A Very Big Lucha Deathjump Chart
Mar 19, 2007 4:03:43 GMT -5
Post by JamieOD on Mar 19, 2007 4:03:43 GMT -5
Taken from the cotgLegends Yahoo group so blame them for any unneccsary or unfortunate blown spot you suffer while using these rules (That's not meant to be a dig at any luchador out there). Such a chart can come in use for any Lucha or X Division style match. Dice results goes from 2 to 100.
LUCHA LIBRE OUT OF THE RING/DEATHUMP CHART
? ROLL ON THIS CHART IN ALL OUT OF THE RING AND DEATHJUMP SITUATIONS
? YOU REFERS TO THE PERSON ON OFFENSE.
? IF YOU USE THIS MATCH IN A SINGLES MATCH, INSTEAD OF PICKING TWO WRESTLERS, THE TWO COMPETITORS RE-ENTER THE RING WITH THE APPROPRIATE PERSON IN CONTROL OF THE MATCH.
? YOU MAY ALSO USE THIS IN CONJUNCTION WITH THE OFFICIAL OUT OF THE RING DEATHJUMP CHART.
2 You Piledrive your opponent on the concrete. Add 1 to his pin and roll for count out. If no count out, select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
3 You and your opponent trade punches, chop and kicks. His last one sends you to the floor. He then catapults you into the ring post. Add 1 to your pin rating. Select two wrestlers to continue the match in the ring. Defensive team rolls on L-2-O.
4 You are about to piledrive your opponent on the floor when you are blindsided by a tope suicida from one of his allies. Add 1 to your pin. Select two wrestlers to continue the match in the ring. Defensive team rolls L-2-O.
5 You are battling your opponent on the outside of the ring when he kicks you square in the groin. Opponent rolls DQ. If no DQ, Select two wrestlers to continue the match, opponent’s team takes the offensive on L-2-O.
6 You grab your opponent and attempt to whip him into the ring post, but he reverses it and you kiss the steel. Start checking for loose teeth. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
7 You attempt a body slam you opponent on the concrete floor. Move works on a roll of 7 plus or minus you power rating. Select two wrestlers to continue the match in the Ring. Team with the advantage advances on L-2-O.
8 You run at your opponent with a clothesline but he drop toe holds you face first into the ring post with a sickening thud. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
9 You toss your opponent out of the ring. As he attempts to get back in you run and nail him with a baseball slide dropkick that sends him sprawling across the arena floor. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
10 You grab your opponent in a hammerlock and ram him shoulder first into the ring post. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
11 You grab your opponent in a side headlock and attempt to ram him headfirst into the steel ring post. You succeed on a roll of 6 plus or minus your power rating. Select two wrestlers to continue the match in the Ring. Team with the advantage team advances on L-2-O.
12 You grab your opponent in a bear hug and drive him back first into the ring. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
13 You grab your opponent’s arm’s on either side of the ring post and give a good pull…..he goes full frontal into the ring post. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
14 You execute a snap suplex on your opponent on the floor. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
15 You toss your opponent to the Floor. You Asai Moonsault off the ring apron nailing a Blockbuster Slam onto the Concrete. Add 1 to your opponent’s pin rating. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
16 You Toss your opponent to the Floor. You Asai Moonsault off the ring apron into a beautiful DDT onto the concrete floor. Add 1 to your opponent’s pin rating. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
17 You Toss your opponent to the Floor. You execute a picture perfect Asai Moonsault onto your standing opponent. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
18 You toss your opponent to the Floor. You attempt a blind springboard corkscrew placha. Move works on 2-8 plus or minus your agility rating. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
19 You toss your opponent to the Floor. You attempt a blind turnaround dropkick driving your opponent into the guard railing. Move works on roll of 2-6 (+/-) your agility rating. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
20 You execute a standing moonsault off the apron to the floor. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
21 You attempt a handspring flying Elbow off the Ring Apron. You connect on a roll of 2-6 (+/-) your agility rating. Select 2 wrestlers to resume the match in the ring. The team on offense team takes the offensive on L-2-O.
