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Post by phoenixrising on Feb 9, 2007 13:53:42 GMT -5
I would like to run a royal rumble match in my fed, but do not have any idea on how that would work. I looked for some info, but could not find any. Can someone help? I would like to do it this weekend. Thanks.
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Post by Aquinas on Feb 9, 2007 14:11:57 GMT -5
It depends on how fast you roll the dice, but I typically shuffle up the cards of the participants....start with the first 2...then run a stopwatch for 30 seconds in between entrants. I try to keep the dice-rolling at a steady pace. If guys keep getting knocked out quickly, I might slow down a bit just to get more bodies in the ring.
I've been toying with going back to 60 seconds but setting a pin rating (like 5 or 7 or something) before someone can be eliminated simply by out of ring.
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Post by blueraider2 on Feb 9, 2007 14:13:21 GMT -5
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Post by JamieOD on Feb 9, 2007 14:24:32 GMT -5
Maybe instead of timing each entrant you have a set number of dice rolls for moves, take 10 for example, and bring in a new entrant after every 10 moves.
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Post by jefft on Feb 9, 2007 14:53:31 GMT -5
Maybe instead of timing each entrant you have a set number of dice rolls for moves, take 10 for example, and bring in a new entrant after every 10 moves. This is what I do. I start at 12 moves and raise or lower the number if there are too few or too many guys in the ring at once.
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Post by phoenixrising on Feb 9, 2007 15:28:40 GMT -5
NeilyBob, the royal rumble match you gave me the thread to looks and sounds pretty complex. I am going to try it anyway. Thanks for finding the information to me. Anybody else with suggestions, definitely let me know.
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Post by swarm on Feb 9, 2007 15:39:27 GMT -5
I just ran a rumble a few days ago and it was a blast! All i did was combine the offical rules of the Battle Royal and the Rigel Rumble Royal from the COTG Handbook of matches. It was very simple.
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Post by phoenixrising on Feb 9, 2007 16:32:35 GMT -5
Swarm...You have probably been playing forever. I am still in the dark ages of playing.
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Post by swarm on Feb 9, 2007 18:34:32 GMT -5
Do you have the Special Matches Handbook?
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Post by swarm on Feb 9, 2007 18:42:12 GMT -5
Basically it goes like this...
A new wrestler comes in every two minutes, real time.
Guys on offense: They can attack anyone at anytime on whatever level offense they are on...
example: Rage attacks Zygon on L3O and rolls out of the ring...Zygon rolls his pin and is pinned, thus tossed from the Rumble...
Rage can now attack anyone he wants in The Rumble starting on L3O...
Guys on defense: Just the opposite. Swarm attacks Plethador and hits him with a level 3 move. Plethador rolls down - 3. He can now be attacked by any other wrestler starting at L3O...
and so on...
When someone rolls out of the ring I always roll the pin...if a guy hits his finisher and the opponent is not thrown from the ring I add whatever the + rating is for fatigue.
As far as time...
2 minutes real time...don't get tied up counting "moves" or "rolls" that's boring.
Just let go and get into it...if two guys are having an exciting battle keep it going!
I try to divy up the amount I spend on every set of brawlers during each two minutes but if you get caught up in something hot just go with the flow...that's what makes the rumble fast and fun!
Hope this helps.
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Post by Mr. Jimmyface on Feb 9, 2007 22:51:05 GMT -5
There's an annual event I run in my fed called The Gauntlet.
It's a pretty simple set up. Take a number of wrestlers (say, about 20) and put them in random order (say, drawing from a hat or using a trusty bingo roller). The first two wrestlers meet in a Titan Death match. If you lose, you are eliminated. If you win, you keep your damage tokens and face the next opponent in a Titan Death Match. You keep on fighting until there is only one person left, and they are the winner!
Past records in my feds: 2087 - Thantos (16 eliminations) 2089 - Ghengis Khan (7 eliminations) 2075 - Blacklash (6 eliminations)
Lots of fun, and it helps for titles and giving pushes to wrestlers. Run with it.
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Post by traviz on Feb 9, 2007 23:30:51 GMT -5
There's an annual event I run in my fed called The Gauntlet. It's a pretty simple set up. Take a number of wrestlers (say, about 20) and put them in random order (say, drawing from a hat or using a trusty bingo roller). The first two wrestlers meet in a Titan Death match. If you lose, you are eliminated. If you win, you keep your damage tokens and face the next opponent in a Titan Death Match. You keep on fighting until there is only one person left, and they are the winner! Past records in my feds: 2087 - Thantos (16 eliminations) 2089 - Ghengis Khan (7 eliminations) 2075 - Blacklash (6 eliminations) Lots of fun, and it helps for titles and giving pushes to wrestlers. Run with it. I may use this to decide my Interplanetary champion since I just ran a Rumble match.
