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Post by GalactiKing on Apr 17, 2004 19:04:00 GMT -5
Here's the first one
Massif 1. open hand chop-1 1. MASSIF-1 2. big headlock-1 2. MASSIF-1 3. kick to the head-2(ag) 3. dazed-1 4. body slam-2 4. MASSIF-2 5. into the turnbuckle 5. MASSIF-1 6. overhead toss-3(pw) 6. MASSIF-2 1. elbow smash-2(ag) 1. MASSIF-2 2. elbow drop-2 2. hurt-2 3. shoulder smash-2 (ch A) 3. MASSIF-1 4. wrenching bear hug-3 (ch C) 4. hurt-2(tag) 5. Big Side Suplex-3 5. MASSIF-1 6. Massif Power Slam-3 6. hurt-2 1. deathjump(c) 1. down-3 2. out of the ring(c) 2. hurt-2 3. piledriver-3 3. down-3(lv) 4. choke slam-3 4. dazed-1 5. series of head butts-3 add 1 5. hurt-2 6. VOLCANIC DROP (+3) 6. PIN 5(2) Ropes C Agility 0 Turnbuckle A Power -5 Ring A Cage 2 Deathjump A Disqualification 4
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Post by WTIC on Apr 18, 2004 11:58:51 GMT -5
What year did you envision this update to be for?
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Post by GalactiKing on Apr 18, 2004 17:41:16 GMT -5
I'd go with 2093 or 2094 for Massif here. That way he's out of tag wrestling(funny thing was, he was way too good to feud with Killer Queen, but a bit subpar to feud with Bounty Hunter. This card should easily be able to fight Bounty Hunter)
Next up will be the tag team of Physical Perfection. What if Pegasus and Paragon had teamed in 2118 instead of retiring?
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Post by GalactiKing on Apr 18, 2004 17:43:39 GMT -5
Here they are. I think Mark probably went the better way, but these would have been fun:
Physical Perfection Pegasus the Powerful 1. slap and strut-1 1. dazed-1(tag) 2. headlock-1 2. PEGASUS-2 3. chop to jaw-2(ag) 3. dazed-1(tag) 4. dropkick-2(ag) 4. dazed-1 5. head butt-2(pw) 5. dazed-1(tag) 6. side headlock-2(ch B) 6. hurt-2 1. flying tackle-2 1. PEGASUS-1 2. abdominal claw-2 2. hurt-2 3. into the ropes 3. hurt-2(tag) 4. double arm DDT-3(ch E) 4. hurt-2 5. double choke slam-3 tag 5. hurt-2(tag) 6. Total Submission-3 add 1 6. PEGASUS-1 1. deathjump(c) 1. down-3(tag) 2. out of the ring(c) 2. hurt-2 3. double clothesline-3 tag 3. down-3(tag) 4. stuff power bomb-3 add 1 tag 4. down-3(lv) 5. PROJECT PEGASUS(+1) 5. hurt-2 6. ULTIMATE OVERTURE(+3) tag 6. PIN 6(3) Ropes C Agility +2 Turnbuckle A Power -3 Ring B Cage 2 Deathjump B Disqualification 5 Ultimate Overture-Paragon uses Final Overture, followed by a flying knee drop by Pegasus and a cover by Paragon.
Paragon the Mighty 1. shove and pose-1 1. PARAGON-2 2. big body tackle-1 2. PARAGON-1 3. taunting forearm swipes-2(ag) 3. dazed-1(tag) 4. big elbow smash-2(ag) 4. hurt-2 5. into the ropes 5. dazed-1(tag) 6. double beatdown-3 tag 6. dazed-1 1. choke hold-2 1. down-3 2. knee to throat-2 2. dazed-1 3. into the turnbuckle(c) 3. hurt-2(tag) 4. lariat-2(ch F) 4. hurt-2(tag) 5. Whirlybird Backbreaker-3 5. PARAGON-1 6. Big Man Power Bomb-3 6. PARAGON-1 1. fist drop-2 1. down-3(lv) 2. choke slam-3(ch G) 2. hurt-2 3. out of the ring(c) 3. down-3(tag) 4. Spiked Piledriver-3 add 1 tag 4. hurt-2 5. FINAL OVERTURE(+2) 5. PIN 6(3) 6. OVER THE TOP(+4) tag 6. hurt-2 Ropes C Agility +1 Turnbuckle A Power -3 Ring A Cage 2 Deathjump C Disqualification 5 Over the Top-Paragon hits a big boot as Pegasus delivers Project Pegasus on the opponent.
