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Post by Nemecys on Dec 21, 2004 20:27:58 GMT -5
Hi all,
I tried coming up with some alternate types of OFC matches. Currently in my fed, the OFC is preparing to feud with my team called the Combat Masters (COM), who use rules similar to OFC matches. While the general rules are the same, the locations differ from a traditional ring. Please let me know what you think and if you have any suggestions or thoughts for them. I'm also looking for ideas for more types or locations for matches.
Take care,
Jay ---------------------
First, COM Rules (since I use them for all OFC alternates):
-Use OFC rules except for below: -A failed submission or knockout results in adding 1 to the defender's cage rating. -If a wrestler's cage rating equals 13, he is knocked out and loses. -If the defender rolls double 3's on the submission or knockout roll, he reverses the move, and the formerly attacker now rolls on Level 3 Defense.
OFC Alternates (Note that OFC or COM rules are used except for below):
Cage:
The wrestlers battle in a cage similar to the one Ken Shamrock and Owen Hart fought at Summerslam '98 (for those who didn't see the match, picture a Torture Chamber with the sides angled away like a funnel).
-Use the rolls for out of the ring for all 4 charts. Assume an odd roll (whether successful or not) is a move with the side of the cage used as a weapon.
-For flying moves, either replace the move with something of the same intensity or, for really agile wrestlers, assume the bounced off the sides of the cage (since they are angled).
Blood Circle
This match can take place anywhere, but with a crowd (wrestlers or fans) surrounding the fighters. Sometimes, they get involved in the matches.
-Use the out of the ring roll for all 4 charts. If both dice are odd (1 and 3, 5 and 1, 3 and 3, etc.), then have each wrestler roll 1 die. Whoever rolls odd is attacked by someone. Use your imagination for what happens (hit with a bottle or chair, hit with another wrestler's favorite move, etc.)
Add 1 to the wrestler's cage rating. The opponent rolls on level 3 Offense. If both wrestlers are hit, have both roll 1 die and add their cage rating. Lower roll attacks on Level 3 Defense.
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Post by Nemecys on Jan 19, 2005 10:38:13 GMT -5
Oops the lower roll is supposed to roll on Level 3 "Offense," not "Defense.
Jay
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Post by Tongsoon of Cygnus on Jan 19, 2005 17:58:00 GMT -5
COOL! I always thought that cage used at SummerSlam was aunique looking cage, and I never saw it used again. I will use these rules in my fed! Very creative! ;D
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Post by Nemecys on Jan 20, 2005 8:39:33 GMT -5
Thanks, Brian, glad you like them. Hope you enjoy running the matches! I'm trying to come up with some other alternates as well, bsically locations besides a ring with special rules. Any ideas?
Take care,
Jay
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Post by Darth Turkish on Jan 20, 2005 11:46:35 GMT -5
Nem, these are really cool!
Hmmm. Other Locations....
Ranch, complete with cow patties! HIghway during Rush Hour! Junkyard, complete with usable junk! Anti- Gravity room- complete with ...no.. Gravity?!?! Padded Cell, complete with staight jackets to tie up opponents! Underneath a Lou's Bar- where the crowd chants " The first rule of OFC is there is no OFC!"
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Post by Nemecys on Jan 21, 2005 8:15:08 GMT -5
Glad you like them, Turk, and thanks for the ideas. I have another idea where the two wrestlers battle on a platform and they can toss each other off (not a huge fall, but enough to jar some skulls. The anti grav rooms is an interesting one, though I think I'd only make the area surrounding the fighting circle anti grav. That way the wrestlers can toss each other out and basically do whatever they want to their opponents unless they are very agile.
Highway...possible, though I think they rarely would get up after getting hit by a car.
Junkyard...Another idea, though I'd prefer to avoid having the fighters themselves use weapons or this would turn into a hardcore match.
Ranch...I'm trying to think of something other than Henry O. Godwin's Hog Farm Matches in the WWF, but this could be a possibility.
Under Lou's bar...This would only become a Blood Circle Match since they can be anywhere with people around them.
Thanks for the ideas...I'll see what I can do.
Take care,
Jay
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Post by ringking on Feb 6, 2005 7:26:05 GMT -5
Junkyard could be a ally match to a degree. Instead of the wrestling using the weapons in the junkyard. Just have the friends do it. Like cars hitting people and weapons being thrown in (like the lava pit match). I really like that Lava Pit Match. Also how were you going to do the playform match? You going to have people use Cage rating and pinfalls. Or is it going to be a chart thing like Dimension K Portal match?
