|
Post by Minotaur on Jul 3, 2006 18:09:48 GMT -5
1. First off...Flatliner's finisher....does it add 3 tokens to Flatliner (and 3 tokens to Jakyll also)? Is it a chance for a "double pin"? This is possibly the most difficult card rule for me to understand from the book....
Thanks
Chris
|
|
|
Post by BDS on Jul 3, 2006 19:02:22 GMT -5
It's a +3 finisher, so you roll against Jakyll's current PIN rating +3 to determine if Jakyll gets pinned when Flatliner hits it. If Jakyll is pinned, great, if not, you add one pin token to him like he'd kicked out of any other finisher.
After hitting hte move, Flatliner gets three pin tokens, as if he'd been hit with three "add 1" moves. That doesn't matter of SHOCK AND AWE ends the match, of course, but now I'm just rambling.
|
|
|
Post by krisosk on Jul 3, 2006 21:13:08 GMT -5
Daddy nailed it. If you think that rule is confusing, wait till you get to the PISTOL WHIP. ~ :-Xsk
|
|
|
Post by Minotaur on Jul 3, 2006 22:00:22 GMT -5
yeah...i seen that one...and that one is confusing too...so go on and explain it now...or i will be asking about it later
|
|
|
Post by BDS on Jul 3, 2006 23:47:51 GMT -5
Ditto, Osk, spill the beans. I'm two cards away from debuting Hustler, and I really want to know what happens if he rolls a 4-6 and doesn't get DQ'ed.
|
|
|
Post by GalactiKing on Jul 4, 2006 22:02:59 GMT -5
Pistol Whip is a real headache move. Basically, if you roll 1-3 you add that many tokens BUT it's not an auto pin move. 4-6,h e doesn't get it and there might be a dq.
|
|
|
Post by BDS on Jul 4, 2006 23:03:35 GMT -5
Yeah, I've got that part of it. I just don't know what to do on a 4-6 if there's no DQ.
|
|
|
Post by rockajabroney on Jul 22, 2006 15:22:52 GMT -5
Yeah, I've got that part of it. I just don't know what to do on a 4-6 if there's no DQ. opponent rolls pin (0).
|
|
|
Post by BDS on Jul 22, 2006 15:24:52 GMT -5
Well, we know that now
|
|
|
Post by rockajabroney on Jul 22, 2006 15:29:06 GMT -5
Ha, gotcha!
|
|