22 You attempt an Asai Moonsault to the floor, but your feet slip and you land back first on the corner of the ring. Your back is hurt. Add 1 to your pin rating. Select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
23 You attempt a suicide dive through the ropes. Your opponent ducks and you crash in to the guard railing. Add 1 to your pin. Select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
24 You attempt a shooting star press to the ringside floor. You connect on 7 plus or minus your agility rating. Select two wrestlers to continue the match in the ring. Team with the advantage continues on L-3-O
25 You nail your opponent with La Silla off of the Ring Apron. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
26 You hit your opponent with La Silla, but your momentum carries you into the steel post. Select two wrestlers to continue the match in the ring. Opponent’s team attacks on L-2-O.
27 Wild Brawl! Everyman involved in the match is outside of the ring beating the snot out of one another. Each person Involved rolls DQ. If no DQ, roll 1 die: ODD – Team on offense, stays on offense. Pick to men to resume the match on L-2-O. EVEN – Team on Defense wins the brawl. Pick two men to resume the match on L-2-O.
28 Wild Brawl! The two of you are being warned for excessive violence by the referee. The two of you roll your DQ. If no DQ, the wrestler with the better ring rating wins the brawl. Select two wrestlers to continue the match in the Ring. That wrestler’s team advances on L-2-O. If the ring ratings are the same: roll one die: ODD – You win the brawl. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O. EVEN – Your opponent wins the brawl. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
29 You toss your opponent out of the ring. As he gets to his feet you run as if you are going do a suicide dive, but at the last second you grab the ropes and spin yourself back into the ring as your opponent hits the deck. As you point to your head, telling everyone how smart you are, your opponent’s team mate nails your from behind with a devastating move. That wrestler continues his attack on L-2-O.
30 You are standing on the ring apron, attempting to re-enter the ring when your opponent spears you through the ropes and into the guard railing. Add 1 to your pin and roll countout. If no count out, select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
31 You whip your opponent across the floor with a ringpost armdrag. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
32 It is up to you promoter. When you are done, select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
33 You are attempting to vertical suplex your opponent on the floor when out of no where one of his allies clips your knee. You are in severe pain. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
34 Your opponent tries to hit your with a roundhouse kick, but you catch his leg and attempt a Dragon Screw Leg whip into the ring post. You are successful on Roll of 7 plus or minus your power rating. Select two wrestlers to continue the match in the Ring. The team with advantage advances on L-2-O.
35 Double Trouble. Your dropkick your opponent, into the steel ring post! He is knocked loopy! Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
36 As you are brawling with your opponent outside of the ring., one of his allies tries a Bullet Tope. If his agility is better than yours, you get nailed. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O. If you are more agile, you move and he drills his own partner. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
37 You drop your opponent on his head with a double arm DDT. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
38 Triple Trouble. You lay your opponent out with a tilt-o-whirl slam on the concrete, while your opponents execute back-to-back senton splashes from the top turnbuckles. Add 1 to opponent’s pin. You roll back in the ring and attack any of his allies on L-2-O.
39 You attempt to pull off your opponent’s mask. Roll 2 dice: Doubles – you pull the mask off! Automatic DQ! Any other roll. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O. (if this does not apply, roll again on this chart)
40 Your opponent attempts to pull off your mask. Roll 2 Dice: He pulls off your mask! Automatic DQ! Any other roll. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
41 In a rare act of hardcore violence, you set up a table and roll your daze opponent on the table. You motion to one of your allies to do a frog splash off of the top turnbuckle on your opponent. Roll 2 dice: ODD – Your ally nails the move. Add 1 to opponent’s pin. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O. EVEN- You ally misses when your opponent rolls out of the way! Add 1 to your ally’s pin. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
42 You are battling your opponent on the outside of the ring when you kick your square in the groin. Roll your DQ. If no DQ, Select two wrestlers to continue the match, your team takes the offensive on L-2-O.
43 You nail your opponent with a running somersault plancha off of the Ring Apron. Select 2 wrestlers to resume the match in the ring. Your’s team takes the offensive on L-2-O.
