CotGOnline & House Rules
Jun 22, 2007 10:24:18 GMT -5
Post by Minotaur on Jun 22, 2007 10:24:18 GMT -5
I like to use a couple of house rules....listed below. Will it be possible to play using House Rules (and for me specifically, these listed below) using the Game Table?
1. In Title Matches, the challenger's DQ rating will be lowered by 2. Also, in tournaments, the wrestlers DQ rating will be lowered by 2. For "Scientific Matches", both wrestlers DQ ratings will be lowered by 2. This simulates the wrestlers taking extra caution to not get DQ'd in these situations.
2. All cage matches. To win any cage match, a wrestler must first pin his opponent. Then, after he is able to pin his opponent, at any time he can try to escape the cage to win the match.
3. In Title Matches, to beat the Champion (including Non-Title Matches), the Champion has to roll his PIN/CAGE twice.
4. There will be (within my own reasoning) an unlimited number of: Double Teams, Pin Saves, Manager interference & distractions. I will use this to fit the situation. But, I never "over do it". Also, the OUTSIDE INTERFERENCE charts (Manager, Wrestler, & Gang) will still only be used once per match. Managers CARDS (Thantos, Strutter) can be used multiple times in a match.
5. A PIN roll of "12" is an automatic kickout, no matter how many tokens the pinned wrestler has.
I am "assuming" (there I go again, assuming) that the Game Table doesn't "play the game" for us, just rolls the dice, and we look it up on the cards to see what happens, right? Or does the Game Table actually keep track of each wrestlers pin rating and when Wrestler A attempts a pin and is successful, the game "knows" and will stop the match?
I am hoping (praying) that we will be able to use house rules, as this is really one of the major draws of Tom's CotG product....
Chris
1. In Title Matches, the challenger's DQ rating will be lowered by 2. Also, in tournaments, the wrestlers DQ rating will be lowered by 2. For "Scientific Matches", both wrestlers DQ ratings will be lowered by 2. This simulates the wrestlers taking extra caution to not get DQ'd in these situations.
2. All cage matches. To win any cage match, a wrestler must first pin his opponent. Then, after he is able to pin his opponent, at any time he can try to escape the cage to win the match.
3. In Title Matches, to beat the Champion (including Non-Title Matches), the Champion has to roll his PIN/CAGE twice.
4. There will be (within my own reasoning) an unlimited number of: Double Teams, Pin Saves, Manager interference & distractions. I will use this to fit the situation. But, I never "over do it". Also, the OUTSIDE INTERFERENCE charts (Manager, Wrestler, & Gang) will still only be used once per match. Managers CARDS (Thantos, Strutter) can be used multiple times in a match.
5. A PIN roll of "12" is an automatic kickout, no matter how many tokens the pinned wrestler has.
I am "assuming" (there I go again, assuming) that the Game Table doesn't "play the game" for us, just rolls the dice, and we look it up on the cards to see what happens, right? Or does the Game Table actually keep track of each wrestlers pin rating and when Wrestler A attempts a pin and is successful, the game "knows" and will stop the match?
I am hoping (praying) that we will be able to use house rules, as this is really one of the major draws of Tom's CotG product....
Chris