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Post by Stephen Sovocool on Aug 1, 2005 18:08:35 GMT -5
With the mention of fed mode,I am inclined to add this: I have been receiving a lot of feedback to the effect that Fed mode is when this program will really take off. I can't agree more. I am asking, no begging, for ideas on this. While I have a bunch posted on my website, I'd like to know how everybody runs a fed. This is extremely important to me. I know there is no one way to run a fed. Nobody's ranking system is perfect and nobody's is wrong either. That being said, while I will try to make fed mode flexible there are going to be limitations. My hope is that nobody uses it and says that my system is way off and therefore GWF-PC's fed mode is junk. So, what are your ranking systems? How to titles fit in? Do you use point systems? Are your fight cards simply numbered or do they relate to the calendar? feedback@gwfpc.com
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Post by Tongsoon of Cygnus on Aug 2, 2005 12:05:59 GMT -5
Stephen;
For input on your GWF-PC, my GWF cards are simply numbered, so I can avoid the "real-time" hassles. As for contenders, I use a point system as follows: Wrestlers get 5 points for a PIN/Finisher win. Wrestlers get 2 points for a DQ/CO win. Losers get 0 points. If a wrestler beats a champion in a non-title match, they get +5 points. If they beat a champ in a title match, they get +10 points. If a wrestler LOSES to a champion in a title match, their points are divided by 3. Also, at the end of a "year", all wrestlers have their points divided by 5. It somewhat levels the playing field and keeps wrestlers from becoming points monsters.
I don't know if this will help or not, but this is the "system" I use. As for ideas on the FED, I'd definitely love to see a "tracker" put on it. In other words, the program tabulates wins and losses on wrestlers (which can be pulled up to view), and automatically spits out a top-10 contenders list, maybe once a "month" or something.
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Post by Stephen Sovocool on Aug 2, 2005 14:56:47 GMT -5
I tend to believe that a points system is the only way to rank wrestlers arbitrarily. Even with this system, you, as the promoter can still award title shots at your discretion.
I don't like the idea of taking points away, but then again, I could program this option and if you don't like it just change it to zero.
Instead of a year-end bunch up of points, I have used a method where only the last 15 matches count toward your current ranking.
How does everybody determine seperate rankings for seperate titles?
Heres what I do, If you beat a wrestler in the top 10 (or 15, 20,whatever, depending on the size of your roster) your points qualify for the Galaxian title. Otherwise they count for the IP title. Cruiserweight rankings are just the top overall ranked cruiserweights.
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Post by thefamoustommyz on Aug 2, 2005 15:11:10 GMT -5
Anti Social-X and I have a lot of similarities in our point systems, though mine uses different numbers, with modifiers for the type of show being held (I think big match situations should mean more to the rankings.)
The way I do it for titles is I set two thresholds...you have to fall under a certain number (in my fed, zero) in order to compete for the undercard belt, and anything over a certain number (50, in my fed), means you are "main event" and only compete for the Galaxian title...this last rule is fairly recent for me, in attempt to alleviate my frustration at having a Hardcore title, with most of the "hardcore" wrestlers unable to get ranked thanks to the top guys and their PPV gimmick matches hogging all the points.
Any Cruiserweight who hits 51 points is no longer ranked in the CW division (effectively killing the CW title in later years, as guys like Eclipse, Nexus and Euritar were Galaxian contenders).
And you always have to have at least one win to your name in order to be ranked.
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Post by gildy77 on Aug 8, 2005 13:58:11 GMT -5
more of a complaint:
In tag matches, tagging out happens a little too often, especially when the side that's on offense is getting a good advantage.
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Post by tystates on Aug 8, 2005 19:39:03 GMT -5
more of a complaint: In tag matches, tagging out happens a little too often, especially when the side that's on offense is getting a good advantage. I don't have the program, too large a download for me. This question above makes me ask do you not get to make these decisions yourself? Is the computer tagging on offense by itself?
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Post by gildy77 on Aug 8, 2005 21:55:25 GMT -5
Yes, the does tagging on it own, and does all the other decisions too.