44 You nail your opponent with a running somersault plancha off of the ramp. Select 2 wrestlers to resume the match in the ring. Your’s team takes the offensive on L-2-O.
45 You nail your opponent with a running somersault senton plancha. Add 1 to his pin rating. Select two wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
46 You attempt a running double corkscrew plancha to the ring floor. You connect on a roll of 7 plus or minus your agility rating. Select two wrestlers to continue the match in the ring. You team takes the offensive on L-2-O.
47 You nail your opponent with a Running tope Suicida. Select two wrestlers to continue the match in the ring. Your team continues on L-2-O.
48 You nail your opponent with a running senton splash off the ring apron. Select two wrestlers to continue the match in the ring. Your team continues on L-2-O.
49 You attempt a running somersault plancha off of the ring apron but your opponent catches you into a power bomb onto the concrete floor. Add 1 to your pin. Select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
50 You attempt a running somersault plancha off of the ramp, but your opponent catches you and power bombs you onto the concrete. Add 1 to your pin rating. Select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
51 You attempt a running somersault senton plancha on your opponent, but he rolls out of the way and you crash into the concrete. Add 1 to you pin. Select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O
52 You attempt a running double corkscrew plancha. Your opponent tries to catch you into a front slam on the concrete. Move works on roll of 6 plus or minus opponent’s power rating. Select two wrestlers to continue the match in the ring. The team with the advantage takes the offensive on L-2-O.
53 You attempt a running tope suicida. But your opponent is too quick and ducks out of the way. Select two wrestlers to continue the match in the Ring. Opponent’s team goes on L-2-O.
54 You attempt a running senton splash off the ring apron, but he is pulled out of the way by one of his teammates. You land on the floor with a thud. Select two wrestlers to continue the match in the ring. Opponent’s team on L-2-O
55 You toss your opponent out of the ring. You then turn to one of your opponent’s team members and challenge them to enter the ring. Pick a wrestler and roll for advantage on L-1-O.
56 You toss your opponent out of the ring. As you turn around you are met with a super kick to the jaw. The opponent that did this to you rolls on L-3-O.
57 You toss your opponent out of the ring. One of your opponent’s allies tries to super kick you from behind, but you are too quick. You duck and come back with a super kick of your own. Roll L-3-O against that wrestler.
58 You try a death defying, high impact move……But you BOTCH IT! You are severely hurt. Add 1 to your pin rating and roll for countout. If no count out, select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
59 You catapult your opponent into the Steel ring post. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
60 You execute a tornado DDT from the ring apron on your opponent. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
61 You toss your opponent out of the ring. Before you can do anything, one of your opponent’s allies tries to hit your with a backside clothesline. If your agility is better than his, you back body drop him out of the ring on top of his partner. Roll on this chart again against that wrestler. If not, he clotheslines you and moves in for the kill on L-3-O.
62 You go to toss your opponent out of the ring, but he grabs the ropes and comes flying back with a tiger feign kick (619) right in your face. Opponent rolls on L-3-O
63 You attempt a flying hurricanrana from the ring apron. If your power is better than your opponents, you are successful. If not, your opponent power bombs you onto the concrete. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
64 You toss your opponent out of the Ring. As you are getting ready to slingshot yourself out of the ring, he grabs your feet and pulls you out. Roll again on this chart, only with your opponent as the Offensive wrestler.
65 You toss your opponent out of the ring…or so you think. As you are turned around hot-dogging it, he skins the cat and attacks you from behind on L-2-O.
66 You toss your opponent out of the ring ..or so you think. As you are turned around hot-dogging it, he skins the cat and attacks you from behind on L-3-O.
67 You attempt to power bomb your opponent on the concrete. You are successful if you can roll a 7 plus or minus your power rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
68 You attempt to do a sunset flip power bomb off the ring apron. You are successful on a roll of 6 plus or minus your power rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
69 You attempt a baseball slide dropkick, but your opponent moves out of the way. As you are getting up he gives you a swift kick in the head. Opponent rolls again on this chart.
