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Post by mwjergs on Nov 15, 2007 22:26:37 GMT -5
I thought I had read somewhere that some people used a house rule when rolling either (pw) or (ag). I forget what it was but it didn't just follow the "number same or higher" rule.
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Post by SherriFan on Nov 15, 2007 23:40:28 GMT -5
Hi!
You may be referring to the one in which (ag) and (pw) moves use the following process. The wrestler attempting the move must roll a 6 or less, minus the opponent's trait rating.
So, if the opponent has a (pw) of -2 and Wrestler A rolls a move with the (pw) tag, then the target number is 4 or less. However, this rule also states that you "flip"/reverse the acting wrestler's trait and add it to the target number. So, in the above example, if Wrestler A had a (pw) of +1, then you'd subtract 1 from the target number, for 3 or less on the dice.
Or, if Wrestler A had a (pw) -3, then you'd add 3 to the target number, making it (6 - 2 + 3) 7 or less on both dice.
Personally, the way I do it (and some of the others as well), is that instead of that whole "flip"/reverse thing, you just add/subtract that number from the roll itself.
Example: The opponent has an (ag) of -1, making the target number (6 - 1) 5. However, Wrestler A has an (ag) of -3. Rolling both dice, Wrestler A rolls a total of 7. However, 7 - 3 = 4, which beats the target number of 5.
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Post by mwjergs on Nov 16, 2007 14:45:29 GMT -5
OK. So I guess the idea is that just because you are weaker or less agile than your opponent you still have a chance to hit your move. In some cases following the official rule, wrestlers who match up poorly are at a disadvantage on a few moves on the card. I may give it a try.
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