPONENT’S FINISHER RATING)