Nora Pelf Manager Card Distractor Rating 7 2-3 Nora distracts the ref as she hands one of her charges brass knuckles. The charge hits and rolls on level 3 offense. 4-6 Nora's distraction allows a little breather. Opponent rolls on level 2 offense. 7 Nora tosses a high heeled shoe into the ring. Roll 1d6. Odd her charge gets it. Hits and opponent rolls pin. Even, opponent gets it, hits and her charge rolls pin. 8-10 Nora tosses a chair at the opponent. Roll 1d6. 1-2, the chair falls flat. Roll again to see who gets the chair(odd her charge even the opponent). 3-4 Opponent gets chair and whacks her charge. 5-6 her charge gets it and whacks the opponent. Roll DQ 5. If not dqed person hit rolls on level 3 defense. 11-12 Nora knocks the ref out. Roll on the down referee chart.
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Post by WTIC on Apr 18, 2004 20:14:18 GMT -5
Good stuff, Troy! Maybe we should all come up with cards that we would have liked to see? Give me a little time to think of something, I should have a card ready soon. Dunno for who yet tho, hehe!
Anyway, "Physical Perfection"? Does anyone else hear Teddy Long repeat over and over again "The Reflection of Perfection"? LOL! BTW, I am gonna make this a "sticky" so no one has to go searching for them just in case anyone wants to use these.
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Post by wildman on Apr 18, 2004 22:53:16 GMT -5
Gila had he gone through the transevolver
1.nerve grip-1 1.GILA - 2 2.stiff arm -1 2.GILA - 2 3.chop to chest - 2 (pw) 3.GILA - 1 4.elbow to face - 2 (ag) 4.dazed - 1 (tag) 5.into the ropes 5.dazed - 1 6.Reptile Head Ram - 3 6.hurt - 2
1.falling knee smash - 2 1.hurt - 2 2.slimy bear hug - 2 2.GILA - 1 3.flying forearm - 2 3.GILA - 1 4.into the turnbuckle 4.hurt - 2(tag) 5.Gila Face Claw - 3 5.dazed - 1 6.Creepy Crawler - 3 6.GILA - 2
1.bite to forehead - 2 1.PIN 5 (2) 2.choke on ropes - 3 2.down - 3(tag) 3.out of the ring 3.down - 3 (lv) 4.deathjump 4.hurt - 2 5.running power slam - 3 5.hurt - 2 6.GUT CHECK (+2) 6.hurt - 2
Ropes-B Turnbuckle - A Agility 0 Ring - A Power -2 Deathjump - B Cage 2 Disqualification - 5
Height: 5'11" Weight: 225
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Post by GalactiKing on Apr 19, 2004 9:44:49 GMT -5
The lost AniMan Duckboy 1. grapevine-1 1. dazed-1 2. hammerlock-1 2. dazed-1 3. body slam-2(pw) 3. hurt-2 4. headbutt-2(pw) 4. DUCKBOY-2 5. elbow drop-2(ag) 5. hurt-2 6. into the ropes 6. dazed-1(tag) 1. knifehand chop-1 1. hurt-2 2. arm drag-2 2. hurt-2 3. fist drop-2 3. down-3 4. dropkick-2(ch B) 4. DUCKBOY-1 5. sunset flip-2(ch C) 5. DUCKBOY-1 6. Andromeda Drop-3 6. hurt-2 1. backbreaker-2 1. PIN 8(5) 2. knee lift-2 2. down-3 3. deathjump(c) 3. down-3(lv) 4. out of the ring(c) 4. hurt-2 5. Rubber Ducky Rollup-3 5. hurt-2 6. DUCK AND COVER (0) 6. down-3 Ropes B Agility 0 Turnbuckle C Power +3 Ring C Cage 6 Deathjump C Disqualification 3 Zed Marlowe in his old gimmick. Yes, Mark has seen it, and said it was about what Zed would have been.
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Post by wildman on Apr 19, 2004 15:04:28 GMT -5
I was just thinking about that one Troy
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Post by wildman on Apr 19, 2004 15:53:38 GMT -5
Romulus and Taurine when they wrestled under masks in SWA. THe names they used were never mentioned so I made up my own.