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Post by dbfnq on Feb 10, 2007 6:27:45 GMT -5
I'll soon be running a Rigel Rumble card, and the system I'm using is as follows:
Each wrestler starts with a number of tokens as follows:
1 for showing up +1 if Power is -3 or better +1 if Agility is -3 or better +1 if Ropes and Turnbuckle are both A +1 if weight is 250lbs or more Another +1 if weight is 300lbs or more +3 if Pin is 5(2) or better Another +3 if Pin is 4(1) or better
Note that the numbers above are for the New Beginnings set. You may want to adjust them depending on your competitors. Basically, the more tokens the average wrestler has, the more wrestlers will be in the ring at a time. I've aimed for an average of about five tokens per wrestler, but I may take it down a little.
Anyway, two wrestlers start in the ring. I put poker chips on them to represent their tokens.
Roll a single die for each of them. On a 1-3, the wrestler loses that many tokens. On a 4-6, the wrestler loses no tokens. Any wrestler who runs out of tokens is eliminated. Then add a new wrestler, and roll again for each remaining wrestler. Continue until only one wrestler remains.
To determine order of elimination:
When two or more wrestlers are eliminated in the same round, those who rolled a 3 are eliminated before those who rolled a 2, and the 2s are eliminated before the 1s. If two or more wrestlers rolled the same number, then whoever had less tokens at the start of the round is eliminated first. If that's still a tie, then the eliminations are simultaneous.
To determine who eliminates whom:
The dominant wrestlers in each round are those who rolled 4-6. The first elimination is given to whichever dominant wrestler rolled the highest that round, the next elimination to the next highest, and so on. If there are more eliminations than dominant wrestlers, start over at the top.
So, putting it all together:
A tthe start of the round, the Betrayer (1 token left), the Gatekeeper (2 tokens left), Tauran (2 tokens left), Valour (4 tokens left) and Minotaur (3 tokens left) are in the ring. Next entrant is Swarm, who starts with 4 tokens.
Betrayer rolls a 2 (loses two tokens, none left) Gatekeeper rolls a 6 (loses no tokens, 2 left) Tauran rolls a 2 (loses 2 tokens, none left) Valour rolls a 2 (loses 2 tokens, 2 left) Minotaur rolls a 3 (loses 3 tokens, none left) Swarm rolls a 4 (loses no tokens, 4 left)
Betrayer, Tauran and Minotaur are eliminated this round. Minotaur goes first, becuase he rolled a 3. Tauran and Betrayer both rolled 2, but Betrayer had less chips to start with, so he's eliminated before Tauran.
Gatekeeper and Swarm are dominant this round. Gatekeeper eliminates Minotaur. Swarm eliminates Betrayer. Gatekeeper also eliminates Tauran. End of round.
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Post by blueraider2 on Feb 10, 2007 6:31:56 GMT -5
glad to be of help.i'm sure somebody can be of help as well.
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Post by JMello on Feb 10, 2007 13:54:11 GMT -5
I do it completely different then anyone else I'm sure. I use the random # generator at www.randomizer.org to give each man a #. Then I use it again to see how many guys are eliminated at each spot..I just tell it to put out 29 #'s between 2 and 30 and any that are impossible to do, let's say it tells you eliminate 4 guys at guy #3, I just carry over to the end. So you'd eliminate 2 there and add 2 more to the very end. It works for me and once that many people are eliminated I move on to the next entrant. Also, I make it so everyone starts on Level 2 Offense.
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Post by Mr. Jimmyface on Feb 10, 2007 23:02:00 GMT -5
Wow - that randomizer site is awesome stuff! Thanks JMello!
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Post by JMello on Feb 11, 2007 0:09:22 GMT -5
No problem, I've been using it for years and prior to the CotG Desktop I printed out sheet after sheet of 1-6 randomized and that's how my lazy self avoided rolling dice.
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Post by bigeasy on Feb 11, 2007 0:32:00 GMT -5
I've had good Rumbles and very bad Rumbles. 2091 (The year I'm still playing) saw Man-Mountain win from #28 and Thantos going into Great White Hype mode for a ho-hum title defense. 2090 saw Mesmer win from the #11 Spot in a year where he also won the King of Deimos Deathmatch tournament.
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Post by LWPD on Feb 11, 2007 9:29:55 GMT -5
Basically it goes like this... A new wrestler comes in every two minutes, real time. Guys on offense: They can attack anyone at anytime on whatever level offense they are on... example: Rage attacks Zygon on L3O and rolls out of the ring...Zygon rolls his pin and is pinned, thus tossed from the Rumble... Rage can now attack anyone he wants in The Rumble starting on L3O... Guys on defense: Just the opposite. Swarm attacks Plethador and hits him with a level 3 move. Plethador rolls down - 3. He can now be attacked by any other wrestler starting at L3O... and so on... When someone rolls out of the ring I always roll the pin...if a guy hits his finisher and the opponent is not thrown from the ring I add whatever the + rating is for fatigue. As far as time... 2 minutes real time...don't get tied up counting "moves" or "rolls" that's boring. Just let go and get into it...if two guys are having an exciting battle keep it going! I try to divy up the amount I spend on every set of brawlers during each two minutes but if you get caught up in something hot just go with the flow...that's what makes the rumble fast and fun! Hope this helps. STRONG...I'll have to try this out one day.
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Post by Holland227 on Feb 15, 2007 20:13:38 GMT -5
There are a set of rules by Cynthia on a Yahoo webgroup but I can not remember which one. I will do some research.
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