Triple Threat Match (Revised)
May 6, 2009 23:34:14 GMT -5
Post by WTIC on May 6, 2009 23:34:14 GMT -5
TRIPLE THREAT MATCH
Based on the chart by SMATHIS.
Having played the Triple Threat match by Smathis, I changed the chart a bit to make it a faster match. The rules are still the same as Smathis' chart.
The chart below is used in matches where there are multiple participants but tag-rules are not enforced. This could apply to a Triple Threat Match or a Scramble Cage Match or any match where there are 3 or more competitors in the ring at the same time. Ignore the "Greater than 6 Pin Rating" stipulation for Pins in a Melee-style match. They only apply to finishers in a match of this type. (I use a rule where a Pin/Finisher attempt can only be successful if the opponent's Pin rating has been pushed past 6 by fatigue.)
* Determine which wrestler rolls first on offense. The wrestler attacks anyone he wants by rolling on Level 2 Offense. Assume the other wrestlers are fighting among themselves.
* When a wrestler is hurt or down you can have anyone attack him.
* When a wrestler is on offense, he can attack anyone at the same offensive level he was at.
* "(tag)" results on Offense only work if the wrestler's tag-team partner is involved in the match. Otherwise, roll again or consider the wrestler to use a singles maneuver or a maneuver one level of offense lower.
* If three or more wrestlers are involved in the match you may attempt to have a wrestler "save" a wrestler who is being pinned or upon whom a finisher is being used. If this is the case, choose the wrestler who is attempting the save (considered to be "The Third Wrestler"), roll two dice and consult the chart below.
* Don't forget to add one to the PIN rating of anyone upon whom the Finisher or Pin Attempt is being made.
Based on the chart by SMATHIS.
Having played the Triple Threat match by Smathis, I changed the chart a bit to make it a faster match. The rules are still the same as Smathis' chart.
The chart below is used in matches where there are multiple participants but tag-rules are not enforced. This could apply to a Triple Threat Match or a Scramble Cage Match or any match where there are 3 or more competitors in the ring at the same time. Ignore the "Greater than 6 Pin Rating" stipulation for Pins in a Melee-style match. They only apply to finishers in a match of this type. (I use a rule where a Pin/Finisher attempt can only be successful if the opponent's Pin rating has been pushed past 6 by fatigue.)
* Determine which wrestler rolls first on offense. The wrestler attacks anyone he wants by rolling on Level 2 Offense. Assume the other wrestlers are fighting among themselves.
* When a wrestler is hurt or down you can have anyone attack him.
* When a wrestler is on offense, he can attack anyone at the same offensive level he was at.
* "(tag)" results on Offense only work if the wrestler's tag-team partner is involved in the match. Otherwise, roll again or consider the wrestler to use a singles maneuver or a maneuver one level of offense lower.
* If three or more wrestlers are involved in the match you may attempt to have a wrestler "save" a wrestler who is being pinned or upon whom a finisher is being used. If this is the case, choose the wrestler who is attempting the save (considered to be "The Third Wrestler"), roll two dice and consult the chart below.
* Don't forget to add one to the PIN rating of anyone upon whom the Finisher or Pin Attempt is being made.
2-3 | The Third Wrestler attacks the Wrestler on Offense with one of his big moves and then the Third Wrestler attempts a pin on the Wrestler on Offense! Wrestler on Offense rolls his PIN! |
4-5 | The Third Wrestler does not get there in time to save the Wrestler on Defense. The Wrestler on Defense rolls his PIN! |
6-8 | The Third Wrestler sneaks up behind the Wrestler on Offense and breaks up the pin attempt with a series of Vicious Stomps. The Third Wrestler rolls on Level 2 Offense vs either the Wrestler on Offense OR the Wrestler on Defense. |
9-10 | The Wrestler on Offense sees that the Third Wrestler is about to break up the pin attempt and promptly uses one of his big moves on the Third Wrestler! The Third Wrestler rolls his PIN! |
11-12 | The Third Wrestler attempts a deathjump maneuver to break up the pin attempt. The Wrestler on Offense moves out of the way at the last second and the Third Wrestler smashes the Wrestler on Defense. Both wrestlers lie prone on the mat! The Wrestler on Offense chooses which wrestler rolls his PIN! |