Masked Scoundrel 1(Romulus)
1.nerve pinch-1 1.dazed-1(tag) 2.front headlock-1 2.dazed-1(tag) 3.snap suplex - 2(ag) 3.SCOUNDREL ONE-2 4.forearm smash-2(pw) 4.dazed-1(tag) 5.throat drop on rope-2 5.dazed-1 6.DDT-3 6.hurt-2
1.windmill punches-2 1.hurt-2(tag) 2.kick to gut-2 2.hurt-2(tag) 3.into the turnbuckle(c) 3.dazed-1 4.into the ropes(c) 4.SCOUNDREL ONE-1 5.double knee drop-3 5.hurt-2(tag) 6.Masked Jackhammer-3 6.down-3
1.backward head slam-2 1.hurt-2 2.choke on ropes-2 2.hurt-2 3.out of the ring(c) 3.hurt-2 4.flying fist drop-3 4.PIN 6 (3) 5.Scoundrel Suplex-3 Add 1 5.down-3(lv) 6.INTO THE GUTTER (+2) (tag) 6.down-3(tag)
Ropes-B Agility+1 Turnbuckle-B Power-1 Ring-B Cage4 Deathjump-C Disqualification-4
Scoundrel Suplex=Punked Out, Into the Gutter=View from the Top
Masked Scoundrel 2(Taurine)
1.elbow to face-1 1.dazed-1(tag) 2.neck wrench-1 2.dazed-1(tag) 3.standing dropkick-2 3.SCOUNDREL TWO-2 4.snap mare-2(ag) 4.SCOUNDREL TWO-1 5.belly-to-back suplex-2(pw) 5.dazed-1(tag) 6.into the ropes 6.hurt-2
1.karate kick-2(ag) 1.hurt-2(tag) 2.knee to face-2 2.SCOUNDREL TWO-2 3.elbow drop-2 3.hurt-2(tag) 4.into the turnbuckle(c) 4.dazed-1 5.choke slam-3 5.hurt-2 6.Tornado DDT-3 6.hurt-2
1.deathjump(c) 1.down-3(tag) 2.out of the ring 2.hurt-2 3.spine buster-3 3.hurt-2 4.double arm DDT-3 4.PIN 6(3) 5.Spike Piledriver-3 Add 1(tag) 5. hurt-2 6.INTO THE GUTTER (+2) (tag) 6.down-3(lv)
Ropes-C Agility+2 Turnbuckle-B Power-1 Ring-B Cage3 Deathjump-B Disqualification-4
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Post by GalactiKing on Apr 19, 2004 21:21:06 GMT -5
Love the Scoundrels
Cannibal the Ultimate Head Hunter 1. backhand slap-1 1. CANNIBAL-1 2. eye rake-1 2. dazed-1(tag) 3. choke slam-2(ch A) 3. CANNIBAL-2 4. back suplex-2(ag) 4. CANNIBAL-2 5. low blow-2 5. dazed-1 6. falling leg drop-3(ag) 6. hurt-2 1. throat chop-2(pw) 1. dazed-1 2. bite to face-2 2. hurt-2 3. into the turnbuckle(c) 3. CANNIBAL-1 4. brain buster-3 4. CANNIBAL-2 5. brutal beating-3 5. dazed-1 6. chair shot-3 6. hurt-2 1. choke out-2(ch H) 1. hurt-2 2. out of the ring(c) 2. down-3* 3. out of the ring 3. hurt-2 4. smash with skull -3 add 1 4. PIN 5(2) 5. SPINECRACKER (+2) 5. down-3(lv) 6. THROAT SLIT (+4) dis 6 6. hurt-2 Ropes B Agility -1 Turnbuckle A Power -2 Ring A Cage 1 Deathjump B Disqualification 6 *Roll 1d6. Even, play normally. Odd, Cannibal grabs the skull and hits the opponent. He then rolls on level 2 offense(do not add 1)
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Post by wildman on Apr 20, 2004 21:52:59 GMT -5
Excalibur as Shadowplay
1.arm drag-1 1.hurt-2 2.sideheadlock-1 2.dazed-1(tag) 3.leg drop-2(ag) 3.SHADOWPLAY-1 4.full nelson-2(pw) 4.dazed-1 5.reverse knife-edge-2 5.SHADOWPLAY-2 6.into the ropes 6.hurt-2
1.running elbow-2(ag) 1.hurt-2(tag) 2.knee to gut-2 2.hurt-2 3.sidewalk slam-2 3.SHADOWPLAY-2 4.into the turnbuckle(c) 4.SHADOWPLAY-1 5.jacknife powerbomb-3 5.hurt-2 6.Shadow Boxing-3 6.down-3
1.shoulder tackle-2 1.down-3(lv) 2.running boot-3 2.down-3(tag) 3.out of the ring(c) 3.PIN 7 (4) 4.out of the ring 4.hurt-2 5.6 O'Clock Shadow-3 5.hurt-2 6.DARKNESS FALLS (+1) 6.hurt-2
