New Game Charts
Jan 12, 2008 22:51:22 GMT -5
Post by dvdmorse on Jan 12, 2008 22:51:22 GMT -5
I really like the new game charts (into the ropes, deathjump, etc.) In many ways they seem more logical to me, although the suicide dive chart gives an incredible advantage to wrestlers with low agility. However, since the possibility of a hurt referee was moved from the deathjump chart to the into the turnbuckle chart, the language on the old hurt referee table no longer makes sense. I therefore adapted the old hurt referee table to fix the things that did not work for me with the into the turnbuckle chart. Just thought I'd share it. Since I do not know how to do a table on these boards, I'll color-code it.
HURT REFEREE CHART
Use this chart when the referee has been hurt in a match. The wrestler on offense is the one who tried to whip his opponent into the turnbuckle when the referee was knocked down. The referee might disqualify one or both men. Remember that the referee can only be injured on the Into the Turnbuckle chart once per match. If you roll the hurt referee a second time in the match, roll again until you get another result.
Roll Outcome
2-3 As the wrestler on offense charges toward his opponent in the corner, the wrestler on defense pulls the referee in front of him. The referee is knocked down and may disqualify the wrestler on defense. Wrestler on defense rolls disqualification. If there is no disqualification, assume that the referee could not call for the disqualification because he is unconscious. The match continues without a referee for 5-15 offensive moves (roll 2-12 and add 3) beginning with the wrestler on offense making a move on Level 3 Offense. Count all offensive moves by both wrestlers and their tag partners if their partners tag in. In tag matches, assume there is bedlam, but roll only for the legal wrestlers in the ring. Assume the other wrestlers are fighting elsewhere, like outside the ring. Ignore pins, disqualifications, and count outs and keep playing (keep adding tokens to PIN Ratings, however, after PIN attempts or “Add 1” moves). After the designated number of moves, a new referee enters and the match again becomes a normal match with the new referee present.
4-5 The wrestler on offense whips his opponent into the corner but the opponent is thrown into the referee and knocks him down. The referee may disqualify the wrestler on offense for initiating the contact. Wrestler on offense rolls disqualification. If there is no disqualification, assume that the referee could not call for the disqualification because he is unconscious. The match continues without a referee for 5-15 offensive moves (roll 2-12 and add 3) beginning with the wrestler on offense making a move on Level 3 Offense. Follow instructions as above.
6-7 The referee is caught between the wrestler on defense and the turnbuckle and is knocked unconscious. The match continues without a referee for 5-15 offensive moves (roll 2-12 and add 3) beginning with the wrestler on offense making a move on Level 3 Offense. Follow instructions as above.
8-10 The referee is sandwiched between the two wrestlers in the corner is knocked unconscious. The wrestler on offense knocks his opponent down and uses his finisher on the fallen opponent, but there is no referee to see the pin or submission. The wrestler on offense is frustrated and tries to revive the referee. Roll one die to see what happens.
Even roll: The wrestler on offense successfully revives the referee. The wrestler on offense goes for the kill on his opponent and rolls on level three offense.
Odd roll: While the wrestler on offense is distracted, the opponent (or the opponent’s manager or tag partner or ringside ally) makes a move. If the opponent is a rulebreaker, assume he (or someone) comes up behind the wrestler on offense and does something typically nasty like hit him with a chair. If the opponent is not a rulebreaker, assume he comes up behind the wrestler on offense and suddenly rolls him up in a small package. In both cases, the referee miraculously revives and counts. Wrestler on offense rolls his PIN. Play the game normally at this point.
11-12 The referee is knocked out, and the wrestlers brawl outside the ring. A new referee enters almost immediately. Roll one die:
Even roll: The new referee disqualifies both wrestlers as they refuse to break up their brawl.
Roll 1 or 3: The match continues with the Wrestler on offense making the first move on level three offense.
Roll 5: The match continues with the Wrestler on defense making the first move on level three offense.
Note: When the Hurt Referee Chart calls for a new referee to enter and a special referee (such as Massif) is in the building, assume that the new referee is the special referee.
HURT REFEREE CHART
Use this chart when the referee has been hurt in a match. The wrestler on offense is the one who tried to whip his opponent into the turnbuckle when the referee was knocked down. The referee might disqualify one or both men. Remember that the referee can only be injured on the Into the Turnbuckle chart once per match. If you roll the hurt referee a second time in the match, roll again until you get another result.
Roll Outcome
2-3 As the wrestler on offense charges toward his opponent in the corner, the wrestler on defense pulls the referee in front of him. The referee is knocked down and may disqualify the wrestler on defense. Wrestler on defense rolls disqualification. If there is no disqualification, assume that the referee could not call for the disqualification because he is unconscious. The match continues without a referee for 5-15 offensive moves (roll 2-12 and add 3) beginning with the wrestler on offense making a move on Level 3 Offense. Count all offensive moves by both wrestlers and their tag partners if their partners tag in. In tag matches, assume there is bedlam, but roll only for the legal wrestlers in the ring. Assume the other wrestlers are fighting elsewhere, like outside the ring. Ignore pins, disqualifications, and count outs and keep playing (keep adding tokens to PIN Ratings, however, after PIN attempts or “Add 1” moves). After the designated number of moves, a new referee enters and the match again becomes a normal match with the new referee present.
4-5 The wrestler on offense whips his opponent into the corner but the opponent is thrown into the referee and knocks him down. The referee may disqualify the wrestler on offense for initiating the contact. Wrestler on offense rolls disqualification. If there is no disqualification, assume that the referee could not call for the disqualification because he is unconscious. The match continues without a referee for 5-15 offensive moves (roll 2-12 and add 3) beginning with the wrestler on offense making a move on Level 3 Offense. Follow instructions as above.
6-7 The referee is caught between the wrestler on defense and the turnbuckle and is knocked unconscious. The match continues without a referee for 5-15 offensive moves (roll 2-12 and add 3) beginning with the wrestler on offense making a move on Level 3 Offense. Follow instructions as above.
8-10 The referee is sandwiched between the two wrestlers in the corner is knocked unconscious. The wrestler on offense knocks his opponent down and uses his finisher on the fallen opponent, but there is no referee to see the pin or submission. The wrestler on offense is frustrated and tries to revive the referee. Roll one die to see what happens.
Even roll: The wrestler on offense successfully revives the referee. The wrestler on offense goes for the kill on his opponent and rolls on level three offense.
Odd roll: While the wrestler on offense is distracted, the opponent (or the opponent’s manager or tag partner or ringside ally) makes a move. If the opponent is a rulebreaker, assume he (or someone) comes up behind the wrestler on offense and does something typically nasty like hit him with a chair. If the opponent is not a rulebreaker, assume he comes up behind the wrestler on offense and suddenly rolls him up in a small package. In both cases, the referee miraculously revives and counts. Wrestler on offense rolls his PIN. Play the game normally at this point.
11-12 The referee is knocked out, and the wrestlers brawl outside the ring. A new referee enters almost immediately. Roll one die:
Even roll: The new referee disqualifies both wrestlers as they refuse to break up their brawl.
Roll 1 or 3: The match continues with the Wrestler on offense making the first move on level three offense.
Roll 5: The match continues with the Wrestler on defense making the first move on level three offense.
Note: When the Hurt Referee Chart calls for a new referee to enter and a special referee (such as Massif) is in the building, assume that the new referee is the special referee.