70 It is up to you promoter. You decide what happens outside the ring. However, the opponent ends out on top. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
71 You nail your opponent with a slingshot hurricanrana on the ring floor. Select two wrestlers to continue the match. Your team remains on L-2-O.
72 You nail your opponent with a slingshot leg drop from inside the ring to the floor. Add 1 to your opponent’s pin rating. Select two wrestlers to continue the match in the ring. Your team is on L-2-O.
73 You sail through the air with a moonsault off of the top ringpost to the ringside floor. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
74 You sail through the air with a plancha from the top ringpost. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
75 Flying Huracarrana from the ring apron to the floor
76 You attempt a slingshot somersault plancha to the ringside floor. You hit it on a roll of 6 plus or minus your agility rating. Select two wrestlers to continue the match in the ring. Team with the advantage rolls L-2-O.
77 You attempt a Somersault plancha off of the top turnbuckle to the ringside floor. You nail the move on a roll of 7 plus or minus your agility rating. Select two wrestlers to continue the match. Team with the advantage rolls on L-2-O
78 You attempt a somersault plancha over the turnbuckle. Move works on a roll of 6 plus or minus your agility rating. Select two wrestlers to continue the match with the team with the advantage rolling on L-2-O
79 You attempt a somersault plancha off the 2nd rope inside the ring out! Move works on 6 plus or minus your agility rating. Select two wrestlers to continue the match with the team with the advantage rolling on L-2-O
80 Select two wrestlers to continue the match with the team with the advantage rolling on L-2-O
81 Select two wrestlers to continue the match with the team with the advantage rolling on L-2-O
82 You attempt a slingshot leg drop from inside the ring to the ring floor, but your opponent moves at the last moment. You hit hard. Add 1 to your pin rating. Select two wrestlers to continue the match in the ring. Opponent’s team is on L-2-O.
83 You sail through the air, nailing your opponent with a Plancha Suicida. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
84 After a couple minutes of battling you launch yourself off the ramp with a Plancha Suicida. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
85 As your opponent stands up, you attempt a Plancha Suicida off second rope inside the ring to the floor. You nail the move on a roll of 6 plus or minus your agility rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
86 As your opponent begins to stand up, you attempt Moonsault Plancha off outside second turnbuckle to the floor. You nail the move on a roll of 7 plus or minus your agility rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
87 As your opponent begins to stand up, you launch youself into a Bullet Tope Suicida. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
88 You nail your opponent with a Corner Tope Suicida. As your opponent begins to stand up, you launch youself into a Bullet Tope Suicida. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
89 You nail your opponent with a Flip Plancha through the first and second Rope. As you pop up to accept your accolades, you are blindsided by the same move from a member of you opponent’s team. The three of you are sprawled out. As your opponent begins to stand up, you launch youself into a Bullet Tope Suicida. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
90 As your opponent begins to stand up, you launch youself into a Bullet Tope Suicida. At the last second he ducked out of the way and you crash into the guard railing. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
91 You begin to run across the ring to launch yourself at your opponent when, out of nowhere, you are speared by a member of the opposing team! He continues on L-3-O.
92 You launch yourself with a suicide dive at your opponent, but he grabs a chair and connects with your skull. Add 1 to your pin. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
93 You nail your opponent with Tope con Giro. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
94 You nail your opponent with Tope of Death. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
95 You attempt a Tope Suicida over the top turnbuckle. The move works on a roll of 5 plus or minus your agility rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
96 You attempt a Tope Suicida over the top rope. You nail your opponent on a roll of 7 plus or minus your agility rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
97 You attempt a Springboard Tornillo Plancha. You nail your opponent on a roll of 6 plus or minus your agility railing. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
98 With lightening quickness, you execute a Springboard Twisting armdrag sending your opponent into guardrailing. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
99 You attempt a 450 splash to floor on your opponent. You stick the move on a roll of 5 plus or minus your agility rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
100 Your opponent runs at you, launching himself into the air with a flying clothesline. You duck. He knocks himself out after going face first into the steel post. You roll him in the ring and make the cover…..UNO…DOS….TRECE! You win!