Ropes-B Agility 0 Turnbuckle-B Power-2 Ring-A Cage 4 Deathjump-B Disqualification-5
Shadow Boxing=2 left jabs followed by a right cross 6 O'Clock Shadow=rear naked choke Darkness Falls=top rope knee drop to back of head
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Post by GalactiKing on Apr 20, 2004 23:14:12 GMT -5
1. hammerlock-1 1. MONTROL-1 2. kick to stomach-1 2. MONTROL-2 3. clothesline-2(ag) 3. dazed-1(tag) 4. jawbreaker-2 4. MONTROL-1 5. shoulder block-2(pw) 5. MONTROL-2 6. vertical splash-3(ag) 6. dazed-1 1. backbreaker-2 1. MONTROL-1 2. elbow drop-2 2. hurt-2 3. into the turnbuckle(c) 3. MONTROL-2 4. body slam-2(ch A) 4. hurt-2 5. camel clutch-3 5. dazed-1 6. Torture Rack-3 6. hurt-2 1. head butt-2(ch F) 1. hurt-2 2. deathjump(c) 2. down-3 3. out of the ring 3. PIN 7(4) 4. Temple Grinder-3 add 1 4. hurt-2 5. TITAN DROP (0) 5. down-3(lv) 6. MONTROL STEAMROLLER(+1)6. hurt-2 Ropes C Agility +3 Turnbuckle B Power -1 Ring B Cage 4 Deathjump B Disqualification 5
This is a remix as if Mutant turned out to be a mutated Montrol and was restored(and improved by) Doomsayer
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Post by wildman on Apr 21, 2004 13:18:32 GMT -5
What if Monad and Nth Degree were put in the Transevolver together?? 3 heads and six arms
Geryon(its from Greek Mythology, he had 3 heads and 6 arms)
1.slap to face-1 1.dazed-1(tag) 2.hip toss -1 2.GERYON-2 3.airplane apin-2(ag) 3.GERYON-1 4.power slam-3(pw) 4.GERYON-1 5.into the ropes 5.dazed-1 6.three arm clothesline-3 6.dazed-1
1scoop slam-2 1.GERYON-2 2.into the turnbuckle(c) 2.GERYON-2 3.deadly swarm of fists-3 3.dazed-1 4.Rapid Fire Head Butts-3 4. hurt-2(tag) 5.full nelson, waist lock and short jabs-3 5.hurt-2 6.Triple Bite-3 Add 1 6.GERYON-1
1.out of the ring(c) 1.PIN 10 (7) 2.out of the ring 2.down-3(tag)(lv) 3.PIN USING ROPES(0) 3.hurt-2 4.SIXTUPLE CLAMP(+1) 4.hurt-2 5.SURFBOARD SUBMISSION(+3) 5.hurt-2 6.THREE HEADS ARE BETTER(+4) roll* 6.hurt-2
Ropes-C Agility+3 Turnbuckle-B Power-3 Ring-B Cage 5 Deathjump-C Disqualification-4
*Roll two dice. If the roll is 2-8, the move works! Add four to the opponents Pin Rating. If the roll is 9-12, Geryon misses and rolls on Level 3 Defense
Sixtuple Clamp=6 arm bearhug Three Heads are Better=Triple Swan Dive Headbutt
Height 6'4" Weight 315 lbs
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Post by GalactiKing on Apr 21, 2004 16:31:52 GMT -5
Omega 1. nerve pinch-1 1. dazed-1(tag) 2. shoulder tackle-1 2. dazed-1 3. forearm smash-2 3. OMEGA-2 4. power slam-2(pw) 4. OMEGA-1 5. knee lift-2(ag) 5. hurt-2 6. into the turnbuckle 6. dazed-1(tag) 1. chicken wing-2 1. dazed-1 2. arm bar-2 2. hurt-2 3. scissors grip-2(ch A) 3. hurt-2 4. piledriver-2(ch E) 4. hurt-2(tag) 5. Cetus Suplex-3 5. OMEGA-2 6. Indian Death Lock-3 6. down-3 1. flying leg drop-2 1. hurt-2 2. deathjump(c) 2. hurt-2 3. out of the ring(c) 3. hurt-2 4. Cetus Sleeper-3 4. down-3(lv) 5. Cosmic War Dance-3 add 1 5. down-3 6. TOMAHAWK THRUST(+1) 6. PIN 7(4) Ropes A Agility 0 Turnbuckle C Power +2 Ring C Cage 4 Deathjump B Disqualification 4
A way to transition Omega between his peek and his jobber card.
