War Games 2091: By Turkish
May 28, 2007 8:39:25 GMT -5
Post by LWPD on May 28, 2007 8:39:25 GMT -5
What follows is a very detailed analysis of the War Games 2091 game edition by Gregg Kavanagh aka Board Member Turkish. Turk is a long time contributor to our community whom I know best as our resident Judo expert. The quality of this write up is part in parcel of the level of contribution he has consistently brought to our community.
Going forward...please direct all newbies looking to learn more about 2091 to this definitive post on the edition.
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War Games 2091
Credit Gregg Kavanagh aka Turkish
Thantos and Krakan are out to rule the GWF in this first edition of the War Games series. They form The Unholy Alliance. Who better to partner with them than the Gladiators? Brute and Massacre readily agree, but Spike is not so sure. Spike leaves the team, and Brute and Massacre recruit the maniacal Aethran, Mayhem. He is the ultimate risk taker, using the DANGER ZONE (a running head ram into the steel post) and the LEAP OF DOOM (a very dangerous move where Mayhem tries to execute a diving headbutt to the opponent while he is down on the ringside floor) to help the Unholy Alliance achieve victory.
Not to be outdone, Omega puts together the Defenders of the Galaxy to fight the Unholy Alliance. Star Warrior heads up the team, challenging his nemesis, Thantos, Surprisingly, the loner Wolf joins up as well, hoping to get a piece of Thantos and get into some hardcore fights with the new Gladiator Mayhem. Angered at his former teammates, Spike joins the Defenders as well.
Recently back from Aethra fresh from a Cleansing, this new and improved Spike is a monster, sporting a tough defense and a stronger version of the SUPERDESTROYER called the MEGADESTROYER.
The Galactic Punisher aims to stop Brute, and he introduces his friend, Justice, to the GWF to tangle with Massacre. Justice is packing some serious hardware with the SHOCK PROBATION (opponent is tied up in the Tree of Woe, and Justice executes a running shoulder tackle). Together as the Galacticops, Justice and Punisher have a tall order to take on Brute and Massacre, but they are more than up to the challenge.
During the War Games, Thantos and Krakan will team together as the WarMongers, while Star Warrior and Wolf will team up as Special Forces. Omega accompanies everyone in the Defenders but Wolf to ringside.
For protection from Wolf, Brute, Mayhem, and Massacre have introduced the Guardsman to watch their backs. A slave from an Aethran- dominated world, the Guardsman, like all Aethran slaves, has his mouth sewn shut. He does wrestle, using the CRACKDOWN (a powerslam) to finish opponents. His other devastating move is “bite to forehead”.
Joining the Unholy Alliance on the Villain side for the War Game is The Royal Court. Headed by the Royal Overlord, this team is rostered by Exo- King, Killer Queen, Bishop Hell, the Mad Jester and newcomer Count Necros. Necros is purportedly a vampire, an image he does not downplay. Like many members of his team, he uses an underhanded finisher called PHANTOM DUST, where he blows invisible dust in his opponent’s eyes. The Mad Jester and Killer Queen team up as the Royal Creeps regularly, while for War Games competition, the Powers of Darkness come together (Count Necros and Bishop Hell) The Royal Overlord manages the whole team.
The Federation Defense Fighters answer the call to aid the Defenders. Led by de facto leader Commander Sam, Msemer, Pulsar Prime, Massif and Earthquake fill out the roster. Commander Sam and Earthquake make up the regular tag team of The Bomb Squad, while for War Games matches Mesmer and Pulsar Prime make up the Defense Fighters.
Going forward...please direct all newbies looking to learn more about 2091 to this definitive post on the edition.
--------------------------------------------------------------------------------------------
War Games 2091
Credit Gregg Kavanagh aka Turkish
Thantos and Krakan are out to rule the GWF in this first edition of the War Games series. They form The Unholy Alliance. Who better to partner with them than the Gladiators? Brute and Massacre readily agree, but Spike is not so sure. Spike leaves the team, and Brute and Massacre recruit the maniacal Aethran, Mayhem. He is the ultimate risk taker, using the DANGER ZONE (a running head ram into the steel post) and the LEAP OF DOOM (a very dangerous move where Mayhem tries to execute a diving headbutt to the opponent while he is down on the ringside floor) to help the Unholy Alliance achieve victory.
Not to be outdone, Omega puts together the Defenders of the Galaxy to fight the Unholy Alliance. Star Warrior heads up the team, challenging his nemesis, Thantos, Surprisingly, the loner Wolf joins up as well, hoping to get a piece of Thantos and get into some hardcore fights with the new Gladiator Mayhem. Angered at his former teammates, Spike joins the Defenders as well.
Recently back from Aethra fresh from a Cleansing, this new and improved Spike is a monster, sporting a tough defense and a stronger version of the SUPERDESTROYER called the MEGADESTROYER.
The Galactic Punisher aims to stop Brute, and he introduces his friend, Justice, to the GWF to tangle with Massacre. Justice is packing some serious hardware with the SHOCK PROBATION (opponent is tied up in the Tree of Woe, and Justice executes a running shoulder tackle). Together as the Galacticops, Justice and Punisher have a tall order to take on Brute and Massacre, but they are more than up to the challenge.
During the War Games, Thantos and Krakan will team together as the WarMongers, while Star Warrior and Wolf will team up as Special Forces. Omega accompanies everyone in the Defenders but Wolf to ringside.
For protection from Wolf, Brute, Mayhem, and Massacre have introduced the Guardsman to watch their backs. A slave from an Aethran- dominated world, the Guardsman, like all Aethran slaves, has his mouth sewn shut. He does wrestle, using the CRACKDOWN (a powerslam) to finish opponents. His other devastating move is “bite to forehead”.
Joining the Unholy Alliance on the Villain side for the War Game is The Royal Court. Headed by the Royal Overlord, this team is rostered by Exo- King, Killer Queen, Bishop Hell, the Mad Jester and newcomer Count Necros. Necros is purportedly a vampire, an image he does not downplay. Like many members of his team, he uses an underhanded finisher called PHANTOM DUST, where he blows invisible dust in his opponent’s eyes. The Mad Jester and Killer Queen team up as the Royal Creeps regularly, while for War Games competition, the Powers of Darkness come together (Count Necros and Bishop Hell) The Royal Overlord manages the whole team.
The Federation Defense Fighters answer the call to aid the Defenders. Led by de facto leader Commander Sam, Msemer, Pulsar Prime, Massif and Earthquake fill out the roster. Commander Sam and Earthquake make up the regular tag team of The Bomb Squad, while for War Games matches Mesmer and Pulsar Prime make up the Defense Fighters.