LUCHA LIBRE OUT OF THE RING/DEATHUMP CHART
? ROLL ON THIS CHART IN ALL OUT OF THE RING AND DEATHJUMP SITUATIONS
? YOU REFERS TO THE PERSON ON OFFENSE.
? IF YOU USE THIS MATCH IN A SINGLES MATCH, INSTEAD OF PICKING TWO WRESTLERS, THE TWO COMPETITORS RE-ENTER THE RING WITH THE APPROPRIATE PERSON IN CONTROL OF THE MATCH.
? YOU MAY ALSO USE THIS IN CONJUNCTION WITH THE OFFICIAL OUT OF THE RING DEATHJUMP CHART.
2 You Piledrive your opponent on the concrete. Add 1 to his pin and roll for count out. If no count out, select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
3 You and your opponent trade punches, chop and kicks. His last one sends you to the floor. He then catapults you into the ring post. Add 1 to your pin rating. Select two wrestlers to continue the match in the ring. Defensive team rolls on L-2-O.
4 You are about to piledrive your opponent on the floor when you are blindsided by a tope suicida from one of his allies. Add 1 to your pin. Select two wrestlers to continue the match in the ring. Defensive team rolls L-2-O.
5 You are battling your opponent on the outside of the ring when he kicks you square in the groin. Opponent rolls DQ. If no DQ, Select two wrestlers to continue the match, opponent’s team takes the offensive on L-2-O.
6 You grab your opponent and attempt to whip him into the ring post, but he reverses it and you kiss the steel. Start checking for loose teeth. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
7 You attempt a body slam you opponent on the concrete floor. Move works on a roll of 7 plus or minus you power rating. Select two wrestlers to continue the match in the Ring. Team with the advantage advances on L-2-O.
8 You run at your opponent with a clothesline but he drop toe holds you face first into the ring post with a sickening thud. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
9 You toss your opponent out of the ring. As he attempts to get back in you run and nail him with a baseball slide dropkick that sends him sprawling across the arena floor. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
10 You grab your opponent in a hammerlock and ram him shoulder first into the ring post. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
11 You grab your opponent in a side headlock and attempt to ram him headfirst into the steel ring post. You succeed on a roll of 6 plus or minus your power rating. Select two wrestlers to continue the match in the Ring. Team with the advantage team advances on L-2-O.
12 You grab your opponent in a bear hug and drive him back first into the ring. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
13 You grab your opponent’s arm’s on either side of the ring post and give a good pull…..he goes full frontal into the ring post. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
14 You execute a snap suplex on your opponent on the floor. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
15 You toss your opponent to the Floor. You Asai Moonsault off the ring apron nailing a Blockbuster Slam onto the Concrete. Add 1 to your opponent’s pin rating. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
16 You Toss your opponent to the Floor. You Asai Moonsault off the ring apron into a beautiful DDT onto the concrete floor. Add 1 to your opponent’s pin rating. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
17 You Toss your opponent to the Floor. You execute a picture perfect Asai Moonsault onto your standing opponent. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
18 You toss your opponent to the Floor. You attempt a blind springboard corkscrew placha. Move works on 2-8 plus or minus your agility rating. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
19 You toss your opponent to the Floor. You attempt a blind turnaround dropkick driving your opponent into the guard railing. Move works on roll of 2-6 (+/-) your agility rating. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
20 You execute a standing moonsault off the apron to the floor. Select 2 wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
21 You attempt a handspring flying Elbow off the Ring Apron. You connect on a roll of 2-6 (+/-) your agility rating. Select 2 wrestlers to resume the match in the ring. The team on offense team takes the offensive on L-2-O.
22 You attempt an Asai Moonsault to the floor, but your feet slip and you land back first on the corner of the ring. Your back is hurt. Add 1 to your pin rating. Select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
23 You attempt a suicide dive through the ropes. Your opponent ducks and you crash in to the guard railing. Add 1 to your pin. Select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
24 You attempt a shooting star press to the ringside floor. You connect on 7 plus or minus your agility rating. Select two wrestlers to continue the match in the ring. Team with the advantage continues on L-3-O
25 You nail your opponent with La Silla off of the Ring Apron. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
26 You hit your opponent with La Silla, but your momentum carries you into the steel post. Select two wrestlers to continue the match in the ring. Opponent’s team attacks on L-2-O.