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Bmurder
Curtain Jerker
The Real King of Death
Posts: 35
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Post by Bmurder on Apr 22, 2004 18:54:43 GMT -5
IM really enjoying the guys being posted here. My favs are Geryon..he's a beast, love the multiple finishers. the Punks udner the mask, as well as the Montrol card. Keep em coming.
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Post by Wildfire on Apr 22, 2004 20:38:54 GMT -5
I've used two cards in this vein,.. Here is my version of Omega's transistional type card... I played it that once Morpheus left, Omega has no great rival and started to feel his age. Its not a huge downgrade (better than Troy's version, I think) but sets the pattern I think for him to be jobber Omega after his beloved code is broken .. OMEGA of Cetus - 2084 Level 1 Offense 1. armlock - 1 2. hip toss - 1 3. forearm smash – 1 4. slingshot – 2 (ch B) 5. Cetus Suplex - 2 6. missile dropkick – 3 (ag) Level 2 Offense 1. belly to belly slam - 2 2. chops in corner - 2 3. into the ropes 4. backbreaker - 2 5. Abdominal Stretch – 3 (pw) 6. Cosmic War Dance – 3 add 1 Level 3 Offense 1. piledriver - 2 2. deathjump (c) 3. out of the ring (c) 4. flying elbow smash - 3 5. Indian Death Lock - 3 6. TOMAHAWK THRUST (+1) Level 1 Defense 1. OMEGA - 1 2. OMEGA– 1 3. dazed – 1 4. dazed – 1 (tag) 5. hurt - 2 6. dazed – 1 Level 2 Defense 1. hurt - 2 2. dazed – 1 3. OMEGA – 1 4. OMEGA – 2 5. hurt – 2 (tag) 6. hurt - 2 Level 3 Defense 1. PIN 5(2) 2. hurt – 2 3. down – 3 4. down – 3 (lv) 5. hurt – 2 6. hurt – 2 Ropes: B Turnbuckle: A Ring: B Deathjump: C Disqualification: 3 Agility -2 Power 0 Cage 3
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Post by Wildfire on Apr 22, 2004 20:41:49 GMT -5
Here's My other one... Cosmos' rookie card, before he learned the Masterlock..
