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Post by cotguy130 on Jun 5, 2007 11:13:46 GMT -5
Will the game table calculate match times like the simulator does?
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Post by BDS on Jun 5, 2007 14:02:19 GMT -5
Right now, it counts dice rolls - it's got a little odometer like Desktop. If that's something that people are interested in, though, I'm sure we could apply a simple formula to the odometer to get y'all a running match time.
So, what do you think? Is this something y'all would like to have on the Game Table? If it is, I'll run it by James and make sure it's something that he's got time for.
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Post by Aquinas on Jun 5, 2007 14:06:54 GMT -5
That would be challenging. Not all moves take the same amount of time. A snapmare is seconds; a headlock could be a minute....plus smack-talking and random time wasting in matches.....as it stands now, I've been ignoring the Time field in my stat entry.....so I guess it's pretty unimportant to me. I just figure in my head some matches are long, grueling ones; others are squashes, etc.
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Post by jefft on Jun 5, 2007 14:39:24 GMT -5
I don't know that it necessarily needs to be running right there on the game table, just the fact that the matches are getting timed somehow is cool enough for me.
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Post by cotguy130 on Jun 5, 2007 15:02:32 GMT -5
I was thinking more like jefft. I don't want a clock running, but maybe at the end it could give us a time to use for those who care.
I've always wanted the option for time-limit draws anyhow. This allows for that feature of real pro-wrestling to be incorporated.
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Post by BDS on Jun 5, 2007 15:04:18 GMT -5
You don't see the dice counter by default, so if you don't want to see it, you won't. You can just flip it on at the end of the match, check the time, clear it, and then hide it again.
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