27 Wild Brawl! Everyman involved in the match is outside of the ring beating the snot out of one another. Each person Involved rolls DQ. If no DQ, roll 1 die: ODD – Team on offense, stays on offense. Pick to men to resume the match on L-2-O. EVEN – Team on Defense wins the brawl. Pick two men to resume the match on L-2-O.
28 Wild Brawl! The two of you are being warned for excessive violence by the referee. The two of you roll your DQ. If no DQ, the wrestler with the better ring rating wins the brawl. Select two wrestlers to continue the match in the Ring. That wrestler’s team advances on L-2-O. If the ring ratings are the same: roll one die: ODD – You win the brawl. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O. EVEN – Your opponent wins the brawl. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
29 You toss your opponent out of the ring. As he gets to his feet you run as if you are going do a suicide dive, but at the last second you grab the ropes and spin yourself back into the ring as your opponent hits the deck. As you point to your head, telling everyone how smart you are, your opponent’s team mate nails your from behind with a devastating move. That wrestler continues his attack on L-2-O.
30 You are standing on the ring apron, attempting to re-enter the ring when your opponent spears you through the ropes and into the guard railing. Add 1 to your pin and roll countout. If no count out, select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
31 You whip your opponent across the floor with a ringpost armdrag. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
32 It is up to you promoter. When you are done, select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
33 You are attempting to vertical suplex your opponent on the floor when out of no where one of his allies clips your knee. You are in severe pain. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
34 Your opponent tries to hit your with a roundhouse kick, but you catch his leg and attempt a Dragon Screw Leg whip into the ring post. You are successful on Roll of 7 plus or minus your power rating. Select two wrestlers to continue the match in the Ring. The team with advantage advances on L-2-O.
35 Double Trouble. Your dropkick your opponent, into the steel ring post! He is knocked loopy! Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
36 As you are brawling with your opponent outside of the ring., one of his allies tries a Bullet Tope. If his agility is better than yours, you get nailed. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O. If you are more agile, you move and he drills his own partner. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
37 You drop your opponent on his head with a double arm DDT. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
38 Triple Trouble. You lay your opponent out with a tilt-o-whirl slam on the concrete, while your opponents execute back-to-back senton splashes from the top turnbuckles. Add 1 to opponent’s pin. You roll back in the ring and attack any of his allies on L-2-O.
39 You attempt to pull off your opponent’s mask. Roll 2 dice: Doubles – you pull the mask off! Automatic DQ! Any other roll. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O. (if this does not apply, roll again on this chart)
40 Your opponent attempts to pull off your mask. Roll 2 Dice: He pulls off your mask! Automatic DQ! Any other roll. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
41 In a rare act of hardcore violence, you set up a table and roll your daze opponent on the table. You motion to one of your allies to do a frog splash off of the top turnbuckle on your opponent. Roll 2 dice: ODD – Your ally nails the move. Add 1 to opponent’s pin. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O. EVEN- You ally misses when your opponent rolls out of the way! Add 1 to your ally’s pin. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
42 You are battling your opponent on the outside of the ring when you kick your square in the groin. Roll your DQ. If no DQ, Select two wrestlers to continue the match, your team takes the offensive on L-2-O.
43 You nail your opponent with a running somersault plancha off of the Ring Apron. Select 2 wrestlers to resume the match in the ring. Your’s team takes the offensive on L-2-O.
44 You nail your opponent with a running somersault plancha off of the ramp. Select 2 wrestlers to resume the match in the ring. Your’s team takes the offensive on L-2-O.
45 You nail your opponent with a running somersault senton plancha. Add 1 to his pin rating. Select two wrestlers to resume the match in the ring. Your team takes the offensive on L-2-O.
