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Post by xzavior on Dec 31, 2004 3:03:23 GMT -5
i've been playing for a few years now, but I was wondering, I play differently than what the rules say. I roll the dice 3 times on a pinfall, I guess to simulate the 3 count. I have always done this. Does anyone else?
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Post by soug on Dec 31, 2004 3:46:40 GMT -5
the only thing i do is roll twice on a dq.i just dont like things ending that way.
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Post by Azathoth on Dec 31, 2004 6:02:36 GMT -5
I roll twice for pins because I like to lessen the chance of fluke pins.
So when you roll three time do they ALL have to succeed? If so you must have long matches.
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Post by JimSteel on Dec 31, 2004 8:42:52 GMT -5
I roll twice for DQ's to cut back my DQ Finishes
I really don't use the choice situations as I never really cared for them
Champions rules Pin lowered by one to start the match All PPV Title matches are no DQ
Unlike most players I Use singles finishers for tag team wrestlers in tag matches as well as the tag finishers
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Post by Tournament Master on Jan 5, 2005 17:13:43 GMT -5
I roll the pin 4 times...in four corners matches! As for my DQ rule, I roll once in LWF, since its old school. In the GWF and CPC I roll twice for DQ on PPVs. For regular TV shows if someone hits the DQ, I have them roll it again twice if they get DQed again on one of those two rolls then its a DQ. Allows for some chance, but not as much. For Double DQs I just roll once, and if both guys are DQed its a DDQ, if its just one, the match continues. I also don't use interference charts in the LWF, and use the LWF tag pinsave rule. I use the interefernce and tag pinsave charts for GWF/CPC. It works since my LWF cards tend to have more matches, but all feds take about the same amount of time to complte an event. I also have my own choice rule. I roll the dice and if a wrestler could hit either offensive rule I let him/her hit it. If they would miss either, then they miss. On Ch. A,B,G,H I always use the appropriate chart.
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Post by Lord of this World on Jan 7, 2005 21:05:28 GMT -5
I play largely by the book, these days, although I used to cheat a little bit. However, in order that title matches don't end in flukes, I make it so that if a contender has defeated a champion, it automatically becomes a best two-of-three falls match. That way the contender has to defeat the champion twice in one night in order to gain the title.
I also follow a rule that if a wrestler has to fight more than once on a card, assuming that it is only over the course of a few hours, then he/she carries 1 token to the next match for every 3 he/she gained in the first match. This accounts for the fatigue of having to fight more than once in a night, of course.
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Post by sadloserkid on Jan 9, 2005 12:56:25 GMT -5
[glow=blue,2,300]To cut back on DQs I'm in the process of fiddling around. I think the best thing that I've managed so far is that a pin rating of 6 means that the roll has to be under 6 for a DQ to occur (2-5). Basically lowering everybody's DQ rating by 1 which is a cop out really but there are times in my cards when I suspect that the fans would probably riot as 3 or 4 matches in a row end with DQs.[/glow]
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Post by The Doctor on Nov 21, 2007 10:06:42 GMT -5
I've done away with DQs.
On tv shows, -2 on pinfalls for champs, but not on PPVs.
For ag/pw moves, I add/subtract wrestler's ag/pw, with a base of 7. Example: Wrestler A = -2 agility. Wrestler B = +1 agility. move is piledriver (ag). 7-2 = 9, 9+1 = 10. Wrestler A needs 10 or less for succesful move
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