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Post by Nemecys on Feb 6, 2005 8:10:35 GMT -5
Hi King,
I'm still working out the detail for the platform match but basically the rules are the same as other OFC matches, but on charts, you have the option to toss the opponent off the platform (it's only abut half a meter drop, but the opponent falls on concrete so people can get hurt). Tossing an opponent off will have a roll, just like the alternate matches, but it'll take pw and/or ag ratings into account (I'd prefer to use both ag and pw in some way, which is where I'm having problems, but I should have it done within a week or two).
I really try to keep charts to a minimum, and if I do use them, I try to take the wrestlers' stats or part of their stats into account.
Jay
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Post by Nemecys on Feb 25, 2005 7:56:58 GMT -5
Here's another new alternate....Hope you enjoy!
Take care,
Jay
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Platform Match
The fighters compete on a platform roughly the size of a ring and a meter off the ground. The rules to win are the same.
-OFC or COM rules.
-On all charts, the fighters try to toss each other off the platform. Roll 1 die for each fighter and; -Add or subtract power if the total of the 2 dice is even.
-Add or subtract agility if the total of the 2 dice is odd.
-Lowest score wins and loser falls off the platform. Add 1 to fighter's cage (or fatigue if using OFC rules). Defender climbs back onto the platform, and attacker continues on Level 3 Offense.
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Post by Nemecys on Feb 25, 2005 8:04:55 GMT -5
And here's another that I got the idea from after watching some kids martial arts show years ago. I don't remember the name of it, only that Bruce Lee's daughter hosted it.
Jay
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Ring of Fear
This match takes place in any area with a visible border, such as a wrestling ring or circle drawn in the ground. The "ring" is still similar in size to a wrestling ring. The object is the same, but if a wrestler leaves the ring, a Kabuki (masked fighter) enters play. Kabuki cannot win the match, but they can distact the fighters and/or weaken them.
-OFC or COM rules.
-Treat all charts as a special maneuver, like OFC and OFC cage matches. However, if the dice total is odd, play normally, but a Kabuki fighter enters play.
-Kabuki attack either wrestler, starting on Level 2 Offense. Use battle royal rules for whom gets attacked, etc. Kabuki cannot won the match, and are eliminated when they either are tossed out (any chart is rolled) or their cage equals 10).
-More than 1 Kabuki can enter play at one time, but they never attack each other, only the 2 fighters.
(I'm still working on Kabuki stats, and possibly a better name for them. For now, use any jobber but with a -1 Agility, +4 Power, and 8 Cage.)
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Post by nelson on Apr 28, 2005 12:33:52 GMT -5
how about a forcefield match.same as a cage match.but no escaping.the wrestlers fight until they reach a pin or cage rating of 12.then assume that one of them is knocked out from hitting the forcefield too much. neil
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Post by Nemecys on Apr 30, 2005 5:19:01 GMT -5
A force field is a new idea. Possible shock's due to being tossed into the ff could affect the tide of a match.
I did decide on a new rule, though it may make matches much shorter; I'm still testing it now. Normally, when someone escapes a KO or submission, they get 1 token (or add 1 to their cage if you're playing by COM rules). My new rule is, if the fighter escapes a finisher, add the finisher rating instead of the token. I did this because finishers are pretty much useless in OFC matches, and I think they should have at least some effect on the match.
Still debating on and testing it at the moment.
Jay
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Post by Nemecys X on Jul 15, 2005 8:22:04 GMT -5
I'm putting together an MMA fed, basically a cross between UFC and ECW, and two teams competing are the OFC and Legends team (consisting of Karelin, Shamrock, Sanchez, Gracie, Blackman, and Rikidozan).
Anyways, I want to modfy Mark's OFC rules a little to use as much of a wrestler's card as possible, but keeping in the MMA spirit. A number of people have large game charts for actions into the ropes, etc., but I'd like to keep the charts short and sweet.
I'm calling these modifications "Fight Master" rules, where OFC rules work one way and FM, another.
My first idea is to use finishers. The easiest way I can see to do this is by saying a submission or knockout occurs on a roll of 12 or 2+the finisher rating. So if Shylock (at full power) hit Cypher with Fallout, Cypher would be knocked out on a roll of 12 or 2-7. If he escaped, he'd add 1 to his cage rating with a 13 being a KO (I prefer using cage ratings because it defines a wrestler's stamina).
I'm sticking with a double 3 being a reversal, even if it would be a submision or KO. I've seen a number of UFC and KOTC matches go back and forth so that seems to fit.
