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Post by gwffantrav on Jul 3, 2006 22:13:58 GMT -5
Tom, I don't know if you ever saw Lord Rahl's Character Ratings. Many promoters use them and they are pretty accurate.
Would this be something you'd consider using and maybe an addition to the card?
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Post by Tom on Jul 6, 2006 8:12:03 GMT -5
I don't know. I'll have to look into it further although I think the ratings are a good idea.
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Post by Chewey on Jul 6, 2006 13:32:40 GMT -5
I said this in another thread, but while Rahl's system is popular and often useful, they are NOT the most accurate way of measuring the strength of a wrestler. They don't take into account a lot of the little things that factor in to the probabilities of a wrestler rolling a positive result.
Tom, Christian (the guy with the degree in statistics) and myself (the guy who sent you fifteen pages of attempted math work a few years ago) have been trying to answer more questions about the game's mechanics although we haven't spoken in some time. From what I've seen though, I don't think Rahl's rankings are completely accurate and would prefer not having them on the back of the official card.
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Post by spiderbite on Jul 6, 2006 15:18:28 GMT -5
It would be cool to see them put into the GWF Files 3rd edition though.
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Post by lordrahl on Jul 11, 2006 3:08:12 GMT -5
I know I it isn't perfect, but with my brother having every degree you can in math, and me being an econ specialist I think it works for everybody without getting to bulked up so a norm can't understand it. I know there probably is another way.
Keep the Faith
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Post by Wad on Jul 11, 2006 20:18:33 GMT -5
Lord Rahl, first of all, magnificent effort on coming up with your formulas. Great work to you and your helpers.
What I want to know is, can you or anyone else come up with a computer program that can weigh a character's stats against his or her opponent's? It would have to be a computer program because if you sat down and did these, it would take at least an hour for a singles match and would drive you insane.
A computer, on the other hand, can calculate every possible move in a second.
What it would do is take all six of an aggressors moves on each level and assigns a probability of success versus the victim's corresponding defense level. It would also have probabilities of success for chart moves and pins. The computer would then compile a median ranking for the wrestler with the better offensive and defensive advantages.
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Post by incognito on Jul 12, 2006 21:59:08 GMT -5
I just let the dice determine the results. But more power to the Rahls of the world who take the time and effort to figure out why.
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Post by Chewey on Jul 13, 2006 1:02:48 GMT -5
Hey, I want to say publicly on the record that I don't want to take away from the extensive effort Rahl put into this formula. Obviously there was a ton of work involved to come up with such an elaborate scheme. I just think there are a few kinks in there, but mad props to Rahl for creating the best system so far.
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Post by gwffantrav on Jul 13, 2006 1:38:20 GMT -5
I think a good idea is to put these in the GWF Files. I liked that suggestion
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Post by ChrisD on Jul 13, 2006 2:16:17 GMT -5
Lord Rahl, first of all, magnificent effort on coming up with your formulas. Great work to you and your helpers. What I want to know is, can you or anyone else come up with a computer program that can weigh a character's stats against his or her opponent's? It would have to be a computer program because if you sat down and did these, it would take at least an hour for a singles match and would drive you insane. A computer, on the other hand, can calculate every possible move in a second. What it would do is take all six of an aggressors moves on each level and assigns a probability of success versus the victim's corresponding defense level. It would also have probabilities of success for chart moves and pins. The computer would then compile a median ranking for the wrestler with the better offensive and defensive advantages. Funny story...I just completed my Masters in Computing Science (hold your applause), and during it I took a course in Randomized Algorithms. We had to do an assignment based on some randomized algorithms, and it could be anything related, including games. I ended up looking, of course, at COTG (didn't have LOW at the time). For the paper, I took Star Warrior against three different guys who I basically called the 3 different levels of wrestlers, Death Knight, Executioner, and Thantos. Due to limited time I had to crunch it down, and I have the results on a CD kicking around somewhere, but with the rules I ended up implementing (I can't recall off hand, but I think I ignored the choice charts and (ag)/(pw) moves, and fatigue), Star Warrior won something like 90% of the time against Death Knight, 80 odd percent against Executioner, and Thantos had a slight advantage on Star Warrior. Anywhos, it was indeed a bit tedious, but still more fun than looking at any other game.
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