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Post by Eliath on Feb 10, 2007 10:58:40 GMT -5
Today I was playing the matches for my next card and I had a No Disqualification match between Blazing Skull & Steel Freak. I decided to let Blazing Skull run wild in this one and the end result was Blazing Skull hitting Steel Freak with 3 separate (+5) DEATH BY FIREs.
A (+5) DEATH BY FIRE you are supposed to roll opponent injury 2-12 cards, but Steel Freak kicked out...so Blazing Skull kept working until he hit another...which Steel Freak promptly kicked out of again..leading to the third and final finisher that put Steel Freak away...Here is my question:
How would you have handled the injury after the fact..I am leaning towards cumulative injury time...ie: rolling 2-12 cards three times and adding it all up...
Also, at what point would Blazing Skull kill someone with this?
I am interested in your thoughts on this.
Thanks a lot.
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Post by Mr. Jimmyface on Feb 10, 2007 11:16:38 GMT -5
What I do is that if a finisher causes an injury, and the wrestler kicks out, I roll two dice again and compare it to the length of injury. If the roll is less than or equal to the length of injury, the referee steps in and declares the wrestler too injured to continue. If the roll is greater than the length of the injury, I continue the match with the injured wrestler having fatigue token by either how many tokens they have so far in the match, or a number of token equal to the length of the injury, whatever is higher.
To simplify: My Rule of Finisher Injuries when a Wrestler kicks out of the pin
1) Determine the injury length caused by the finisher 2) Roll two dice a) If the roll is less than or equal to the length of injury, referee ends match b) If the roll is greater than length of injury, match continues with earned fatigue tokens, or fatigue tokens equal to length of injury (whichever is greater)
Now, some injury finishers have specific rules on their cards, such as Blazing Skull and Paralyze, that explain damage in specifics, so for those cards, I use the card rules. But for other injury finishers, I use that house rule.
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Post by jester on Feb 10, 2007 14:58:38 GMT -5
STEEL FREAK [glow=red,2,300]IS THE MAN!!!![/glow] He'd be ready to go the next show. He's a beast
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Post by GalactiKing on Feb 11, 2007 9:06:34 GMT -5
As the fire is synthetic, I don't think he'd actually killy anyoen, but he could them out of action for a while. I'd stack up the injuries.
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Post by jester on Feb 11, 2007 15:36:44 GMT -5
As the fire is synthetic, I don't think he'd actually killy anyoen, but he could them out of action for a while. I'd stack up the injuries. What............? HUH? Crossfire anyone heard of him? For a guy gone 20years or so he sure gets brought up a lot and then forgotten again even faster......
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Post by Minotaur on Feb 12, 2007 9:18:16 GMT -5
Bishop Hell's HELLFIRE was synthetic fire (until he injured Pulsar Prime with it)...but Blazing Skull I believe always had real fire....that is why he had to wear that skullcap...
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Post by GalactiKing on Feb 13, 2007 11:49:05 GMT -5
They switched the fire at some point. Yes the fire was originally real.
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Post by theringmaster on Feb 13, 2007 12:17:06 GMT -5
Yeah. Sometime they removed the Skullcap (I think) and the fire went synthetic for Skull. I don't remember what year.
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Post by Eliath on Feb 13, 2007 18:35:08 GMT -5
I wound up stacking the injuries for this one...as I wrote the match report I ended with Steel Freak's skin burned away to the bone in places...so a 5-6 month recovery seemed the minimum. Thanks to everyone for taking the time to reply and share their thoughts on this.
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