46 You attempt a running double corkscrew plancha to the ring floor. You connect on a roll of 7 plus or minus your agility rating. Select two wrestlers to continue the match in the ring. You team takes the offensive on L-2-O.
47 You nail your opponent with a Running tope Suicida. Select two wrestlers to continue the match in the ring. Your team continues on L-2-O.
48 You nail your opponent with a running senton splash off the ring apron. Select two wrestlers to continue the match in the ring. Your team continues on L-2-O.
49 You attempt a running somersault plancha off of the ring apron but your opponent catches you into a power bomb onto the concrete floor. Add 1 to your pin. Select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
50 You attempt a running somersault plancha off of the ramp, but your opponent catches you and power bombs you onto the concrete. Add 1 to your pin rating. Select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
51 You attempt a running somersault senton plancha on your opponent, but he rolls out of the way and you crash into the concrete. Add 1 to you pin. Select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O
52 You attempt a running double corkscrew plancha. Your opponent tries to catch you into a front slam on the concrete. Move works on roll of 6 plus or minus opponent’s power rating. Select two wrestlers to continue the match in the ring. The team with the advantage takes the offensive on L-2-O.
53 You attempt a running tope suicida. But your opponent is too quick and ducks out of the way. Select two wrestlers to continue the match in the Ring. Opponent’s team goes on L-2-O.
54 You attempt a running senton splash off the ring apron, but he is pulled out of the way by one of his teammates. You land on the floor with a thud. Select two wrestlers to continue the match in the ring. Opponent’s team on L-2-O
55 You toss your opponent out of the ring. You then turn to one of your opponent’s team members and challenge them to enter the ring. Pick a wrestler and roll for advantage on L-1-O.
56 You toss your opponent out of the ring. As you turn around you are met with a super kick to the jaw. The opponent that did this to you rolls on L-3-O.
57 You toss your opponent out of the ring. One of your opponent’s allies tries to super kick you from behind, but you are too quick. You duck and come back with a super kick of your own. Roll L-3-O against that wrestler.
58 You try a death defying, high impact move……But you BOTCH IT! You are severely hurt. Add 1 to your pin rating and roll for countout. If no count out, select 2 wrestlers to resume the match in the ring. Opponent’s team takes the offensive on L-2-O.
59 You catapult your opponent into the Steel ring post. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
60 You execute a tornado DDT from the ring apron on your opponent. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
61 You toss your opponent out of the ring. Before you can do anything, one of your opponent’s allies tries to hit your with a backside clothesline. If your agility is better than his, you back body drop him out of the ring on top of his partner. Roll on this chart again against that wrestler. If not, he clotheslines you and moves in for the kill on L-3-O.
62 You go to toss your opponent out of the ring, but he grabs the ropes and comes flying back with a tiger feign kick (619) right in your face. Opponent rolls on L-3-O
63 You attempt a flying hurricanrana from the ring apron. If your power is better than your opponents, you are successful. If not, your opponent power bombs you onto the concrete. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
64 You toss your opponent out of the Ring. As you are getting ready to slingshot yourself out of the ring, he grabs your feet and pulls you out. Roll again on this chart, only with your opponent as the Offensive wrestler.
65 You toss your opponent out of the ring…or so you think. As you are turned around hot-dogging it, he skins the cat and attacks you from behind on L-2-O.
66 You toss your opponent out of the ring ..or so you think. As you are turned around hot-dogging it, he skins the cat and attacks you from behind on L-3-O.
67 You attempt to power bomb your opponent on the concrete. You are successful if you can roll a 7 plus or minus your power rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
68 You attempt to do a sunset flip power bomb off the ring apron. You are successful on a roll of 6 plus or minus your power rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
69 You attempt a baseball slide dropkick, but your opponent moves out of the way. As you are getting up he gives you a swift kick in the head. Opponent rolls again on this chart.
70 It is up to you promoter. You decide what happens outside the ring. However, the opponent ends out on top. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
71 You nail your opponent with a slingshot hurricanrana on the ring floor. Select two wrestlers to continue the match. Your team remains on L-2-O.
