ADDING SOME "DRAMA"
Jan 14, 2005 23:07:24 GMT -5
Post by Tongsoon of Cygnus on Jan 14, 2005 23:07:24 GMT -5
Let's face it, not all of the action in the GWF happens in the ring. These two handy little charts help add a little more "drama" to your cards. These are those backstage interviews, attacks, and other story-type segments you see on pro wrestling shows.
First, roll 2 dice and consult Table-1 to see where the action takes place. Then, roll 2 dice again to see what exactly happens. What wrestlers are involved is totally up to you. More than once, this has sparked new rivalries and alliances in my fed (how else could I get Tongsoon and Wolf to join forces?!).
TABLE-1
2-4: Backstage corridor.
5-6: Locker room
7: Out Back/Docking Bay*
8-9: Announcer's Pod**
10-12: The Ring
*If the arena is a space station, use the Docking Bay. Otherwise, make it the parking lot, or out back where the production cargo ships are parked.
**In this instance, your commentators talk some about either the upcoming main event, or an attack earlier, or some incident that happened on a recent past show (showing highlight clips and all). Do not roll on TABLE-2 if you get this.
TABLE-2
2-4: Qualitar (or whomever is your interviewer) catches up to a wrestler for an on-the-spot interview. Roll on Qualitar's card.
5-6: Backstage Assault! A wrestler (or team) is blindsided by a rival! Maybe they got slammed with a steel chair, or they got beat down with stomps and punches. If the wrestler attacked still has to wrestle on that card, add +2 to their PIN for that card only (like the original Injured rule).
7: Backstage Brawl! Two wrestlers collide, and all hell breaks loose!! Run this like a match, and substitute any (c) moves with stuff like "smash opponent with trash can-2", "slam opponent into Pepsi vending machine-3", etc (make up a fun little chart if you want to). The wrestler who "loses" gets beat up from the brawl. If they have to still wrestle tonight, add +2 to their PIN for that card only.
8-9: Think of something that adds to an existing story angle you have going between some wrestlers. Something that enhances a storyline you have going on, or maybe use it to start a new story angle.
10-12: A wrestler in an upcoming match gets ready for it, either by warming up with stretches, or maybe an ally gives him a last-minute piece of advice (or even a last-minute piece of his mind!). Whatever the case, the wrestler is "hyping himself up" prior to a match.
This has added a lot of flavor to my cards. I call it my "Live Segments" charts, and I use it during my GWF Meltdown and PPV shows (since they are broadcast live). It adds to the saying that "anything can happen when you go live in the GWF". Try it out and have fun!!
First, roll 2 dice and consult Table-1 to see where the action takes place. Then, roll 2 dice again to see what exactly happens. What wrestlers are involved is totally up to you. More than once, this has sparked new rivalries and alliances in my fed (how else could I get Tongsoon and Wolf to join forces?!).
TABLE-1
2-4: Backstage corridor.
5-6: Locker room
7: Out Back/Docking Bay*
8-9: Announcer's Pod**
10-12: The Ring
*If the arena is a space station, use the Docking Bay. Otherwise, make it the parking lot, or out back where the production cargo ships are parked.
**In this instance, your commentators talk some about either the upcoming main event, or an attack earlier, or some incident that happened on a recent past show (showing highlight clips and all). Do not roll on TABLE-2 if you get this.
TABLE-2
2-4: Qualitar (or whomever is your interviewer) catches up to a wrestler for an on-the-spot interview. Roll on Qualitar's card.
5-6: Backstage Assault! A wrestler (or team) is blindsided by a rival! Maybe they got slammed with a steel chair, or they got beat down with stomps and punches. If the wrestler attacked still has to wrestle on that card, add +2 to their PIN for that card only (like the original Injured rule).
7: Backstage Brawl! Two wrestlers collide, and all hell breaks loose!! Run this like a match, and substitute any (c) moves with stuff like "smash opponent with trash can-2", "slam opponent into Pepsi vending machine-3", etc (make up a fun little chart if you want to). The wrestler who "loses" gets beat up from the brawl. If they have to still wrestle tonight, add +2 to their PIN for that card only.
8-9: Think of something that adds to an existing story angle you have going between some wrestlers. Something that enhances a storyline you have going on, or maybe use it to start a new story angle.
10-12: A wrestler in an upcoming match gets ready for it, either by warming up with stretches, or maybe an ally gives him a last-minute piece of advice (or even a last-minute piece of his mind!). Whatever the case, the wrestler is "hyping himself up" prior to a match.
This has added a lot of flavor to my cards. I call it my "Live Segments" charts, and I use it during my GWF Meltdown and PPV shows (since they are broadcast live). It adds to the saying that "anything can happen when you go live in the GWF". Try it out and have fun!!