Cosmos - 2076
Level 1 Offense 1. arm bar - 1 2. reverse chinlock - 1 3. dropkick – 2 (ag) 4. atomic drop - 2 5. forearm smash - 2 6. power slam – 3 (pw)
Level 2 Offense 1. into the turnbuckle (c) 2. atomic drop - 2 3. into the ropes (c) 4. piledriver – 2 (ch G) 5. D.D.T. - 3 6. Cosmic Skull Smasher - 3
Level 3 Offense 1. clothesline - 2 2. spear takedown – 3 (ch H) 3. out of the ring 4. diving elbow smash - 3 5. figure four - 3 6. GAME OVER (+1)
Level 1 Defense 1. dazed – 1 2. COSMOS – 1 3. hurt – 2 4. dazed – 1 (tag) 5. COSMOS – 2 6. dazed – 1
Level 2 Defense 1. hurt - 2 2. dazed – 1 3. COSMOS – 1 4. COSMOS – 2 5. hurt – 2 (tag) 6. hurt - 2
Level 3 Defense 1. PIN 6(3) 2. hurt – 2 3. down – 3 (tag) 4. down – 3 5. hurt – 2 6. hurt – 2
Ropes: B Turnbuckle: B Ring: B Deathjump: A Disqualification: 4
Agility -1 Power 0 Cage 2
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Post by GalactiKing on Apr 22, 2004 20:55:02 GMT -5
The Cosmic Forces (Monad split back) Matter 1. test of strength-1 1. MATTER-2 2. hard slap-1 2. dazed-1 3. face rake-2(ag) 3. dazed-1(tag) 4. elbow drop-2(ag) 4. dazed-1 5. backbreaker-2(ch B) 5. dazed-1(tag) 6. boxing jabs-2(ch D) 6. hurt-2 1. kick to head-2 1. down-3 2. choke across ropes-2 2. hurt-2 3. into the ropes(c) 3. hurt-2(tag) 4. piledriver-3 4. MATTER-1 5. ankle lock submission-3 5. dazed-1 6. Nuclear Fusion-3 6. hurt-2 1. deathjump(c) 1. hurt-2 2. out of the ring 2. PIN 6(3) 3. abdominal claw-3 3. down-3 4. flying leg drop-3 4. down-3(tag) 5. COSMIC CLAMPDOWN (0) 5. hurt-2 6. SURFBOARD SUBMISSION (+1) 6. down-3(lv) Ropes C Agility +2 Turnbuckle A Power -2 Ring A Cage 4 Deathjump C Disqualification 4 Cosmic Clampdown-Sleeper hold Surfboard Submission-Surfboard
Antimatter 1. swift kick-1 1. ANTIMATTER-2 2. hip toss-1 2. dazed-1 3. knee lift-2(pw) 3. dazed-1(tag) 4. neckbreaker-2(pw) 4. ANTIMATTER-1 5. into the turnbuckle 5. ANTIMATTER-1 6. Nuclear Fusion-3 6. dazed-1(tag) 1. eye rake-2 1. hurt-2 2. body slam-2 2. hurt-2(tag) 3. low blow-2 3. hurt-2(tag) 4. into the ropes(c) 4. dazed-1 5. Atom Splitter-3 5. dazed-1 6. Antimatter Moonsault-3 6. ANTIMATTER-2 1. dropkick-2 1. hurt-2 2. slingshot-2(ch G) 2. hurt-2 3. out of the ring(c) 3. hurt-2 4. Cosmic Clampdown-3 4. down-3(tag)(lv) 5. FUSION FIST (0) 5. PIN 8(5) 6. FUSION FIST (0) 6. hurt-2 Ropes A Agility -2 Turnbuckle C Power +2 Ring B Cage 6 Deathjump B Disqualification 3 Fusion Fist-Flying Fist Drop
The Cosmic Forces are split and don't have the need for each other anymore, but they're older and not quite as good as they used to be.
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Post by wildman on Apr 22, 2004 22:50:01 GMT -5
Meteor upgrade on Centra. He and Lance At-Las are a tag team.
1.split scissors-1 1.dazed-1(tag) 2.front bridge-2 2.dazed-1(tag) 3.headlock takedown-2(pw) 3.METEOR-2 4.double wristlock-2(ag) 4.METEOR-1 5.into the ropes 5.dazed-1(tag) 6.cross-body ride-3(pw) 6.hurt-2
1.twisting kneelock-2 METEOR-1 2.one-leg scissors hold-2 2.METEOR-1 3.reverse knife-edge-2 3.hurt-2(tag) 4.spinebuster-2(ch B) 4.hurt-2(tag) 5.Titan Drop-3 5.dazed-1 6.Meteor Strike-3 6.hurt-2(tag)
1.spinning elbow smash-2 1.PIN 6(3) 2.slingshot catapult-3(ch D) 2.down-3(tag)(lv) 3.deathjump(c) 3.hurt-2 4.out of the ring(c) 4.down-3(tag) 5.CHICKEN WING SUPLEX(0) 5.hurt-2 6.MARTIAN MANSLAUGHTER(+3) 6.hurt-2
Ropes-B Agility 0 Turnbuckle-B Power+1 Ring-C Cage 4 Deathjump-C Disqualification-4
MARTIAN MANSLAUGHTER=Meteor back body drops the opponent into the arms of Lance who uses his MARS MANHANDLER spinning piledriver
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Post by WTIC on Apr 23, 2004 13:23:43 GMT -5
There's a new Board for Alternative Wrestlers! Check it out here in the "Fan-Made Fun" section!
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