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Post by tystates on Aug 8, 2005 23:17:32 GMT -5
Yes, the does tagging on it own, and does all the other decisions too. You make no decisions during game play what so ever? Then what's the point in playing?
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hawk
Prelim Bum
Posts: 12
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Post by hawk on Aug 8, 2005 23:23:07 GMT -5
I've always scoffed at the idea of a COTG simulator. I mean, it takes away the whole point to me... But I've tried out your sim, and unlike others I've tried, I actually do like it. I like the whole layout of setting up matches, and that you can fit enough on there to do the job. If I had a scanner, I'd consider running my GWF fed on this, without it, I might run a different fed. Buuut I do have a few suggestions. #1: Is it possible to make the game not full screen? I can't see why not, and it would make running this and other things easier. ...I had more...but I forgot em...
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Post by gwffantrav on Aug 8, 2005 23:57:14 GMT -5
It's good for people playing a little catch up.
I also read a post about tagging in to often. I always hated the 6 or lower. I thought that was wayyyy to high! I changed it to a 5 in my fed. I wish you could program that in the sim.
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Post by Stephen Sovocool on Aug 9, 2005 1:02:15 GMT -5
The decision thing has come up before. I tried to explain.....it isn't going to take much to get it in. In fact, there is already a skeleton of a program in place to do this.
I'm working on fed mode now. Perhaps, I'll take a break and work in the player options.
Remember, this is a test version--a work in progress. I released it now, mainly to find bugs. There is plenty of stuff that has yet to be programmed. I say it will get done, and it will. I promise.
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hawk
Prelim Bum
Posts: 12
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Post by hawk on Aug 9, 2005 1:41:49 GMT -5
I hope I didn't come off wrong. I'm loving this thing, I've already made six bootleg guys using it ;D
I;m just pitching ideas based on what I've seen, and what my friends thing about using it. Mainly, the big issue seems to be the full screen thing. I really hope it's possible to make it non-full screen with minimize buttons and all that good stuff.
The other thing, is it seems to run a little slow at times, which I dunno if it's the prog, or some problem with my system.
I really do love the program, and I don't mean to be discouraging at all.
...Edit: Oh, and...how do I get out of matches? I end up stuck at the end of one for quite some time.
...Edit 2: Oh, and heres another idea. Is it possible to make it so rolling "Out of the ring" in Battle Royales makes it a pin roll instead of automatic elimination?
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Post by Stephen Sovocool on Aug 9, 2005 10:50:36 GMT -5
Tone of voice is lost in translation when it comes to posting in message boards. I wasn't upset and don't want to come off defensive. I want criticism. Somebody just posted "It makes the decisions for you? Then what's the point of playing?" That was slightly annoying because I did my best to explain the "unfinished/unrefined" points of my game on my website. There are tutorials, explainations, etc. there. I put a lot of time into it, so if you haven't checked it out fully please do. www.gwfpc.comNow to answer your questions: first the full screen thing: I really didn't have any plans to change that. It could be done really easily, I guess, but you'd need scroll bars to get around because I'm not going to program it to reduce the size of everything to be in proportion with the screen size. For now, you can always get around windows by hitting the "Windows" button on the keyboard. In the future, I guess I could make it so it's a normal "windows-looking" program. It would only play smoothly when maximized though. To exit matches, just double-click anywhere on the background. This was an oversight on my part (whenever I program and create a new form, the first thing I do is make itso that when you double-cllick it, you exit) I have already fixed this problem, I just haven't made it available yet. A button will pop up when the match is over that lets you exit normally. for now, just double-click The battle royal thing: I discoverd while reading the instruction booklets that I had not been completely accurate on EVERY rule. I'm sure if anybody read them again they'd find that they do something differently that they didn't know wasn't consistent with the "official" rules. In programming this game, my aim was to be 100% accurate with the way it reads in the book. My understanding is that when a wrestler rolls out of the ring, he is automatically eliminated. Maybe in the future I make options for some of those "Monopoly Free Parking" rules that people change on their own to tailor the game to themselves. For now, it's just not a priority. I'm glad that you have been playing battle royals though. I'd love more feedback on those special matchs.
