Royal Rumble
Feb 15, 2007 20:24:54 GMT -5
Post by swarm on Feb 15, 2007 20:24:54 GMT -5
lwpd said:
swarm said:
Basically it goes like this...A new wrestler comes in every two minutes, real time.
Guys on offense: They can attack anyone at anytime on whatever level offense they are on...
example: Rage attacks Zygon on L3O and rolls out of the ring...Zygon rolls his pin and is pinned, thus tossed from the Rumble...
Rage can now attack anyone he wants in The Rumble starting on L3O...
Guys on defense: Just the opposite. Swarm attacks Plethador and hits him with a level 3 move. Plethador rolls down - 3. He can now be attacked by any other wrestler starting at L3O...
and so on...
When someone rolls out of the ring I always roll the pin...if a guy hits his finisher and the opponent is not thrown from the ring I add whatever the + rating is for fatigue.
As far as time...
2 minutes real time...don't get tied up counting "moves" or "rolls" that's boring.
Just let go and get into it...if two guys are having an exciting battle keep it going!
I try to divy up the amount I spend on every set of brawlers during each two minutes but if you get caught up in something hot just go with the flow...that's what makes the rumble fast and fun!
Hope this helps.
STRONG...I'll have to try this out one day.
Wow I just re-read this and I definitly DO NOT add the + rating of a finisher to the opponents fatigue if the opponent kicks out. The rest yes but I don't know where that came from.
If a guy hits his finisher and the opponent is pinned I say that the opponent was thrown from the ring after the finisher.
Sorry about that. Have fun!