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Post by markyhitch on Nov 14, 2007 14:53:25 GMT -5
Does anyone use an alternative method for tracking fatigue other than adding one to a pin rating after a pin attempt?
All ideas welcome!
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Post by sickman on Nov 14, 2007 17:28:21 GMT -5
My own little house rule is that I will start to make hurt 2 on LVL 3 Defense a down 3. I will start at the top of LVL 3 D.
For instance, a wrestler is taking a severe beating, not amounting any offense at all but because he has a strong LVL 3 D, the guy on offense never gets to roll on LVL 3 O. So depending on the wrestler and situation, (Is it a wrestling clinic or multiple outside the ring actions) I will change the first hurt 2 to a down 3 on LVL 3 D. If it continues, I do the same with the next one.
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Post by LWPD on Nov 14, 2007 19:30:10 GMT -5
Does anyone use an alternative method for tracking fatigue other than adding one to a pin rating after a pin attempt? All ideas welcome! You are probably more likely to receive responses to questions like this by posting in the House Rules section. Fatigue has always been an interesting CotG game play topic. Here are a few threads you may find of practical value: Stamina Rules
The Stamina Method for Matches
Tournament Fatigue
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Post by markyhitch on Nov 15, 2007 8:29:51 GMT -5
Thank you for your comments.
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Post by LWPD on Nov 15, 2007 19:49:39 GMT -5
Thank you for your comments. No problem. Enjoy the game.
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