Coheed
Midcarder
This is the final cut
Posts: 90
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Post by Coheed on Dec 15, 2006 1:25:31 GMT -5
I remember waaaaaay back in the promoter that someone created a Thunderdome match or something close to it. I no longer have that issue and was wondering if anyone has the rules to this match or can help me find it.
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Post by kaz on Dec 15, 2006 12:36:42 GMT -5
I created on some time ago and it was a combination of Cirrus Cell, 4 Weapons, Turnbuckle shock (I think) and last man standing rules.
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Coheed
Midcarder
This is the final cut
Posts: 90
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Post by Coheed on Dec 15, 2006 15:22:59 GMT -5
Sounds pretty cool, anyway to get a hold of it?
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Post by kaz on Dec 27, 2006 12:05:04 GMT -5
Basically, just use all the charts listed. First wrestler to 12 tokens, and then pinned, loses. I had one last night that lasted over an hour gametime. brutal, brutal match.
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Post by Avarice on Mar 18, 2007 23:44:59 GMT -5
Here's what I kind of came up with...maybe it's not quite the same...let me know if I am way off or not.
THUNDERDOME MATCH *ends when wrestler reaches 12 tokens and then pinned
*out of the ring or (Ch) roll on the Circinus Cell chart
*all other chart situations, choose a chart and roll on it.
4 WEAPONS OF DESTRUCTION MINI-CHART 1-2: Send opponent head or back first into barbed wire corner-3 add 1.
3: Beat, clothesline, choke opponent with chain-3 add 1.
4-5: use stun rod-3 add 1.
6: Send opponent head or back first into turnbuckle shock-3 add 1.
THUNDERDOME CHART
2-4: Chair spot-3 add 1
5: Kendo stick-3
6-8: Table spot-3 add 1
9-10: Chain Spot-3 add 1
11-12: Ladder Spot-3 add 1
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Post by Barnestormer on Mar 27, 2007 9:46:33 GMT -5
Check with Mark Ashby. I remember a long time ago when he was publishing the Club Galactica Super Report he came out with a Thunderdome Match that he created. I've got the rules somewhere in my messy apartment. If he doesn't have them, I'll try to dig them up and post them.
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Post by Pete on Apr 4, 2007 3:01:05 GMT -5
Not Mark's, but it was published in the Promoter. This comes from Jay Mackesy...
TARKYN THUNDERDOME MATCH
No one really knows where this match came from. No one even knows if Tarkyn was the creator, origin, or even the first victim. The match takes place in a giant cage with a pyramid-shaped dome. There are six pillars scattered throughout the Thunderdome, each of which has a weapon on top of it. The two opponents use bungee-like cords scattered around the cage to grab the weapons and use them against one another. A wrestler loses when he cannot continue fighting any longer.
Use Cage Ratings for this bout. Replace “into the ropes” with “slingshot into pillar – 3.” “Into the turnbuckle” becomes “choke with cord – 3.” “Out of the ring” becomes “face into cage – 3.”
Before the match, write down a list of six weapons and their potencies. A sample one is: 1. gauntlet – 3 2. chain – 3 3. Stun Rod – 3 Add 1 4. Arsenal – 3 Add 2 5. brass knucks – 3 6. metal rod – 3
When a “1” is rolled on offense, the wrestler manages to grab a weapon. Roll one die on the weapons list to see which one, then roll one die again:
1-3: You hit your opponent with the weapon
4-5: The opponent hits you just as you get off the pillar. You drop the weapon, and it teleports back to the pillar as it hits the ground.
6: The opponent clobbers you and grabs the weapon before it hits the ground. He then smashes you with the weapon!
When a wrestler with a weapon rolls a “1,” roll again on the above chart. When a wrestler’s Cage Rating reaches 12, he can no longer continue and loses the match.
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Post by Big Bri on Apr 4, 2007 16:39:33 GMT -5
Good match. Jay has a very creative fed too. If you guys ever get a chance you should check it out.
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