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Post by Graymar on Jul 25, 2005 10:42:35 GMT -5
Tom,
I have heard several contradictory answers from the fans. I'd like to hear your answer.
On a +1 move, do you add the +1 regardless of the defensive result (Hurt, Down, etc.)? Or, do you ignore the +1 if the defensive is anything other than a Down or Pin?
Thanks
Graymar
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Post by Tongsoon of Cygnus on Jul 25, 2005 10:54:53 GMT -5
From what I understand, you add +1 to the PIN no matter what defense they roll (i.e.dazed, hurt, down). I've always played it that way.
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Post by Tom on Jul 25, 2005 11:56:49 GMT -5
Yes, it's always added in no matter what.
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Post by thefamoustommyz on Jul 25, 2005 12:59:38 GMT -5
FWIW, the only time I don't add it in is if they have a comeback on level 3 defense...like Colossus...since it means his robotic side absorbed the impact of the move.
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Post by ChrisD on Jul 25, 2005 13:31:12 GMT -5
So does that mean we should add 2 tokens if a wrestler rolls PIN after being hit with an Add 1 move?
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Post by Chris Ingersoll on Jul 25, 2005 14:05:41 GMT -5
Sort of. You add the 1 first for the move, then roll, then add again if he kicks out.
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Post by Tournament Master on Jul 25, 2005 14:41:03 GMT -5
So does that mean we should add 2 tokens if a wrestler rolls PIN after being hit with an Add 1 move? This doesn't make sense to me. I don't see why an add 1 move would have more of a lasting impact then a finisher (when you only add 1 token if a guy kicks out of a finisher). If an add 1 moves results in a PIN, then I add the token before the pin, but not a second token after the kickout. Seems much more realistic to me, and most promoters I have talked to about this, do it the same way as I do. May be something to clear up in the official instructions one day.
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Post by thefamoustommyz on Jul 25, 2005 15:08:37 GMT -5
Well, with some moves/finishers, it makes sense. Floyd's Sick, for instance, is gonna be far more lethal than BROUHAHA, which is just a basic move (swinging neckbreaker)...
Personally, this is why I feel like the "add 1" thing has been watered down.
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Post by Joe on Jul 25, 2005 15:30:39 GMT -5
Well, with some moves/finishers, it makes sense. Floyd's Sick, for instance, is gonna be far more lethal than BROUHAHA, which is just a basic move (swinging neckbreaker)... Personally, this is why I feel like the "add 1" thing has been watered down. He only uses Floyd's Sick once. This is like Kabuki or Tajiri blowing mist. I, too, agree that the "Add 1" moves have gotten a bit overused, but Floyd's Sick was a bad example.
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Post by pikemojo on Jul 25, 2005 17:23:37 GMT -5
I don't have a problem with the current status of +1 moves in LOW. I don't play COTG so I can't say about that game.
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Post by Tongsoon of Cygnus on Jul 25, 2005 17:57:57 GMT -5
The best way I think of it is like this: An "add 1" move would be very similar to Goldberg's Spear, or maybe Hogan's big boot to the face. The "add 1" move would be very similar to a set-up for a possible finisher. Also, remember that the PIN tokens represent fatigue on the opponent. So, in that sense, the "add 1" would be a way of knocking more of the wind out of the opponent's sails. This is just my take on it.
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Post by GalactiKing on Jul 25, 2005 22:12:30 GMT -5
That's a good way to look at it. Not used often enough as a finisher to qualify as one, but powerful enough a guy may make a cover after it. (And if you want your matches to go longer, ignore an added fatigue if the guy makes a cover)
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Post by thefamoustommyz on Jul 25, 2005 23:03:48 GMT -5
Well, with some moves/finishers, it makes sense. Floyd's Sick, for instance, is gonna be far more lethal than BROUHAHA, which is just a basic move (swinging neckbreaker)... Personally, this is why I feel like the "add 1" thing has been watered down. He only uses Floyd's Sick once. This is like Kabuki or Tajiri blowing mist. I, too, agree that the "Add 1" moves have gotten a bit overused, but Floyd's Sick was a bad example. Eh, not really...I just was making two points and didn't seperate them well enough. Because I was saying that Floyd's Sick was a GOOD example of a move...bad wording on my part. Another point...Destroyer and his half-crab, or Gotch and his rolling knee bar...are they really THAT devastating? I like my Add 1 (or 2) moves to be stronger than a regular move...not on par with them. Technically, Kill Prey's set-up moves are weaker than everyone else's...but his card is VASTLY more interesting.
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Post by pikemojo on Jul 27, 2005 0:47:35 GMT -5
Well for one, I do think that Gotch doing a rolling knee bar would be extremely painful. Also both Destroyer's half-crab and Gotch's knee bar would be wear down moves for their finishers so maybe that helps to justify those particular Add 1 moves. Just like how Flair worked over the legs of his opponents to set up for the figure four. Maybe there are a few different purposes for the Add 1s.
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Post by thefamoustommyz on Jul 27, 2005 12:11:07 GMT -5
See, I would prefer set-up moves done in the style of Kill Prey than in the style of Vengeance's Eye Cleaver...Kill Prey's set-up moves only wear the opponent down for his finish...Add 1 moves just do excessive extra damage is all.
That said, the floodgates have been open WAY too long to turn back now.
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hawk
Prelim Bum
Posts: 12
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Post by hawk on Jul 27, 2005 16:44:31 GMT -5
Speaking of which, how used do ADD ONE's become anyway? I've heard rumors, but like...does nearly everyone at one point have one or something?
I'm asking, because I only got sets up to 2100, and that far, the Sheik & Vengeance have one each. Their make sense, since it's their sadistic stylings coming through...but will it eventually be turned into just another move that happens to be more effective then usual?
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Post by Tournament Master on Jul 27, 2005 17:28:59 GMT -5
Not everyone has Add 1 moves, but I'd say a good 40% of the roster. Some guys have multiple Add 1's and some have Add 1 (tag). Definately commonplace in 2120.
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Post by GalactiKing on Jul 27, 2005 18:21:03 GMT -5
Yes, they're more common, on the other hand, finishes with non finishers are becoming more common too even in today's wrestling.
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Post by Chris Ingersoll on Jul 28, 2005 8:35:48 GMT -5
There are also those who have Add 1's in place of real finishers, which is a nice change of pace from just giving some talentless Mutant a random (0) finisher like the TEMPLE GRINDER.
That being said, I'd much rather see more things like Kill Prey's "weakening" strategy instead of a proliferation of Add 1's. (I just finally received 2120 yesterday, so I forget the name of the Master Racce guy who does something similar.)
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Post by Dave on Jul 28, 2005 23:57:50 GMT -5
I prefer the use of the add 1 moves. The tokens are much easier to keep track of expecially in tag matches.
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