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Post by BDS on Jun 24, 2007 17:07:25 GMT -5
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Post by Wildfire on Jun 24, 2007 17:10:41 GMT -5
Wow... that's REALLY good How far is it from production?
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Post by MikeMcKinney on Jun 24, 2007 17:39:46 GMT -5
Wow that looks cool.....sign me up!
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Post by Minotaur on Jun 24, 2007 17:40:13 GMT -5
the play by play looks interesting.....
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Post by BDS on Jun 24, 2007 18:11:45 GMT -5
How far is it from production? I honestly don't know. If I was doing 2087 with it's complete lack of card-specific rules, it'd be done before G-Con. Getting all of the special rules to work for each individual guy is what's going to slow me down. I've got to write special code for Kill Prey's AMBUSH, for THE PARALYZER, most of the aCe guys, and so on. And that's to say nothing about having to code multiple AIs for the Choice chart, dropping levels, leaving the ring, run-ins, and so on - so I have no idea. It's not a priority right now - I just did it for funsies this weekend. I'd love to have it done yet this summer, though.
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Post by GalactiKing on Jun 24, 2007 18:15:25 GMT -5
Looks really cool.
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Post by tombraider on Jun 24, 2007 18:16:40 GMT -5
is this a sneak peek of cotgonline?
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Post by BDS on Jun 24, 2007 18:20:44 GMT -5
is this a sneak peek of cotgonline? It's a sneak peek at the play-by-play simulator that I'm working on for the Stat Tracker. Eventually, hopefully in the next couple of months, it'll release as a free update for subscribers, 'cause that's how we roll.
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Post by JamieOD on Jun 25, 2007 6:23:37 GMT -5
Pretty sweet. It's going to be hell once you test it for tag team and multi-man matches.
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Post by BDS on Jun 25, 2007 7:21:16 GMT -5
Pretty sweet. It's going to be hell once you test it for tag team and multi-man matches. Tag matches won't actually be hard at all. Triple threat matches will be another thing altogether, but I just plan on ignoring them for a while LOL
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Post by jefft on Jun 25, 2007 7:41:23 GMT -5
Nifty.
Although, if it has Disaster defeating Endgame then it obviously still needs ALOT of tweaking. ;D
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Post by BDS on Jun 25, 2007 9:01:16 GMT -5
Nifty. Although, if it has Disaster defeating Endgame then it obviously still needs ALOT of tweaking. ;D I think the Aethran_Superiority() function is working just fine, thank you very much!
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Post by ferg on Jun 25, 2007 9:26:24 GMT -5
This is what I wanted! It is great. Now will we be able to copy and paste or cut and paste or save it as a file for posting on websites?
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Post by Knapik on Jun 25, 2007 9:51:48 GMT -5
Excellent work, my friend!
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Post by BDS on Jun 25, 2007 10:35:37 GMT -5
This is what I wanted! It is great. Now will we be able to copy and paste or cut and paste or save it as a file for posting on websites? When we release the play-by-play, it shouldn't be in a form that's too different from what you see in the teaser image up there. Basically, it's just text that you can copy and paste directly out of your browser, so that should work just fine.
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Post by Pete Beck on Jun 25, 2007 22:59:06 GMT -5
now that is what i hoped to see for match action...keep plugging away BDS*...weekends are meant for stuff like that!
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Post by wildcat on Jun 25, 2007 23:18:52 GMT -5
What did you do this weekend Captain Beck ? Heard you had company Saturday.
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Post by Pete Beck on Jun 25, 2007 23:34:07 GMT -5
What did you do this weekend Captain Beck ? Heard you had company Saturday. What grilling some turkey burgers? Oh Yeah you meant when Wildcat and Markoda came over to chat COTG and throw the red and blue dice. It was a very good time! I am sure I'll have the results posted sometime this week of a great Three-Way Tag Team BattleZone encounter featuring a.C.e vs. Early Classics vs. Promoter Madness! Anyone else in the Colorado area want in on the gatherings, let me know...we'll be doing it again after G-Con!
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Post by wildcat on Jun 26, 2007 0:27:31 GMT -5
aCe 's best were crushed , but I'm sure it was all me and my unlucky dice rolling abilities . It was a great time Pete and hope to do it again soon.
Shining moment was when Holocaust & Flatliner almost killed Blacklash with Shock Wave and Shock and Awe.
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Post by JamieOD on Jun 26, 2007 4:43:12 GMT -5
Hold on a minute, how did Endgame's PIN go up to 9? You used a PIN of 4 and a (+4) finisher. It should be 8. Unless the whip into the pole is now an Add 1 action.
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