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Post by krisosk on Jul 5, 2006 18:48:58 GMT -5
OK, a simple yay or nay will do. If the nays win, I'll keep thinking.
So you guys know, the ruling will be printed in the 2121 booklet and if we can't decide over the next day or so, we can talk more about it at G-Con.
Here are my thoughts on the subject. Being that there's not much time to "play test" most of the cards before their release, it's obvious now that HUSTLER struggles to "end" a match as he's got no official finisher. Well, assuming that on a roll of 4,5,or 6 he might be DQ'd, I think we all assume he absolutely LEVELS his opponent with the butt of his gun. If for some reason the ref does NOT see this and does NOT DQ HUSTLER, why wouldn't he just go for the cover?
I'd say in this instance (the 4,5,6 no DQ thing), the PISTOL WHIP would only be a (0) finisher though. Why? Because A) I don't want to make HUSTLER improve so drastically over a ruling like this and B)it would take a moment or two for Hustler to toss the gun, flip the beaten guy over, and make the cover.
So it boils down to this:
When PISTOL WHIP occurs, roll one die. A roll of 1,2, or 3 adds that many tokens repectively to the opponent and they then roll on Level 3 defense.
On a roll of 4,5,or 6 Hustler may be DQ'd. Roll his DQ. If he is NOT DQ'd, assume the move becomes PISTOL WHIP (0) and the opponent rolls Pin.
Deal or No Deal?
~ :-Xsk
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Post by Minotaur on Jul 5, 2006 18:57:23 GMT -5
i think...if you are going to smash someone with a foreign object, then it should practically be over....at least a +4....maybe make it....
you roll a die....
1,2, 3 would add that much to the opp. pin rating, but not be able to go for the pin... 4, 5 would be an auto DQ 6 would be the finisher rating and be able to go for the pin
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Post by krisosk on Jul 5, 2006 19:03:18 GMT -5
I hear you Mino... See there's already been all sorts of talk, suggestions, and interpretation of the move in a previous post. Although a great post for people to voice their opionions, it really got nothing solved. With this post, I'm hoping to have people either vote YES to the ruling I mentioned, or NO... if NO, I try something more reasonable. cotg.proboards12.com/index.cgi?board=ace&action=display&thread=1140739233~ :-Xsk
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Post by Minotaur on Jul 5, 2006 19:17:39 GMT -5
ok..sorry...i must have missed that post....somehow...
Chris
will post this over there
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Post by BDS on Jul 5, 2006 19:19:01 GMT -5
YES! This ruling gets almost as emphatic a yes from me as ZOMBIE DREADNAUGHT does. It fits well with the thinking behind the move, it makes sense, and it is a much-needed improvement to Hustler, in my opinion.. Gheist is still going to own him, though.
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Post by Pete on Jul 5, 2006 20:35:48 GMT -5
I like this. And I like it a ton more than the earlier proposal that had the opponent recovering and going on offense--that would have made Hustler almost useless, IMO.
If you want, you can assume that the referee steps and either prevents him from using the pistol at all--at which point Hustler basically says, "OK, screw it" and goes for the pin--or he only gets a glancing blow or two before the ref stops it.
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Post by krisosk on Jul 5, 2006 20:38:47 GMT -5
I hear you too, Pete...
So, in essence, you can interpret the "action" any which way...the result remains the same: (0) Pin.
~ :-Xsk
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Post by aceswild on Jul 5, 2006 21:18:20 GMT -5
this idea works the best out of anything mentioned in the other post imo.
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Post by Minotaur on Jul 5, 2006 21:32:38 GMT -5
i agree...this sounds good
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Post by Dave on Jul 5, 2006 23:46:13 GMT -5
Yes, this will be good.
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Post by MikeMcKinney on Jul 5, 2006 23:51:39 GMT -5
OK, a simple yay or nay will do. If the nays win, I'll keep thinking. So you guys know, the ruling will be printed in the 2121 booklet and if we can't decide over the next day or so, we can talk more about it at G-Con. Here are my thoughts on the subject. Being that there's not much time to "play test" most of the cards before their release, it's obvious now that HUSTLER struggles to "end" a match as he's got no official finisher. Well, assuming that on a roll of 4,5,or 6 he might be DQ'd, I think we all assume he absolutely LEVELS his opponent with the butt of his gun. If for some reason the ref does NOT see this and does NOT DQ HUSTLER, why wouldn't he just go for the cover? I'd say in this instance (the 4,5,6 no DQ thing), the PISTOL WHIP would only be a (0) finisher though. Why? Because A) I don't want to make HUSTLER improve so drastically over a ruling like this and B)it would take a moment or two for Hustler to toss the gun, flip the beaten guy over, and make the cover. So it boils down to this: When PISTOL WHIP occurs, roll one die. A roll of 1,2, or 3 adds that many tokens repectively to the opponent and they then roll on Level 3 defense.
On a roll of 4,5,or 6 Hustler may be DQ'd. Roll his DQ. If he is NOT DQ'd, assume the move becomes PISTOL WHIP (0) and the opponent rolls Pin.Deal or No Deal? ~ :-Xsk I'm with this.......this is what I'm using.. tkx
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Post by GalactiKing on Jul 6, 2006 7:46:59 GMT -5
Works for me. Put me in the yay column.
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Post by dharneth on Jul 6, 2006 15:00:39 GMT -5
I'm for this as well, just joined the aCe community last week when I got my order. Was thinking of using a similar ruling for Hustler anway. So put me down for a yes.
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Post by gamemaster on Jul 7, 2006 9:54:30 GMT -5
Well I had a 12 step process but this is much easier. Hehehe im in. I dont even use d.q.s in my aCe so Hustler just got a kick in the pants.
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Post by Darth Turkish on Jul 13, 2006 20:15:10 GMT -5
Deal!
It makes sense that he has some sort of actual finisher.
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Post by poisonedshadows on Jul 17, 2006 10:58:31 GMT -5
This is a good solution.
What I had done is roll the DQ normally when he hits the move, then roll one die: 1-2 = 1 token, 3-4 = 2 tokens, 5-6 = 3 tokens.
If you want to boost Hustler a bit, though, this is probably the way to go. The probabilities are ugly for Hustler otherwise.
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