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hawk
Prelim Bum
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Post by hawk on Aug 9, 2005 17:03:12 GMT -5
The Full Screen thing isn't much about cosmetics, but more about ease of use and practicality. To have it running in the background like it does, and having it cover up everything task bar included, can make it hard to transfer over guys to the program. A good example would be me trying to find images that I had saved which weren't bmp, and having to window key back and forth from the folder to the game to find the right photo. Or my friend who made up to 2093 in COTG Desktop, and wanted to make them for this program, only to find out he'd have to windows key back and forth to get all the move placements and comebacks in the correct position since he didn't have the cards handy.
I've also found a bug from my messing around with the game. When I try to do a tournament, the game just dies. No error message, nothing. It just freezes before I can select what match type for the Tournament, goes non responsive and I have to ctrl+alt+del it to get out of the prog.
Anyway, keep up the good work.
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Post by Tongsoon of Cygnus on Aug 9, 2005 17:33:52 GMT -5
Unfortunately, I found the same bug as well (i.e. tournament mode).
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Post by Dave on Aug 9, 2005 22:49:23 GMT -5
In the create a character mode, the CPC game editions and the ACE: 2119 game edition is not listed under the "Game Edition" menu. The addition of these game editions would be cool. Also, the addition of the unique rules and finishers from these sets would be cool. While in the create a charactor mode, some of the fonts ( more specifically the Turnbuckle, Ropes, Out of Ring) does not appear correctly.
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Post by Stephen Sovocool on Aug 9, 2005 23:48:55 GMT -5
Could you be more specific as to what leads up to the error in tournament mode? Are you able to select the wrestlers? Do you get to the brackets? How many wrestlers are you using? Any byes? etc.
Also, try a tag tournament. I programmed the two completely differently and am still not terribly satisified with how either of them works, but I think the tag tournament is a little better.
It has to compress/decompress the wrestlers constantly and tends to take a long time to get to the brackets. I'm wondering if this is what is happening, where you think it froze, it's just taking a while.
While programming Fed mode, I came up with a system relating to the roster that I think I can use to optimize the tournament. I plan on giving it an overhaul. It's the least organized part of my program, and I may just scrap most ot the code and redo it. Believe me, it's going to need a lot of work to incorporate into fed mode anyway.
In the meantime, please let me know exactly what causes it to freeze. Also, try a tag tournament and a smaller singles tournament (4 or 8 wrestlers). Let me know.
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Post by Stephen Sovocool on Aug 9, 2005 23:53:16 GMT -5
Unfortunately, Dave, at this point I don't have the CPC editions or aCe edition. In Create-A-Wrestler you can type whatever you want for the game edition. It's useless save for the cosmetic aspect of it. But I am not yet familiar with any unique rules pertaing to these feds. Once I am, they will quickly be incorporated.
If you are into the cosmetic aspect of the cards, you might be happy to know that I am working on a new format to display the cards in the new format (with pictures and vital stats on the back). And also set unique colors for those Classic/Bash enthusiasts.
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Post by Dave on Aug 10, 2005 12:11:39 GMT -5
In Create-A-Wrestler you can type whatever you want for the game edition
I saw the drop down menu and assumed that the instruction had to be one of the choices.
If you are into the cosmetic aspect of the cards, you might be happy to know that I am working on a new format to display the cards in the new format (with pictures and vital stats on the back). And also set unique colors for those Classic/Bash enthusiasts.
Is this for the create a card mode or for the Exhibition mode? So far the game is pretty playable.
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Post by Stephen Sovocool on Aug 10, 2005 18:23:06 GMT -5
Is this for the create a card mode or for the Exhibition mode? So far the game is pretty playable. [/quote]
For both, I guess. You'll be able to set a card "color" in Create-A-Wrestler mode, which will show up in a match. So if you create classics wrestlers you can make them blue. Bash cards can be green, etc.
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