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Post by americancyco on Oct 12, 2007 21:25:04 GMT -5
Ok Im new to the game and just dont understand a few things.
1-ag/pw moves I understand the rules about who has the better gets the move off. But my question is what is the reason behind this? Basicly it is just a automatic failure if your score is worse, but if your better you hit the move but your opponent can still reverse the move.
2-Bodyslams or any power move like suplexs. Lets say your opponent is like Yokozuna, are there rules somewhere to represent that these heavy type guys can't be tossed around by like cruiserweights? I only have the first set so is this stuff handled in a future set?
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Post by Big Bri on Oct 12, 2007 22:52:05 GMT -5
First of all, welcome to the party.
1. I agree with what you're saying. Here's a little trick that might help things seem more realistic.
Whenever someone rolls a (pw) or (ag) move, use 7 as a base number. Add/subtract the defensive wrestler's rating, then INVERT the offensive wrestler's rating and then add/subtract that.
EXAMPLE: Say Wrestler A has a power rating of -3 and Wrestler B has a power rating of +1. Wrestler A rolls a (pw) move, so you'd take 7+1+3 = 11 (base of 7 plus defnsive's wrestler's rating plus the offensive wrestler's inverted rating). Roll 2 dice and if it's 11 or lower, the move hits. This benefits the more powerful guy, but there's always that small chance the other guy could block/reverse.
Let's try one on the flip side. Wrestler B rolls a (pw) move, so you'd take 7-3-1 = 3. Roll 2 dice an if it's 3 or lower, the move hits. Again, you can see that Wrestler B is going to have a tough time, but at least he has a chance.
2. If a move seems unrealistic, just pretend it's a different move. A CW could always poke a big guy in the eye instead of trying to slam him.
You should check out the "house rules" section of the board. It's got a lot of stuff like this that can make the game a lot more interestng and fun. Let us know if there's anything else we can do to help!
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Post by americancyco on Oct 13, 2007 8:42:15 GMT -5
Thank for answering my questions.
I did look through the house rules before I picked up the game. I was trying to learn as much as I could before I get the game.
I have one other question, well really a problem with the pw / ag moves.
Lets say my opponent has a better score then I automaticly fail but if I have a better score then I hit my move. However my opponent can still reverse it. This just doesn't seem to make any since to me.
Basically it's saying I have more chances to fail with a pw / ag move but I get no bonus from having one. I'm better off rolling another move wih the same rating -2 (for example).
Also did I miss it somewhere, whats the reason behind (tag) on the offensive moves if I can tag whenever I want?
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Post by markoda on Oct 13, 2007 10:37:02 GMT -5
Thank for answering my questions. I have one other question, well really a problem with the pw / ag moves. Lets say my opponent has a better score then I automaticly fail but if I have a better score then I hit my move. However my opponent can still reverse it. This just doesn't seem to make any since to me. Basically it's saying I have more chances to fail with a pw / ag move but I get no bonus from having one. I'm better off rolling another move wih the same rating -2 (for example). Also did I miss it somewhere, whats the reason behind (tag) on the offensive moves if I can tag whenever I want? Not sure how to answer your first question, but I will try. let's say that you have Star warrior and thantos in a match. Star Warrior goes for a shoulder tackle (pw), but he fails due to Thantos being stronger and takes over. Later in the match Star Warrior regains control and goes for a hip toss and succeeds. Thantos would roll to see how much damage he takes from this. Think of the defensive roll as Thantos learning from the match and might be able to counter that move this time, which is a possibility. That way the move does not always work and can change the flow of the match. The tag on offense move is only done if in a tag match. Think of it as a double team move. It will not work in singles matches and you would need to roll again. Hope that helps out.
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Post by markoda on Oct 13, 2007 10:37:51 GMT -5
Thank for answering my questions. I have one other question, well really a problem with the pw / ag moves. Lets say my opponent has a better score then I automaticly fail but if I have a better score then I hit my move. However my opponent can still reverse it. This just doesn't seem to make any since to me. Basically it's saying I have more chances to fail with a pw / ag move but I get no bonus from having one. I'm better off rolling another move wih the same rating -2 (for example). Also did I miss it somewhere, whats the reason behind (tag) on the offensive moves if I can tag whenever I want? Not sure how to answer your first question, but I will try. let's say that you have Star warrior and thantos in a match. Star Warrior goes for a shoulder tackle (pw), but he fails due to Thantos being stronger and takes over. Later in the match Star Warrior regains control and goes for a hip toss and succeeds. Thantos would roll to see how much damage he takes from this. Think of the defensive roll as Thantos learning from the match and might be able to counter that move this time, which is a possibility. That way the move does not always work and can change the flow of the match. The tag on offense move is only done if in a tag match. Think of it as a double team move. It will not work in singles matches and you would need to roll again. Hope that helps out.
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Post by BDS on Oct 13, 2007 10:49:53 GMT -5
First off, welcome to Champions of the Galaxy! Basically it's saying I have more chances to fail with a pw / ag move but I get no bonus from having one. I'm better off rolling another move wih the same rating -2 (for example). Correct. The (ag) and (pw) moves aren't really meant to be beneficial to the wrestlers, so the added chance to lose the offense when you roll them is another way of toning people down. Having one in that #1 spot on level 2 offense can be especially rough. Also did I miss it somewhere, whats the reason behind (tag) on the offensive moves if I can tag whenever I want? Yeah, my mind doesn't like that one, either. I personally play with my own house rule that when someone comes into the ring off of a (tag) offensive move they have to roll on their own card at least one time before tagging back out. Makes a little more sense to me that way.
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Post by dukedave on Oct 13, 2007 11:35:52 GMT -5
Also did I miss it somewhere, whats the reason behind (tag) on the offensive moves if I can tag whenever I want? Yeah, my mind doesn't like that one, either. I personally play with my own house rule that when someone comes into the ring off of a (tag) offensive move they have to roll on their own card at least one time before tagging back out. Makes a little more sense to me that way. My understanding of (tag) on offense is that it is a double team tag move only used in a tag match. In singles, roll again. I usually switch the wrestlers in the ring after the move as they would have to tag to legally get the other guy in the ring for the move.
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