That leaves the charts. Well, I'd like to keep the actual names (ropes, etc.) the same, along with the ratings. I feel that if you can define what the rating is really used for, you can use it in other areas and apply them to FM matches.
Turnbuckle is the easiest since it seems to define how a fighter can withstand being slammed into a hard object (in this case, the turnbuckle). In FM matches, this could be used when the two fighters brawl against the side of a cage.
For ropes, I'm not sure. I've never seen a pride match so I'm not sure if the ropes are used at all, or if they just act as a barrier like in boxing matches. I couldn't see an Irish whip in a PRIDE match, but if anyone has thoughts on this, I'd appreciate it.
Deathjump seems to define how a fighter can protect himself against an opponent hurling himself at him. Well, after watching K1, I can see a number of fighters throwing flying kicks, elbows, and punches, even without climbing first to the turnbuckle. A fighter could simply take two steps, leap in the air, and launch a flying kick. The deathjump could represent how the opponent defends against this.
I have no plans to use ring ratings in my FM matches. When this is rolled, I was simply going to use Mark's roll with a 6 being a counter. The reason being that, in my fed, I also have what I call the Xtreme Total Combat Title. It's basically the special matches title of the GWF and CPC. Since some of my matches (hardcore/ladder) use ring ratings for brutal moves, that seems to work here.
Now to keep things simple, I planned to use a single chart and apply the results according to the rating used. It'd look something like this (defender is the one rolling on the chart):
A (2-4), B(2-3), C(2): Deadly Counter with defender rolling on L3 Offense.
A(5-7), B(4-5), C(3): Countermove. Defender rolls on L2 Offense.
A(8-9), B(6-7), C(4): Desparation counter. Defender rolls on L1 Offense.
A(10), B(8-9), C(5-6): Attacker hits a basic move-2.
A(11), B(10), C(7-8): Attacker nails vicious move-3.
A(12), B(11-12), C(9-12): Attacker hits lethal move 3 Add 1.
The chart is just an idea to work with. The above could then be applied to ring matches (like in PRIDE), cage matches (like in UFC or KOTC), or any variant. Not all charts need to be used in every match, but can be useful in one type of variant or another.
I'm hoping to get this all together ASAP so I can start my fed. I'd appreciate any thoughts, opinions, or ideas about what I've come up with. I hope my ideas aren't too disorganized and confusing.
Thanks,
Jay
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Post by nelson on Jul 15, 2005 12:45:14 GMT -5
hi jay, my first shootfighters didnt have a deathjump rating.i know they can leave the ring on their own.so thats why they didnt the rating. see ya later, neil ps i meant they cant leave on their own.my bad.
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Post by Nemecys X on Aug 6, 2005 7:14:28 GMT -5
Okay, here are my offical Fight Master Rules. I'm working on a new choice chart, and I should have it done by tomorrow.
Take care,
Jay
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Fight Master Official Rules:
These rules are universal with possible variants added to the end.
-No dq, no count out.
-No leaving the ring.
-No interference unless otherwise noted.
-On out of the ring, roll 2 dice: If the result is a 6, or if either die equals 6, then the opponent counters on Level 3 Offense. Otherwise the attacker hits a special move-3.
-Replace moves that wouldn't work (face into stairs, etc.) with something that would.
-When rolling a pin (actually a submission or knock out), roll 2 dice. If the result is a 12 or 2, then the defender taps out or is knocked out. On a double 3, the defender counters, and the attacker rolls on Level 3 Defense. If a finisher is rolled, the roll is a 12 or 2+the finisher rating (Add 1 moves count as +1 finishers). If the defender escapes, add 1 to his cage rating.
-When a fighter's cage rating equals 13, he is knocked out, and his opponent wins.
-For all other charts roll 2 dice on the following table:
A (2-4), B(2-3), C(2): Deadly Counter with defender rolling on L3 Offense.
A(5-7), B(4-5), C(3): Countermove. Defender rolls on L2 Offense.
A(8-9), B(6-7), C(4): Desperation counter. Defender rolls on L1 Offense.
A(10), B(8-9), C(5-6): Attacker hits a basic move-2.
A(11), B(10), C(7-8): Attacker nails vicious move-3.
A(12), B(11-12), C(9-12): Attacker hits lethal move 3 Add 1.
-Apply the rating based on the chart rolled. Into the ropes becomes brawl against the ropes. Into the turnbuckle becomes Brawl against the turnbuckle (or side of the cage). Deathjump becomes running/flying maneuver.
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Variant:
Cage: Use turnbuckle ratings for both ropes and turnbuckle.
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