DORADO BULLROPE MATCHThis particular contest was brought to the GWF by Dorado Sundown (Blacklash & Bullwhip). Two wrestlers are linked together by an 8-foot bullrope that is tied to one of their wrists. A cowbell is tied to the center of the rope, which can be used as a weapon. To win the match, a wrestler must touch all 4 turnbuckles in succession.
• This match is for singles matches only.
• Use Titan Death Match Rules.
• Use Cage Ratings.
• A wrestler may attempt a win (touching all 4 turnbuckles in succession) whenever he rolls his finisher, when he is directed to do so on the Dorado Bullrope Match Chart, or when his opponent rolls his PIN on Level 3 Defense.
• When a wrestler attempts a win, to determine whether or not he touches all 4 turnbuckles, the opponent must roll up to 4 PINs.
-On the first roll (the offensive wrestler is attempting to touch the first turnbuckle) Add 3 to the defensive wrestler’s Cage Rating.
-On the second roll (the offensive wrestler is attempting to touch the second turnbuckle) Add 2 to the defensive wrestler’s Cage Rating.
-On the third roll (the offensive wrestler is attempting to touch the third turnbuckle) Add 1 to the defensive wrestler’s Cage Rating.
-On the fourth and final roll (the offensive wrestler is attempting to touch the fourth turnbuckle) Add 0 to the defensive wrestler’s Cage Rating.
-This is to signify that for every turnbuckle that the offensive wrestler attempts to touch, the difficulty will increase.
• If any of these attempts fail, then it is to be assumed that the defensive wrestler has prevented the offensive wrestler from touching the corresponding turnbuckle and the offensive wrestler should roll on Level 3 Offense.
• If the defensive wrestler rolls at or under his Cage Rating 4 times in succession, it is to be assumed that the offensive wrestler has touched all 4 turnbuckles and has won the match.
• Cage Ratings cannot go higher than 12 during the match.
DORADO BULLROPE MATCH CHART
Whenever (c) or (Ch) is rolled, roll on this chart instead. “You” refers to the offensive wrestler.
2-3: You hogtie the opponent with the bullrope and beat him mercilessly!
ROLL ON LEVEL 2 OFFENSE
4: You throw the opponent into the ropes, and as he bounces back towards you smash the cowbell into his abdomen!
OPPONENT ROLLS ON LEVEL 3 DEFENSE
5: You wrap the bullrope around the opponent’s neck and toss him over the top rope. You pull the rope hard, choking the opponent. You then drop the opponent to the arena floor and exit the ring to inflict more punishment.
OPPONENT ROLLS ON “OUT OF THE RING” CHART
6-7: You clothesline the opponent and he lands hard on the canvas. Next, you grab the cowbell and slam it into the opponent’s head. You then grind the sharp edge of the cowbell into the opponent’s forehead, causing the blood to flow down his face! You then decide to go for the victory!
OPPONENT ROLLS UP TO 4 PIN’S
8: With one hand you hold the cowbell against one of the turnbuckles, and with your other hand, you repeatedly slam the opponent’s head into the cowbell!
ROLL ON LEVEL 3 OFFENSE
9: The opponent shoves you into the referee, knocking him out. Then, the opponent takes the cowbell and strikes you in the “breadbasket” with it! You lie in the ring in the fetal position.
OPPONENT RECEIVES 10 FREE MOVES (THEN THE REFEREE RECOVERS)
10-12: You grab the cowbell and attempt to hit the opponent in the head with it, but the opponent moves out of the way, gives you a “gut shot” and then hits you with the cowbell! The opponent decides to go for the victory!
ROLL UP TO 4 PIN’S
• The loser is automatically injured. Roll 1 die to see how long.
Derived from David Barnes
As for the chain match, I just use the Castor Chain Match chart in the first GWF Ringside Companion, but then use the "4 rolls" rule for any PIN attempts (to once again simulate the touching of the 4 turnbuckles).
Big Bri...a true God among men!
I try.