Invasion 2088-90: By Cory Olson
Jun 2, 2007 7:35:43 GMT -5
Post by LWPD on Jun 2, 2007 7:35:43 GMT -5
This overview covers the pivotal fleshing out period for CotG...the Invasion Trilogy. Author Cory Olson is perhaps best known as one of the creative master minds behind the hugely popular Legends of Wrestling series. Here he has taken time out of his whirlwind like schedule to provide the community with a comprehensive walk through of this period. Especially make note of the modifications in game mechanics...changes that would effect 'how we play' forevermore. An excellent rundown of the era.
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Invasion 2088-90
By Cory Olson
Rookies
The years of 2088-2090 were some of the most pivotal years in the storied history of the GWF. Several wrestlers who would have a long lasting impact would make their first appearance during these years.
The vile Bishop Hell would bring his wicked HELLFIRE into the ring. Tag team specialists like Mitsuko, Earthquake, and the members of the Ani-Men came on the scene. One of the most important new changes during this time was the advent of managers and valets. You had straight-laced characters like the Titans’ Trainer Jim, a mad scientist in Doomsayer, even former GWF champion Omega cu back on his in-ring action to focus on managing athletes outside of the squared circle. Many of the stars from 2087 expanded their repertoire and improved their finisher: for example, Star Brute and Massacre perfected a double team version of the DECAPITATOR, while Pulsar entered his “prime” and added the SOLAR STRAIN to his already effective WHIRLWIND.
Storylines
Plenty of memorable feuds and events took place during these years. Invincible Krakan went solo and became a Hitman for Hire—taking on anyone the Villains wanted “taken care of.” Thantos brought in Lightening and Man-Mountain, who turned out later on to not be true Norse Gods, but gave the Greek Gods some good competition with their combination of speed and power. Newcomer Bounty Hunter formed an alliance with the Gladiators (including 2088 debut Spike) to try and take out Wolf and his fellow Ani-Men. Death Knight was “upgraded” to Death Masque to become more effective in the ring. Commander Sam brought in the young protégée Adam Blast to help him take on villainous teams like the Henchmen (Comrade Terror and The Executioner) or later Terror and fellow Cygnusian Tongsoon.
Game Mechanic Innovations
For Champions of the Galaxy players, new game mechanics were introduced, making the game more realistic, but still easy-to-play. The aforementioned HELLFIRE was the first finisher to have the possibility of a disqualification attached to it.
Incredible Badger’s ANDROMEDA DROP could only be done in tag team matches and would be become commonplace for future GWF tag teams.
For those that use the Advanced Rules and the Choice Chart, Billy Joe Boxer was the first wrestler to have three Level 3 moves on Level 2 Offense without a (ch) move covering number 4.
A little feature that, again very common today, gave old BJB a slight advantage. Bounty Hunter’s AMBUSH! rating depended on the presence of manager Reynard B. Guile at ringside.
Star Warrior’s new finisher in 2090, the COSMIC BIG BANG, depended on a die roll, not only to determine the finisher rating, but also to see if the finisher might backfire.
Matter and Antimatter depended on one another, not only as a tag team, but also to strengthen their offense or defense respectively.
The Invasion years were definitely some of the most memorable years in GWF history!
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Invasion 2088-90
By Cory Olson
Rookies
The years of 2088-2090 were some of the most pivotal years in the storied history of the GWF. Several wrestlers who would have a long lasting impact would make their first appearance during these years.
The vile Bishop Hell would bring his wicked HELLFIRE into the ring. Tag team specialists like Mitsuko, Earthquake, and the members of the Ani-Men came on the scene. One of the most important new changes during this time was the advent of managers and valets. You had straight-laced characters like the Titans’ Trainer Jim, a mad scientist in Doomsayer, even former GWF champion Omega cu back on his in-ring action to focus on managing athletes outside of the squared circle. Many of the stars from 2087 expanded their repertoire and improved their finisher: for example, Star Brute and Massacre perfected a double team version of the DECAPITATOR, while Pulsar entered his “prime” and added the SOLAR STRAIN to his already effective WHIRLWIND.
Storylines
Plenty of memorable feuds and events took place during these years. Invincible Krakan went solo and became a Hitman for Hire—taking on anyone the Villains wanted “taken care of.” Thantos brought in Lightening and Man-Mountain, who turned out later on to not be true Norse Gods, but gave the Greek Gods some good competition with their combination of speed and power. Newcomer Bounty Hunter formed an alliance with the Gladiators (including 2088 debut Spike) to try and take out Wolf and his fellow Ani-Men. Death Knight was “upgraded” to Death Masque to become more effective in the ring. Commander Sam brought in the young protégée Adam Blast to help him take on villainous teams like the Henchmen (Comrade Terror and The Executioner) or later Terror and fellow Cygnusian Tongsoon.
Game Mechanic Innovations
For Champions of the Galaxy players, new game mechanics were introduced, making the game more realistic, but still easy-to-play. The aforementioned HELLFIRE was the first finisher to have the possibility of a disqualification attached to it.
Incredible Badger’s ANDROMEDA DROP could only be done in tag team matches and would be become commonplace for future GWF tag teams.
For those that use the Advanced Rules and the Choice Chart, Billy Joe Boxer was the first wrestler to have three Level 3 moves on Level 2 Offense without a (ch) move covering number 4.
A little feature that, again very common today, gave old BJB a slight advantage. Bounty Hunter’s AMBUSH! rating depended on the presence of manager Reynard B. Guile at ringside.
Star Warrior’s new finisher in 2090, the COSMIC BIG BANG, depended on a die roll, not only to determine the finisher rating, but also to see if the finisher might backfire.
Matter and Antimatter depended on one another, not only as a tag team, but also to strengthen their offense or defense respectively.
The Invasion years were definitely some of the most memorable years in GWF history!