72 You nail your opponent with a slingshot leg drop from inside the ring to the floor. Add 1 to your opponent’s pin rating. Select two wrestlers to continue the match in the ring. Your team is on L-2-O.
73 You sail through the air with a moonsault off of the top ringpost to the ringside floor. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
74 You sail through the air with a plancha from the top ringpost. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
75 Flying Huracarrana from the ring apron to the floor
76 You attempt a slingshot somersault plancha to the ringside floor. You hit it on a roll of 6 plus or minus your agility rating. Select two wrestlers to continue the match in the ring. Team with the advantage rolls L-2-O.
77 You attempt a Somersault plancha off of the top turnbuckle to the ringside floor. You nail the move on a roll of 7 plus or minus your agility rating. Select two wrestlers to continue the match. Team with the advantage rolls on L-2-O
78 You attempt a somersault plancha over the turnbuckle. Move works on a roll of 6 plus or minus your agility rating. Select two wrestlers to continue the match with the team with the advantage rolling on L-2-O
79 You attempt a somersault plancha off the 2nd rope inside the ring out! Move works on 6 plus or minus your agility rating. Select two wrestlers to continue the match with the team with the advantage rolling on L-2-O
80 Select two wrestlers to continue the match with the team with the advantage rolling on L-2-O
81 Select two wrestlers to continue the match with the team with the advantage rolling on L-2-O
82 You attempt a slingshot leg drop from inside the ring to the ring floor, but your opponent moves at the last moment. You hit hard. Add 1 to your pin rating. Select two wrestlers to continue the match in the ring. Opponent’s team is on L-2-O.
83 You sail through the air, nailing your opponent with a Plancha Suicida. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
84 After a couple minutes of battling you launch yourself off the ramp with a Plancha Suicida. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
85 As your opponent stands up, you attempt a Plancha Suicida off second rope inside the ring to the floor. You nail the move on a roll of 6 plus or minus your agility rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
86 As your opponent begins to stand up, you attempt Moonsault Plancha off outside second turnbuckle to the floor. You nail the move on a roll of 7 plus or minus your agility rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
87 As your opponent begins to stand up, you launch youself into a Bullet Tope Suicida. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
88 You nail your opponent with a Corner Tope Suicida. As your opponent begins to stand up, you launch youself into a Bullet Tope Suicida. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
89 You nail your opponent with a Flip Plancha through the first and second Rope. As you pop up to accept your accolades, you are blindsided by the same move from a member of you opponent’s team. The three of you are sprawled out. As your opponent begins to stand up, you launch youself into a Bullet Tope Suicida. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
90 As your opponent begins to stand up, you launch youself into a Bullet Tope Suicida. At the last second he ducked out of the way and you crash into the guard railing. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
91 You begin to run across the ring to launch yourself at your opponent when, out of nowhere, you are speared by a member of the opposing team! He continues on L-3-O.
92 You launch yourself with a suicide dive at your opponent, but he grabs a chair and connects with your skull. Add 1 to your pin. Select two wrestlers to continue the match in the Ring. Your opponent’s team advances on L-2-O.
93 You nail your opponent with Tope con Giro. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
94 You nail your opponent with Tope of Death. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
95 You attempt a Tope Suicida over the top turnbuckle. The move works on a roll of 5 plus or minus your agility rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
96 You attempt a Tope Suicida over the top rope. You nail your opponent on a roll of 7 plus or minus your agility rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
97 You attempt a Springboard Tornillo Plancha. You nail your opponent on a roll of 6 plus or minus your agility railing. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
98 With lightening quickness, you execute a Springboard Twisting armdrag sending your opponent into guardrailing. Select two wrestlers to continue the match in the Ring. Your team advances on L-2-O.
99 You attempt a 450 splash to floor on your opponent. You stick the move on a roll of 5 plus or minus your agility rating. Select two wrestlers to continue the match in the Ring. The team with the advantage advances on L-2-O.
100 Your opponent runs at you, launching himself into the air with a flying clothesline. You duck. He knocks himself out after going face first into the steel post. You roll him in the ring and make the cover…..UNO…DOS….TRECE! You win!